When murderers and scientists from junkpiles get killed, they don't count as player deaths, only the scientists from botspawn do. My killfeed plugin only has 2 options, animals and player deaths.
BotSpawn
Moved
Total Downloads: 11,693 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018
- 5/5, 81 likes
-
I'm only guessing but maybe default bots have a null username, and the killfeed plugin has a null check?
Either way, their type (NPCPlayerApex/Scientist/Murderer) can be checked, so killfeed plugins should check this. -
getting this now when we shoot a bot:
rpc error on projectile attack it says at disconnect screen
We get disconnected when we shoot npcs?
Is there a fix for this?Last edited by a moderator: Mar 12, 2018 -
-
-
Plugin with the following error below. I have reinstalled several times and even deleting the files in DATA and CONFIG and still this error continues. Please, some solution? Thank you.
Failed to run a 368.00 timer in 'BotSpawn v1.5.2' (NullReferenceException: Object reference not set to an instance of an object) at NPCPlayerApex.OnKilled (.HitInfo info) [0x00000] in :0 at BaseCombatEntity.Die (.HitInfo info) [0x00000] in :0 at BasePlayer.Die (.HitInfo info) [0x00000] in :0 at BaseCombatEntity.Hurt (.HitInfo info) [0x00000] in :0 at BasePlayer.Hurt (.HitInfo info) [0x00000] in :0 at NPCPlayerApex.Hurt (.HitInfo info) [0x00000] in :0 at Oxide.Plugins.BotSpawn+c__AnonStorey1.<>m__0 () [0x00000] in :0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in :0 -
-
Kicked: RPC Error: OnProjectileAttack when killing scientist it has a fix for scientists tested on lost isle PVE and working.
-
i am having trouble with th bots respawn version 1.5.2 did not have "Respawn_Timer": config so i manually added the line via config to main and to each location setting to no avail
seems to be about 30second before they come back, this a console command now? or just missing?
Oxide.Rust Version: 2.0.3853
Rust Protocol: 2062.158.1
"BotSpawn" (1.5.2) by Steenamaroo (3.12s) - BotSpawn.cs
Thanks for you awesome pluginAttached Files:
-
-
Just looking through the .cs - As far as I can see, every profile except Airdrop should have Respawn_Timer.
Would you mind letting the plugin generate a fresh new config for confirmation? I'm not at a server right now.
You can backup the old one, of course. -
Attached Files:
Last edited by a moderator: Mar 14, 2018 -
-
I know we can't use scientist bots right now with BotSpawn because they are giving an error (haven't tried the fix mentioned yet) when attacked with a range weapon, so I only have murderer bots going right now. The problem is they aren't dropping backpacks when they die like they used to with BodiesToBags. Players still drop them and it works fine there. I wouldn't really care but their bodies despawn in like 3 seconds so they are impossible to actually loot. Do you know of any type of fix for this?
-
All the available options should populate automatically and, from there, all you need to do is edit the values.
I'm not at a server tonight so I can't rule out that there's an issue but take the above into account with any further testing, please.
You're aware BotSpawn has a 'Remove_BackPacks' global config option which, I think, is true by default? -
Feature suggestion... adding console command for adding bots to data at custom locations... for example "botspawn activate true murderer true location 139.8131, 22.38742, -737.1627"
-
Is the plugin outdated? all of sudden it does not load on the server.
-
fyi for people still having issues with scientist spawning ( military tunnel ) and players getting DCed / RPC error..put this in your server.cfg file
ai.npc_enable "False" -
Когда убиваю бота происходить отключение от сервера. как исправить эту ошибку???
-
-
After Server update (everything updated in proper sequence) I am having kick error "RPC Error in OnProjectileAttack" when killing bots.
They also all have radio enabled.
RCON console shows "NullReferenceException: Object reference not set to an instance of an object" when I get kicked.
When I do "oxide.reload BotSpawn" the console shows:
Code:Failed to call hook 'Unload' on plugin 'BotSpawn v1.5.2' (NullReferenceException: Object reference not set to an instance of an object) at NPCPlayerApex.DoServerDestroy () [0x00000] in <filename unknown>:0 at Scientist.DoServerDestroy () [0x00000] in <filename unknown>:0 at BaseNetworkable.DoEntityDestroy () [0x00000] in <filename unknown>:0 at BaseNetworkable.Kill (DestroyMode mode) [0x00000] in <filename unknown>:0 at Oxide.Plugins.BotSpawn.Wipe () [0x00000] in <filename unknown>:0 at Oxide.Plugins.BotSpawn.Unload () [0x00000] in <filename unknown>:0 at Oxide.Plugins.BotSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
Last edited by a moderator: Mar 15, 2018 -