TwigsDecay

Steadily decays buildings made of twigs. Works for other tiers, too, if configured to do so.

Total Downloads: 5,877 - First Release: Mar 25, 2015 - Last Update: Dec 23, 2016

5/5, 16 likes
  1. Oxide v2.0.3250 (on start server):
    Code:
    08:46 [Error] Error while compiling: TwigsDecay.cs(144,36): error CS1503: Argument `#1' cannot convert `Oxide.Plugins.BuildingBlock' expression to type `BaseCombatEntity'
    
     
  2. plugin dont work with newest oxide update

    48 TwigsDecay - Failed to compile: TwigsDecay.cs(144,36): error CS1503: Argument `#1' cannot convert `Oxide.Plugins.BuildingBlock' expression to type `BaseCombatEntity'
     
  3. You are not running the latest
     
  4. Last edited by a moderator: May 5, 2017
  5. after reload the Plugin its ok

    but i think the plugin need an update - i think if i restart the server i have this problem again #382
     
  6. Wulf

    Wulf Community Admin

    If you're using the BuildingBlock.cs plugin, you'll need to rename or update to the BuildingBlocker.cs version as it was causing name conflicts with Rust's BuildingBlock class.
     
  7. works thx
     
  8. If i use bgrade or automatic building grades, will it decay as if its twig? this seems to happen with another similar plugin.
     
  9. This plugin will work together with the plugin CupboardNoDecay ?
     
  10. No sense in using both. Just use this one.
     
  11. this plugin not working ?
     
  12. What’s the issue? Works for me
     
  13. If I increase the default level from 1 to 4 will it go faster or not?
     
  14. That will increase the damage per tick. So ya, the twig will fall faster
     
  15. Since last patch all buildings start decaying, but only twig foundations should be decay :/

    our config
    Code:
    {
      "blocks": [
        "foundation",
        "foundation.steps",
        "foundation.triangle"
      ],
      "damage": {
        "Barricade": 0,
        "Gate": 0,
        "Ladder": 0,
        "Metal": 0,
        "Stone": 0,
        "TopTier": 0,
        "Twigs": 1,
        "Wood": 0
      },
      "messages": {
        "%GRADE% buildings decay by %DAMAGE% HP per %TIMESPAN% minutes.": "%GRADE% buildings decay by %DAMAGE% HP per %TIMESPAN% minutes.",
        "%GRADE% buildings do not decay.": "%GRADE% buildings do not decay.",
        "Barricade": "Barricade",
        "Gate": "Gate",
        "Ladder": "Ladder",
        "Metal": "Metal",
        "Stone": "Stone",
        "TopTier": "TopTier",
        "Twigs": "Twigs",
        "Wood": "Wood"
      },
      "timespan": 60
    }
     
  16. Code:
    "blocks": [
        "block.stair.lshape",
        "block.stair.ushape",
        "floor",
        "floor.triangle",
        "foundation",
        "foundation.steps",
        "foundation.triangle",
        "pillar",
        "roof",
        "wall",
        "wall.doorway",
        "wall.external.high.wood",
        "wall.external.high.stone",
        "wall.external.high",
        "wall.low",
        "wall.window",
        "wall.window.bars"
      ],
     
  17. But then decay all of them o_O
    Only twig foundations, steps and triangle should decay. My config is since months in action and worked perfectly, I don't know why now walls, lshape stairs, and so on start decaying...
     
  18. Did not see it asked above specifically but is it possible to add in the damage section a split damage value so gates & external walls decay at a different time to stone wall buildings for example? Or has i misunderstood and external walls decay from "gate": damage?

    Also - Can we possibly get an exclude permission for this so we can create custom groups for the decay to not affect?
     
    Last edited by a moderator: Dec 3, 2017