Steenamaroo updated BotSpawn with a new update entry:
1.5.2
BotSpawn
Moved
Total Downloads: 11,693 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018
- 5/5, 81 likes
-
We killed over 200 zombies and scientists on our server with version 1.5.1. This RPC error is non existent.
Try using that version, with the attached config file... maybe that could help. I have both murderers and scientists on my server.
Code:{ "Options": { "Allow_Rust_Loot": true, "Animal_Safe": true, "APC_Safe": true, "Ignore_Animals": true, "Ignore_HumanNPC": true, "Peace_Keeper": true, "Remove_BackPacks": true, "Suicide_Timer": 300, "Supply_Enabled": false, "Turret_Safe": false, "Wipe_Belt": false, "Wipe_Clothing": false }, "Zones": { "AirDrop": { "Activate": true, "Aggression_Range": 40, "Bot_Accuracy": 4, "Bot_Damage": 0.4, "BotHealth": 60, "BotName": "randomname", "Bots": 3, "Disable_Radio": true, "Keep_Default_Loadout": false, "Kit": [], "Murderer": true, "Radius": 50, "Roam_Range": 40, "Weapon_Drop": false, "Respawn_Timer": 900 }, "Airfield": { "Activate": true, "Aggression_Range": 175, "Bot_Accuracy": 6, "Bot_Damage": 0.5, "BotHealth": 200, "BotName": "randomname", "Bots": 18, "Disable_Radio": false, "Keep_Default_Loadout": false, "Kit": [], "Murderer": false, "Radius": 175, "Roam_Range": 175, "Weapon_Drop": false, "Respawn_Timer": 1800 }, "Dome": { "Activate": true, "Aggression_Range": 40, "Bot_Accuracy": 4, "Bot_Damage": 0.4, "BotHealth": 100, "BotName": "randomname", "Bots": 3, "Disable_Radio": true, "Keep_Default_Loadout": false, "Kit": [], "Murderer": true, "Radius": 100, "Roam_Range": 40, "Weapon_Drop": false, "Respawn_Timer": 900 }, "GasStation": { "Activate": true, "Aggression_Range": 40, "Bot_Accuracy": 4, "Bot_Damage": 0.4, "BotHealth": 100, "BotName": "randomname", "Bots": 3, "Disable_Radio": true, "Keep_Default_Loadout": false, "Kit": [], "Murderer": true, "Radius": 100, "Roam_Range": 40, "Weapon_Drop": false, "Respawn_Timer": 900 }, "GasStation1": { "Activate": true, "Aggression_Range": 40, "Bot_Accuracy": 4, "Bot_Damage": 0.4, "BotHealth": 100, "BotName": "randomname", "Bots": 3, "Disable_Radio": true, "Keep_Default_Loadout": false, "Kit": [], "Murderer": true, "Radius": 100, "Roam_Range": 40, "Weapon_Drop": false, "Respawn_Timer": 900 }, "Harbor1": { "Activate": true, "Aggression_Range": 20, "Bot_Accuracy": 4, "Bot_Damage": 0.4, "BotHealth": 150, "BotName": "randomname", "Bots": 3, "Disable_Radio": false, "Keep_Default_Loadout": false, "Kit": [], "Murderer": false, "Radius": 100, "Roam_Range": 40, "Weapon_Drop": false, "Respawn_Timer": 1800 }, "Harbor2": { "Activate": true, "Aggression_Range": 20, "Bot_Accuracy": 4, "Bot_Damage": 0.4, "BotHealth": 150, "BotName": "randomname", "Bots": 3, "Disable_Radio": false, "Keep_Default_Loadout": false, "Kit": [], "Murderer": false, "Radius": 100, "Roam_Range": 40, "Weapon_Drop": false, "Respawn_Timer": 1800 }, "Junkyard": { "Activate": true, "Aggression_Range": 20, "Bot_Accuracy": 4, "Bot_Damage": 0.4, "BotHealth": 150, "BotName": "randomname", "Bots": 