Oxide v2.0.3250 (on start server):
Code:08:46 [Error] Error while compiling: TwigsDecay.cs(144,36): error CS1503: Argument `#1' cannot convert `Oxide.Plugins.BuildingBlock' expression to type `BaseCombatEntity'

TwigsDecay
Steadily decays buildings made of twigs. Works for other tiers, too, if configured to do so.
Total Downloads: 5,877 - First Release: Mar 25, 2015 - Last Update: Dec 23, 2016
- 5/5, 16 likes
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plugin dont work with newest oxide update
48 TwigsDecay - Failed to compile: TwigsDecay.cs(144,36): error CS1503: Argument `#1' cannot convert `Oxide.Plugins.BuildingBlock' expression to type `BaseCombatEntity' -
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Last edited by a moderator: May 5, 2017
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after reload the Plugin its ok
but i think the plugin need an update - i think if i restart the server i have this problem again #382 -
Wulf Community Admin
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works thx
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If i use bgrade or automatic building grades, will it decay as if its twig? this seems to happen with another similar plugin.
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This plugin will work together with the plugin CupboardNoDecay ?
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No sense in using both. Just use this one.
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this plugin not working ?
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What’s the issue? Works for me
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If I increase the default level from 1 to 4 will it go faster or not?
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That will increase the damage per tick. So ya, the twig will fall faster
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Since last patch all buildings start decaying, but only twig foundations should be decay :/
our config
Code:{ "blocks": [ "foundation", "foundation.steps", "foundation.triangle" ], "damage": { "Barricade": 0, "Gate": 0, "Ladder": 0, "Metal": 0, "Stone": 0, "TopTier": 0, "Twigs": 1, "Wood": 0 }, "messages": { "%GRADE% buildings decay by %DAMAGE% HP per %TIMESPAN% minutes.": "%GRADE% buildings decay by %DAMAGE% HP per %TIMESPAN% minutes.", "%GRADE% buildings do not decay.": "%GRADE% buildings do not decay.", "Barricade": "Barricade", "Gate": "Gate", "Ladder": "Ladder", "Metal": "Metal", "Stone": "Stone", "TopTier": "TopTier", "Twigs": "Twigs", "Wood": "Wood" }, "timespan": 60 }
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Code:
"blocks": [ "block.stair.lshape", "block.stair.ushape", "floor", "floor.triangle", "foundation", "foundation.steps", "foundation.triangle", "pillar", "roof", "wall", "wall.doorway", "wall.external.high.wood", "wall.external.high.stone", "wall.external.high", "wall.low", "wall.window", "wall.window.bars" ],
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But then decay all of them
Only twig foundations, steps and triangle should decay. My config is since months in action and worked perfectly, I don't know why now walls, lshape stairs, and so on start decaying... -
Did not see it asked above specifically but is it possible to add in the damage section a split damage value so gates & external walls decay at a different time to stone wall buildings for example? Or has i misunderstood and external walls decay from "gate": damage?
Also - Can we possibly get an exclude permission for this so we can create custom groups for the decay to not affect?Last edited by a moderator: Dec 3, 2017