BotSpawn

Moved

Total Downloads: 11,762 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018

5/5, 81 likes
  1. Wulf

    Wulf Community Admin

    I don't think this would be related to the RPC issue. The NRE here looks to be in the NPCPlayerApex.DoServerDestroy method, not the same as where the RPC error was happening in the OnPlayerAttack hook. If a scientist isn't being fully destroyed on death though by Rust, then could be related.
     
  2. I also have this error with the official builds when unloading BotSpawn
     
  3. Hey all, I seem to have a problem with not only Botspawn, but Radtown Animals. I can get npc's to spawn correctly , but they will not die. if I spawn animals they can be killed, but npc's seem to be in Godmode. Any help on the matter would be very much appreciated.

    Cheers Kid-TM
     
  4. Yeah, that's the relationship.
    The RPC issue is leaving BotSpawn with a record of a bot that no longer exists, then when unload/reload is called it's trying to destroy said bot.
     
  5. Wulf

    Wulf Community Admin

    Yeah, would be a Rust issue then as it happens even without our hooks patched in.
     
  6. Hi. Why have you removed the option "Aggression_Range" pls ? In any case it no longer appears in the new config file.
     
    Last edited by a moderator: Mar 5, 2018
  7. So it can still be used as long you dont reload the plugin?
     
  8. No, don't update the server :)
     
  9. Already did ;P
     
  10. Something is wrong with the "murders". Do you have the same messages when you kill one?
     

    Attached Files:

  11. ... why daily update and running version destroys always with updates ?

    !!! NEVER TOUCH A RUNNING SYSTEM !!!

    The Version before works well, why always updates for nothing ?

    ure plugin is great, but ure daylys update annoy :(

    new version again with bugs, please make only updates, if u are tested it well ... :)

    ==========================================
    new version 1.5.1 = deinstalled,. old version 1.5.0 = runs well !
    ==========================================
     
  12. Wulf

    Wulf Community Admin

    With that logic we'd never have the technology we do today, Oxide 2.0 wouldn't exist, and basically everything else that exists in the world.
     
  13. yes, but we wont play and have not time, 24 hours a day to find any bugs and always updates 1000x a day :D
    and why only players find the bugs and not the developer ? ;)
     
  14. Wulf

    Wulf Community Admin

    Because developers, especially those that aren't doing this 24/7 as a job, can't always find or catch every issue.
     
  15. ... same on me ! i have job, reallive and freinds to, but if iam a developer, i make a plugin public, if i have tested it, not before :)
     
  16. MaBo, use another plugin.
    Sorted.
     
  17. Wulf

    Wulf Community Admin

    Except this isn't a job, it's a free product you are using that someone is so kind enough to develop in their spare time without pay. Not every issue can always be found by the developer, even if tested thoroughly.
     
  18. ... why do you all get upset when you openly say what you think? he does a great job, but do you always have to lie and say that the mistakes do not bother you? I know that he does it voluntarily and he does his job well, just do not think it's good, that one answers only friendly, if one lies and finds everything good, although one does not. Can you stand a criticism?

    am always honest and open, normal people like something too ...
     
  19. Wulf

    Wulf Community Admin

    I'm not upset at all, just clarifying that there will often be issues that developer cannot find on their own and that mistakes can be made.
     
  20. and i said, the he makes a gret job and only the every updates sucks, not more ! and now i say nothing more, because its a never ending story :D i say alltime, very good, good job, fantastic plugin, with or without bug ;)