3, "Disable_Radio": false, "Keep_Default_Loadout": false, "Kit": [], "Murderer": false, "Radius": 100, "Roam_Range": 40, "Weapon_Drop": false, "Respawn_Timer": 1800 }, "Launchsite": { "Activate": true, "Aggression_Range": 40, "Bot_Accuracy": 4, "Bot_Damage": 0.4, "BotHealth": 100, "BotName": "randomname", "Bots": 6, "Disable_Radio": true, "Keep_Default_Loadout": false, "Kit": [], "Murderer": true, "Radius": 100, "Roam_Range": 40, "Weapon_Drop": false, "Respawn_Timer": 900 }, "Lighthouse": { "Activate": true, "Aggression_Range": 40, "Bot_Accuracy": 4, "Bot_Damage": 0.4, "BotHealth": 100, "BotName": "randomname", "Bots": 3, "Disable_Radio": true, "Keep_Default_Loadout": false, "Kit": [], "Murderer": true, "Radius": 100, "Roam_Range": 40, "Weapon_Drop": false, "Respawn_Timer": 900 }, "Lighthouse1": { "Activate": true, "Aggression_Range": 40, "Bot_Accuracy": 4, "Bot_Damage": 0.4, "BotHealth": 100, "BotName": "randomname", "Bots": 3, "Disable_Radio": true, "Keep_Default_Loadout": false, "Kit": [], "Murderer": true, "Radius": 100, "Roam_Range": 40, "Weapon_Drop": false, "Respawn_Timer": 900 }, "Lighthouse2": { "Activate": true, "Aggression_Range": 40, "Bot_Accuracy": 4, "Bot_Damage": 0.4, "BotHealth": 100, "BotName": "randomname", "Bots": 3, "Disable_Radio": true, "Keep_Default_Loadout": false, "Kit": [], "Murderer": true, "Radius": 100, "Roam_Range": 40, "Weapon_Drop": false, "Respawn_Timer": 900 }, "MilitaryTunnel": { "Activate": true, "Aggression_Range": 20, "Bot_Accuracy": 4, "Bot_Damage": 0.4, "BotHealth": 150, "BotName": "randomname", "Bots": 3, "Disable_Radio": false, "Keep_Default_Loadout": false, "Kit": [], "Murderer": false, "Radius": 100, "Roam_Range": 40, "Weapon_Drop": false, "Respawn_Timer": 1800 }, "PowerPlant": { "Activate": true, "Aggression_Range": 20, "Bot_Accuracy": 4, "Bot_Damage": 0.4, "BotHealth": 150, "BotName": "randomname", "Bots": 3, "Disable_Radio": false, "Keep_Default_Loadout": false, "Kit": [], "Murderer": false, "Radius": 100, "Roam_Range": 40, "Weapon_Drop": false, "Respawn_Timer": 1800 }, "QuarryA": { "Activate": true, "Aggression_Range": 40, "Bot_Accuracy": 4, "Bot_Damage": 0.4, "BotHealth": 100, "BotName": "randomname", "Bots": 3, "Disable_Radio": true, "Keep_Default_Loadout": false, "Kit": [], "Murderer": true, "Radius": 100, "Roam_Range": 40, "Weapon_Drop": false, "Respawn_Timer": 900 }, "QuarryB": { "Activate": true, "Aggression_Range": 40, "Bot_Accuracy": 4, "Bot_Damage": 0.4, "BotHealth": 100, "BotName": "randomname", "Bots": 3, "Disable_Radio": true, "Keep_Default_Loadout": false, "Kit": [], "Murderer": true, "Radius": 100, "Roam_Range": 40, "Weapon_Drop": false, "Respawn_Timer": 900 }, "QuarryC": { "Activate": true, "Aggression_Range": 40, "Bot_Accuracy": 4, "Bot_Damage": 0.4, "BotHealth": 100, "BotName": "randomname", "Bots": 3, "Disable_Radio": true, "Keep_Default_Loadout": false, "Kit": [], "Murderer": true, "Radius": 100, "Roam_Range": 40, "Weapon_Drop": false, "Respawn_Timer": 900 }, "Radtown": { "Activate": true, "Aggression_Range": 