Ok I'll try adding monument locations manually to data and use murderers instead and see if that works.
BotSpawn
Moved
Total Downloads: 11,694 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018
- 5/5, 81 likes
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I don't think it matters which locations you use, unless there's some other issue?
Killing Scientists is causing RPC errors, and those errors are causing BotSpawn to lose track of which bots are dead and which are alive. -
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I installed the newest version of your plugin and set the changes (only Zombies) because of that crash when shooting scientists.
But it doesnt work at all now. No Zombies anywhere! -
I haven't updated the plugin in a while, and I just did.
I'm having an issue where the bots are able to do damage to players inside a pvp-free zone... it wasn't like this before. There was some change?
Do you know how I could make it so that the bots do not deal damage when inside a certain zone (using Zone Manager -- the api says you can check if a player is in a zone, but idk if BasePlayer can work on a bot?) Or better yet, so that they get ejected when entering the zone, or are just not able to attack at all in the zone.
Many thanks for any help you can help with! -
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(13:33:41) | narcisa[1879480/5816958] was killed by Explosion
(13:33:41) | Failed to run a 306.00 timer in 'BotSpawn v1.5.1' (NullReferenceException: Object reference not set to an instance of an object)
at NPCPlayerApex.OnKilled (.HitInfo info) [0x00000] in <filename unknown>:0
at BaseCombatEntity.Die (.HitInfo info) [0x00000] in <filename unknown>:0
at BasePlayer.Die (.HitInfo info) [0x00000] in <filename unknown>:0
at BaseCombatEntity.Hurt (.HitInfo info) [0x00000] in <filename unknown>:0
at BasePlayer.Hurt (.HitInfo info) [0x00000] in <filename unknown>:0
at NPCPlayerApex.Hurt (.HitInfo info) [0x00000] in <filename unknown>:0
at Oxide.Plugins.BotSpawn+<SpawnBots>c__AnonStorey1.<>m__0 () [0x00000] in <filename unknown>:0
at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in <filename unknown>:0
(13:33:41) | NullReferenceException: Object reference not set to an instance of an object
broken perhaps !?!?
std file no changes no custom locations -
Code:
(NullReferenceException: Object reference not set to an instance of an object)at NPCPlayerApex.DoServerDestroy () [0x00000] in <filename unknown>:0at Scientist.DoServerDestroy () [0x00000] in <filename unknown>:0at BaseNetworkable.DoEntityDestroy () [0x00000] in <filename unknown>:0at BaseNetworkable.Kill (DestroyMode mode) [0x00000] in <filename unknown>:0at Oxide.Plugins.BotSpawn.Wipe () [0x00000] in <filename unknown>:0at Oxide.Plugins.BotSpawn.Unload () [0x00000] in <filename unknown>:0at Oxide.Plugins.BotSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
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pls stop spam the same error, re-read above or the previous pages, the problem just rust since the patch today!
It's for good and bug tracking.
To read is life. Participated is encouraging, spammed the same thing is demotivating! pls
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lol. Everyone having fun in here? <sigh>
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Mine are working fine. Make sure you disable all of them in config and only enable in data.
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i think a few people may be making the same mistake i made at first, i set everything to zombies after generating a new config and forgot to set "activatate" to true... *face palm* lol!!
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As I said, there's a global issue relating to Scientists. Not BotSpawn....Scientists.
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Get these errors in console every time after killing a zombie.
Botspawn is only spawn zombies.
(16:41:28) | Failed to call hook 'OnEntitySpawned' on plugin 'BotSpawn v1.5.1' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.BotSpawn.OnEntitySpawned (.BaseEntity entity) [0x00000] in <filename unknown>:0
at Oxide.Plugins.BotSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0 -
The issue is with Rust and scientists.
What you do in BotSpawn is irrelevant, unless you're having/describing some other issue.
Do you have any plugins that would do anything to/for/with corpses?
A loot plugin, location notifier, anything like that?
As a troubleshooting measure, please
unload.oxide * (* is part of the command)
oxide.load BotSpawn
oxide.load Kits
test