BotSpawn

Moved

Total Downloads: 11,694 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018

5/5, 81 likes
  1. Im sorry but now the Scientists spawn in Military Tunnel :)
    but maybe you can help me.
    I visited a server and saw that Scientist were spawning at Junkpiles.
    I saw the command npcplayerapex.npc_junkpile_a_spawn_chance and npcplayerapex.npc_junkpile_g_spawn_chance.
    Set both to 1 but nothing changed.
     
  2. Got the same Error. After patching the new Update and restarting it was solved.
    But the new Update caused an new Error with Player Kick when they´r hitting the NPC´s. PLEASE FIX.
     
  3. Hello everyone, Hi Steenamaroo,
    I encounter the same problem, I read the previous post people then I analize some concern, it seems that the problem is not the mod but rather the game.
    It seems that rust identifies the projectile as unknown, so it ejects because it is unknown to its resources.
    It may be possible that in the rust source they have changed the way of detecting the projectiles. but nothing is not on ...

    sorry i have bad english, i'm french.
     
  4. Having the same issue
     
  5. I'm getting this error on load... (after updating server and oxide)

    Failed to initialize plugin 'BotSpawn v1.5.1' (NullReferenceException: Object reference not set to an instance of an object)
    at NPCPlayerApex.DoServerDestroy () [0x00000] in <filename unknown>:0
    at Scientist.DoServerDestroy () [0x00000] in <filename unknown>:0
    at BaseNetworkable.DoEntityDestroy () [0x00000] in <filename unknown>:0
    at BaseNetworkable.Kill (DestroyMode mode) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.BotSpawn.Wipe () [0x00000] in <filename unknown>:0
    at Oxide.Plugins.BotSpawn.Init () [0x00000] in <filename unknown>:0
    at Oxide.Plugins.BotSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.CSPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in <filename unknown>:0
     
  6. re,
    I just found something else
    When we kill a bot there is an error:
    "NullReferenceException: Object reference not set to an instance of an object"

    then the server is always explored with RPC Error in OnProjectileAttack.

    I am looking in your source code steenamaroo to understand where it comes from! Can be 2 pairs of eyes will be fine ^^
     
  7. I guess we'll wait with updating oxide and rust. :) We are running the latest version of bot spawn, but not the latest oxide or rust server fix, so I'm sure that's where the issue lies.
     
  8. Bots do not despawn after unloading the plug-in.
    Killing them with Guns kicks you but i found that you can ”killremove” them with rocket launcher without getting kicked.
    Maybe it helps someone until they find a solution :)
     
  9. I don't think you'll find anything. The issue exists with no plugins loaded.
     
  10. yes actually I can not find anything, it's the source rust that shit
     
  11. ^^^
    Is this possibly whats causing my bots not to pursue? i have them all set to scientists (not murderers) and they don't move at all.. o_O not set to peace keeper either
     
  12. scientists still run after me, still i get the same error as you
     
  13. i just seen the update on the overview page, i think he's working on it. :) i'm not getting any error, just they dont move at all lol
     
  14. If your bots don't move at all, that's something else.
    Check the entry in the FAQ before anything else, pls.
     
  15. yup i seen, i got it fixed :) murderer's work, i was late checking it lol sorry just got my coffee into me hehe
     
  16. Cool cool. Thanks for posting back. :)
     
  17. Made a fresh clean oxide server with no other plugins... in config just made Airfield true... and it still gives the error:
    Code:
    Failed to initialize plugin 'BotSpawn v1.5.1' (NullReferenceException: Object reference not set to an instance of an object)
      at NPCPlayerApex.DoServerDestroy () [0x00000] in <filename unknown>:0
      at Scientist.DoServerDestroy () [0x00000] in <filename unknown>:0
      at BaseNetworkable.DoEntityDestroy () [0x00000] in <filename unknown>:0
      at BaseNetworkable.Kill (DestroyMode mode) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.BotSpawn.Wipe () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.BotSpawn.Init () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.BotSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in <filename unknown>:0
     
  18. I love this plugin, it's really good work, but it's a real chasm to CPU
     
  19. It only seems to happen when using config to spawn to monuments... data file custom locations don't give this error...
     
  20. Jackcat, these errors are coming from the most recent Rust update.
    Disable scientists for now.