20, "Bot_Accuracy": 4, "Bot_Damage": 0.4, "BotHealth": 150, "BotName": "randomname", "Bots": 3, "Disable_Radio": false, "Keep_Default_Loadout": false, "Kit": [], "Murderer": false, "Radius": 100, "Roam_Range": 40, "Weapon_Drop": false, "Respawn_Timer": 1800 }, "Satellite": { "Activate": true, "Aggression_Range": 40, "Bot_Accuracy": 4, "Bot_Damage": 0.4, "BotHealth": 100, "BotName": "randomname", "Bots": 3, "Disable_Radio": true, "Keep_Default_Loadout": false, "Kit": [], "Murderer": true, "Radius": 100, "Roam_Range": 40, "Weapon_Drop": false, "Respawn_Timer": 900 }, "SuperMarket": { "Activate": true, "Aggression_Range": 40, "Bot_Accuracy": 4, "Bot_Damage": 0.4, "BotHealth": 100, "BotName": "randomname", "Bots": 3, "Disable_Radio": true, "Keep_Default_Loadout": false, "Kit": [], "Murderer": true, "Radius": 100, "Roam_Range": 40, "Weapon_Drop": false, "Respawn_Timer": 900 }, "SuperMarket1": { "Activate": true, "Aggression_Range": 40, "Bot_Accuracy": 4, "Bot_Damage": 0.4, "BotHealth": 100, "BotName": "randomname", "Bots": 3, "Disable_Radio": true, "Keep_Default_Loadout": false, "Kit": [], "Murderer": true, "Radius": 100, "Roam_Range": 40, "Weapon_Drop": false, "Respawn_Timer": 900 }, "Trainyard": { "Activate": true, "Aggression_Range": 40, "Bot_Accuracy": 4, "Bot_Damage": 0.4, "BotHealth": 100, "BotName": "randomname", "Bots": 6, "Disable_Radio": true, "Keep_Default_Loadout": false, "Kit": [], "Murderer": true, "Radius": 100, "Roam_Range": 40, "Weapon_Drop": false, "Respawn_Timer": 900 }, "Warehouse": { "Activate": true, "Aggression_Range": 40, "Bot_Accuracy": 4, "Bot_Damage": 0.4, "BotHealth": 100, "BotName": "randomname", "Bots": 3, "Disable_Radio": true, "Keep_Default_Loadout": false, "Kit": [], "Murderer": true, "Radius": 100, "Roam_Range": 40, "Weapon_Drop": false, "Respawn_Timer": 900 }, "Warehouse1": { "Activate": true, "Aggression_Range": 40, "Bot_Accuracy": 4, "Bot_Damage": 0.4, "BotHealth": 100, "BotName": "randomname", "Bots": 3, "Disable_Radio": true, "Keep_Default_Loadout": false, "Kit": [], "Murderer": true, "Radius": 100, "Roam_Range": 40, "Weapon_Drop": false, "Respawn_Timer": 900 }, "Warehouse2": { "Activate": true, "Aggression_Range": 40, "Bot_Accuracy": 4, "Bot_Damage": 0.4, "BotHealth": 100, "BotName": "randomname", "Bots": 3, "Disable_Radio": true, "Keep_Default_Loadout": false, "Kit": [], "Murderer": true, "Radius": 100, "Roam_Range": 40, "Weapon_Drop": false, "Respawn_Timer": 900 }, "Watertreatment": { "Activate": true, "Aggression_Range": 20, "Bot_Accuracy": 4, "Bot_Damage": 0.4, "BotHealth": 150, "BotName": "randomname", "Bots": 5, "Disable_Radio": false, "Keep_Default_Loadout": false, "Kit": [], "Murderer": false, "Radius": 100, "Roam_Range": 40, "Weapon_Drop": false, "Respawn_Timer": 1800 } } }
-
Big Bug. As soon as I kill a scientist I get kicked for 'RPC in OnProjectileAttack'. It comes from the plugin or the game itself. Thank you
-
I can also confirmed error appears with me since the update again
-
Does no-one read Patchnotes?
