Deathmatch

Deathmatch event for EventManager

Total Downloads: 5,173 - First Release: Dec 16, 2014 - Last Update: May 21, 2017

4.84/5, 25 likes
  1. CHR

    CHR

    Reneb if the arena and event manager just uses console commands I could start it with Timed execute. So no administration has to be there for launch etc.

    Is this possible?

    If I read the overview right I should call my spawn file like u posted?
    Can u tell me where all commands are?
     
  2. Reneb updated Arena - Deathmatch with a new update entry:

    zone manager support


    [DOUBLEPOST=1430744049][/DOUBLEPOST]
    all commands are in the Event Manager
     
  3. CHR

    CHR

    Now I'm confused would it work without zonemanager?

    I can to big test today if I get it to run...
     
  4. all commands are in the E
    added the zone manager just now :) hope it works well
     
  5. hm okay that means ? i need a option for remove all corps out of a zone .. but this is not integrated @ zone manager
    i dont know exactly what do you mean with you added zone manager .. :D or im to stupid ^^

    EDIT: or you mean this command : eject true/false ? but that has no effect for corpes or ?
     
  6. no has only effects on players ;)
    i'll look into it
     
  7. hm okay very nice :D
    1-2 questions .. is it correct when i make a arena zone in the woods and type eject true .. thats only for normal players they not join the deathmatch ?
    and a few players lost her inventory and a few not .. after the deathmatch .. dont know ..
     
  8. yes the first part is correct, only arena players can join the arena

    as for the inventory it's a big pain in the ass i thought that i fixed that ... i'll look into it more as they sohuldnt loose there inventories
     
  9. CHR

    CHR

    Wasn't able to test plugin. But I have build de_dust2 of css. I will copy paste it and upload the json. U people should also do it. I'm so excited but to tired for spawn file etc. Maaaahh.
     
  10. Can you help me plz ? : [Oxide] 10:57 PM [Error] Failed to load plugin 'ArenaDeathmatch' (no source found)
     
  11. means you didnt put the plugin on your server XD
     
  12. okey sry ;) and can you make arena deathmatch open all time (dont need to start arena or open arena) simply join arena and play like a counter strike source deathmatch server ?
     
  13. hmm yeah i guess i could make this kind ;)
    shouldnt be hard at all :)
    but dunno if i'll get the time :x
    but i'll keep it in mind :)
     
  14. and on my server the plugins name is oxide.reload arena_deathmatch ^^
    [DOUBLEPOST=1430774826][/DOUBLEPOST]thanks a lot man ;)
     
  15. it's oxide.reload ArenaDeathmatch
    if you are using arena_deathmatch in means you still ahve the lua version that is not supported anymore ;)
     
  16. Using /event_leave just clears your inventory without warning
     
  17. Reneb updated Arena - Deathmatch with a new update entry:

    small fixes

     
  18. CHR

    CHR

    U already looked into teamdeathmatch?
    Would it be possible in TD to only respawn if complete team is dead? This would be awesone. For sure we need 2 spawn files.
     
  19. 2 spawnfiles or first spawns for the first team and last spawns for the other team ^^

    no i'm currently thinking of how i'm going to do it ...
    cause i don't want to limit the plugin to 2 teams, but to multiple teams ...
    so i might have to recode part of the plugin to maybe make XX teams of 1 person for FFA matchs and XX teams of X persons for TDM matchs.
    but won't come any time soon as i'm off for couple weeks now.
    Maybe 4seti will take over for a bit <3?