You both must restart the server after installing the latest update.
Notifier [Unmaintained]
Discussion in 'Plugin Support' started by NobodyFTW, Feb 1, 2015.
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Wulf Community Admin
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When i installed this plugin my server was down, after installing the plugin i did a fresh boot, but another restart won't hurt
i let you know if this is the answer to this problem -
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hello,
it seems that, plugin doesn't care about the config file.
whatever changed in configfile, it's ignoring and working as default -
Got my server in backupmode now without oxide, really thinking about trying the sauerkraut version. -
Wulf Community Admin
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SkinN õ.Õ'.|. updated Notifier with a new update entry:
Notifier 1.3.4 | Re-worked Player Death Notifications!
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hello getting error during the disconnecting;
Code:[Oxide] 10:23 AM [Error] notifier: LuaScriptException while calling OnPlayerDisconnected: [string "notifier.lua"]:277: attempt to index field 'WData' (a nil value) at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0 at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
Last edited by a moderator: Feb 8, 2015 -
At first - thanks for the great plugin!
On player disconnect I get the following error:
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error
Attached Files:
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still getting error with last oxide 275;
Code:Oxide] 2:25 PM [Error] notifier: LuaScriptException while calling OnPlayerDisconnected: [string "notifier.lua"]:277: attempt to index field 'WData' (a nil value) at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0 at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
Last edited by a moderator: Feb 8, 2015 -
SkinN õ.Õ'.|. updated Notifier with a new update entry:
Notifier v1.3.5 | Hotfix
[DOUBLEPOST=1423411858][/DOUBLEPOST] -
I dont know but now connected and disconnected players not shown in chat just show ::
may be it's related with hide admin connection true setting but I am not sure -
SkinN õ.Õ'.|., thanks for hotfix, all working fine!
cenk, on my server nicknames are displayed (with "HideAdminsConnectionMessages": true). -
what about the connection/disconnection messages? are they working well? -
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[ PT ] SkinN joined the server.
By this of course I mean I have been working on these 2 messages and perhaps the version fixes your problem, otherwise I will suggest you to delete you current configuration file. But still wait or this release. -
by the way is there any way to include, "mute/unmute" option and "ADMIN/PLAYER" mode in your plugin?Last edited by a moderator: Feb 8, 2015