"
1.5.2
Changes.
- Corpse and kit checks to prevent 'OnEntitySpawned' errors.
- Better feedback when Kits plug isn't installed, kit has wrong name, or kit has no weapon.
- 'Remove' and 'Wipe' logic fixed.
- New lang messages added.
- General tidying.
This update does not fix Scientists.
RPC errors after killing scientists are a Rust issue.
Use murderer = true, until this is fixed.
Requirements.
Delete /lang/en/BotSpawn.json
Install..." -
Anyone who does will understand your question.
Anyone who doesn't just went "yea yea yeah "changes"......saw something about that earlier....FIX!?"
Last edited by a moderator: Mar 9, 2018 -
I̶m̶ ̶g̶u̶e̶s̶s̶i̶n̶g̶ ̶y̶o̶u̶ ̶c̶a̶n̶n̶o̶t̶ ̶i̶n̶s̶t̶a̶l̶l̶ ̶t̶h̶i̶s̶ ̶p̶l̶u̶g̶i̶n̶ ̶b̶y̶ ̶j̶u̶s̶t̶ ̶u̶s̶i̶n̶g̶ ̶a̶ ̶i̶n̶s̶t̶a̶l̶l̶e̶r̶ ̶l̶i̶k̶e̶ ̶t̶h̶e̶ ̶o̶n̶e̶ ̶o̶n̶ ̶f̶r̶a̶g̶n̶e̶t̶s̶ ̶a̶s̶ ̶i̶m̶ ̶g̶e̶t̶t̶i̶n̶g̶ ̶t̶h̶e̶s̶e̶ ̶e̶r̶r̶o̶r̶ ̶m̶e̶s̶s̶a̶g̶e̶s̶.̶.̶.̶ ̶ ̶(̶F̶i̶l̶e̶n̶a̶m̶e̶:̶ ̶C̶:̶/̶b̶u̶i̶l̶d̶s̶l̶a̶v̶e̶/̶u̶n̶i̶t̶y̶/̶b̶u̶i̶l̶d̶/̶a̶r̶t̶i̶f̶a̶c̶t̶s̶/̶g̶e̶n̶e̶r̶a̶t̶e̶d̶/̶c̶o̶m̶m̶o̶n̶/̶r̶u̶n̶t̶i̶m̶e̶/̶D̶e̶b̶u̶g̶B̶i̶n̶d̶i̶n̶g̶s̶.̶g̶e̶n̶.̶c̶p̶p̶ ̶L̶i̶n̶e̶:̶ ̶5̶1̶)̶ ̶ ̶A̶ ̶p̶l̶u̶g̶i̶n̶ ̶h̶a̶s̶ ̶p̶o̶l̶l̶u̶t̶e̶d̶ ̶t̶h̶e̶ ̶g̶l̶o̶b̶a̶l̶ ̶n̶a̶m̶e̶s̶p̶a̶c̶e̶ ̶b̶y̶ ̶d̶e̶f̶i̶n̶i̶n̶g̶ ̶B̶o̶t̶S̶p̶a̶w̶n̶ ̶ ̶(̶F̶i̶l̶e̶n̶a̶m̶e̶:̶ ̶C̶:̶/̶b̶u̶i̶l̶d̶s̶l̶a̶v̶e̶/̶u̶n̶i̶t̶y̶/̶b̶u̶i̶l̶d̶/̶a̶r̶t̶i̶f̶a̶c̶t̶s̶/̶g̶e̶n̶e̶r̶a̶t̶e̶d̶/̶c̶o̶m̶m̶o̶n̶/̶r̶u̶n̶t̶i̶m̶e̶/̶D̶e̶b̶u̶g̶B̶i̶n̶d̶i̶n̶g̶s̶.̶g̶e̶n̶.̶c̶p̶p̶ ̶L̶i̶n̶e̶:̶ ̶5̶1̶)̶ ̶ ̶U̶n̶a̶b̶l̶e̶ ̶t̶o̶ ̶f̶i̶n̶d̶ ̶m̶a̶i̶n̶ ̶p̶l̶u̶g̶i̶n̶ ̶c̶l̶a̶s̶s̶:̶ ̶B̶o̶t̶s̶p̶a̶w̶n̶ ̶ ̶H̶a̶s̶ ̶n̶o̶t̶ ̶h̶a̶p̶p̶e̶n̶e̶d̶ ̶w̶i̶t̶h̶ ̶a̶n̶y̶ ̶o̶t̶h̶e̶r̶ ̶p̶l̶u̶g̶i̶n̶ ̶w̶h̶i̶c̶h̶ ̶i̶s̶ ̶o̶d̶d̶.̶ ̶A̶n̶y̶ ̶i̶d̶e̶a̶ ̶w̶h̶a̶t̶ ̶i̶t̶ ̶m̶i̶g̶h̶t̶ ̶b̶e̶ ̶o̶r̶ ̶d̶o̶ ̶i̶ ̶n̶e̶e̶d̶ ̶t̶o̶ ̶m̶a̶n̶u̶a̶l̶l̶y̶ ̶f̶i̶d̶d̶l̶e̶ ̶i̶t̶ ̶i̶n̶?̶ ̶I̶n̶s̶t̶a̶l̶l̶e̶d̶ ̶i̶t̶ ̶l̶i̶k̶e̶ ̶a̶n̶y̶ ̶o̶t̶h̶e̶r̶ ̶p̶l̶u̶g̶i̶n̶ ̶a̶n̶d̶ ̶a̶l̶l̶ ̶h̶a̶v̶e̶ ̶w̶o̶r̶k̶e̶d̶ ̶w̶i̶t̶h̶o̶u̶t̶ ̶p̶r̶o̶b̶l̶e̶m̶s̶.̶
Problem was outdated Oxide nevermind.Last edited by a moderator: Mar 9, 2018 -
What is this
NullReferenceException: Object reference not set to an instance of an object
NPCPlayerApex.OnKilled (.HitInfo info) BaseCombatEntity.Die (.HitInfo info) BasePlayer.Die (.HitInfo info) BaseCombatEntity.Hurt (.HitInfo info) BasePlayer.Hurt (.HitInfo info) NPCPlayerApex.Hurt (.HitInfo info) BaseCombatEntity.OnAttacked (.HitInfo info) BasePlayer.OnAttacked (.HitInfo info) BasePlayer.OnProjectileAttack (RPCMessage msg) BasePlayer.OnRpcMessage (.BasePlayer player, UInt32 rpc, Network.Message msg) UnityEngine.Debug:LogException(Exception) BasePlayer:OnRpcMessage(BasePlayer, UInt32, Message) BaseEntity:SV_RPCMessage(UInt32, Message) ServerMgr:OnRPCMessage(Message) ServerMgr:OnNetworkMessage(Message) Facepunch.Network.Raknet.Server:ConnectedPacket(Connection) Facepunch.Network.Raknet.Server:Cycle() ServerMgr:Update() -
Screenshot I'm getting this as well as NPC's that kick players if they shoot the blue scientists. Any thoughts?
-
Changes.
- Corpse and kit checks to prevent 'OnEntitySpawned' errors.
- Better feedback when Kits plug isn't installed, kit has wrong name, or kit has no weapon.
- 'Remove' and 'Wipe' logic fixed.
- New lang messages added.
- General tidying.
This update does not fix Scientists.
RPC errors after killing scientists are a Rust issue.
Use murderer = true, until this is fixed.
Requirements.
Delete /lang/en/BotSpawn.json
Install..."
as stated two posts above -
Thanks
Tower -
Every time I kill a bot I get disconnected from the server with "RPC Error in OnProjectileAttack"
-
-
(Last Updated 2018-03-05 05:11:38) -
I'll make sure I'm up to date tomorrow and see what's what. Thanks.
-
Edit: Oops... didn't realize you were the plugin developer. Thanks mate for the nice plugin. You could get on my server "Beginner's Haven (diablo)" and check for yourself.Last edited by a moderator: Mar 10, 2018 -
ok i'll try for the 3rd time does anyone know why my scientist wont die it's not just botspawn but also radtown animals any help acknowledgement would be appreciated thank you
-
My TruePVE config
Code:{ "Config Version": "0.8.9", "Default RuleSet": "default", "Configuration Options": { "handleDamage": true, "useZones": true }, "Mappings": { "default": "default" }, "Schedule": { "enabled": false, "useRealtime": false, "broadcast": false, "entries": [] }, "RuleSets": [ { "name": "default", "enabled": true, "defaultAllowDamage": false, "flags": "HumanNPCDamage, LockedBoxesImmortal, LockedDoorsImmortal", "rules": [ "anything can hurt dispensers", "anything can hurt players", "players cannot hurt players", "anything can hurt traps", "traps cannot hurt players", "players can hurt barricades", "barricades cannot hurt players", "highwalls cannot hurt players", "anything can hurt heli", "anything can hurt npcs", "fire cannot hurt players", "anything can hurt resources", "NPCScientist can hurt players", "NPCPlayerApex can hurt players", "NPCMurderer can hurt players", "murderer can hurt players", "scientist can hurt players" ] } ], "Entity Groups": [ { "name": "dispensers", "members": "BaseCorpse, HelicopterDebris", "exclusions": "" }, { "name": "players", "members": "BasePlayer", "exclusions": "" }, { "name": "traps", "members": "AutoTurret, BearTrap, FlameTurret, Landmine, GunTrap, ReactiveTarget, spikes.floor", "exclusions": "" }, { "name": "barricades", "members": "Barricade", "exclusions": "" }, { "name": "highwalls", "members": "wall.external.high.stone, wall.external.high.wood, gates.external.high.wood, gates.external.high.wood", "exclusions": "" }, { "name": "heli", "members": "BaseHelicopter", "exclusions": "" }, { "name": "npcs", "members": "NPCPlayerApex, BradleyAPC, NPCMurderer, murderer, NPCScientist, scientist", "exclusions": "" }, { "name": "fire", "members": "FireBall", "exclusions": "" }, { "name": "resources", "members": "ResourceEntity, TreeEntity, OreResourceEntity", "exclusions": "" } ] }
-
The "God mode" anomaly has been reported (by me) months ago, it only occurs with bots and murderers, it does not happen with Radtown animals or Custom Animal spawns (or normal animals) , so it has to be something else that is stopping the Radtown animals from dying, The scientists issue has been flogged to death in this forum and on the "Overview" page it tells you
** Rust version released Mar 6th has an issue with RPC Error when killing scientists **
**Suggest using murderers only for now **
for that reason i wont create "Scientists" with other plugins (and this one) till its fixed, -
Scientists are working on my server. Head to "beginner's haven (diablo)" server, and head towards airfield. airfield is close to town accessible via /town. You'll find scientists there, and they do die (i pumped up their health to 200 to add challenge :-D).
For me, it seems like for those people who are complaining, there is something else that is making them invulnerable.
Addition: God mode anomaly applies to scientists and murderers spawned via rust spawn command too (with this plugin removed/turned off).