1. Yep, my ranking is actually working. I need location for: TooCold, Hyperthermia, Poison, Starvation, Radiation, Burning. Can some one help?
     
  2. Does any pluggin work for the experimental hurtworld item V2? If someone knows how to configure the plugins, can you make a video? I'm Brazilian, but I make an effort to understand
     
  3. Wulf

    Wulf Community Admin

    Any universal plugins will work; some existing Hurtworld-specific plugins will too. The itemv2 branch is not the public release version yet.
     
  4. i have for itemV2: Fly, AdminPanel, Kits, Rolls, Teleport, RankSystem (Lvls), Clans, Chat, Cleaner (modificate AutoClean), LootConfig
     
  5. And where can I find it to download?
     
  6. Its private plugin and he sell it xD
     
  7. Many of the old plugins still work on V2 but the admins need to compile them manually and basically update oxide themselves with every V2 patch. Hopefully we will see the official Oxide come out for V2 really soon so it will be more viable to start converting community servers to V2. I'm actually kind of surprised it isn't out already since V1 very rarely needs to be updated so it's not like both versions would need to be updated all the time. It's mainly V2 where most of the oxide work is going to be now, with the exception of the occasional V1 hotfixes.
     
  8. What to do to get the plugins to compile
    Code:
    21:58 [Error] Error while compiling: AdminTools.cs(745,59): error CS1061: Type `PlayerSession' does not contain a definition for `Name' and no extension method `Name' of type `PlayerSession' could be found. Are you missing an assembly reference?
    21:58 [Error] Error while compiling: CustomDeathMessages.cs(63,41): error CS1061: Type `PlayerSession' does not contain a definition for `Name' and no extension method `Name' of type `PlayerSession' could be found. Are you missing an assembly reference?
    21:58 [Error] Error while compiling: CustomKickBan.cs(129,93): error CS1061: Type `PlayerSession' does not contain a definition for `Name' and no extension method `Name' of type `PlayerSession' could be found. Are you missing an assembly reference?
    21:58 [Error] Error while compiling: Fly.cs(144,23): error CS1061: Type `CharacterMotorSimple' does not contain a definition for `FallDamageMultiplier' and no extension method `FallDamageMultiplier' of type `CharacterMotorSimple' could be found. Are you missing an assembly reference?
    21:58 [Error] Error while compiling: GiveItem.cs(112,150): error CS1061: Type `PlayerSession' does not contain a definition for `Name' and no extension method `Name' of type `PlayerSession' could be found. Are you missing an assembly reference?
    21:58 [Error] Error while compiling: Kits.cs(460,120): error CS1061: Type `PlayerSession' does not contain a definition for `Name' and no extension method `Name' of type `PlayerSession' could be found. Are you missing an assembly reference?
    21:58 [Error] Error while compiling: LootConfig.cs(229,44): error CS0246: The type or namespace name `LootTreeNode' could not be found. Are you missing an assembly reference?
    21:58 [Error] Error while compiling: Meteors.cs(1276,22): error CS1061: Type `PlayerSession' does not contain a definition for `Name' and no extension method `Name' of type `PlayerSession' could be found. Are you missing an assembly reference?
    21:58 [Error] Error while compiling: NoClone.cs(48,79): error CS1061: Type `PlayerSession' does not contain a definition for `Name' and no extension method `Name' of type `PlayerSession' could be found. Are you missing an assembly reference?
    21:58 [Error] Error while compiling: PrivateMessage.cs(199,54): error CS1061: Type `PlayerSession' does not contain a definition for `Name' and no extension method `Name' of type `PlayerSession' could be found. Are you missing an assembly reference?
    21:58 [Error] Error while compiling: RemoveStructure.cs(99,49): error CS0039: Cannot convert type `EntityReferenceCache' to `UnityEngine.GameObject' via a built-in conversion
    21:58 [Error] Error while compiling: RollTheDice.cs(384,20): error CS0246: The type or namespace name `EEntityFluidEffectType' could not be found. Are you missing an assembly reference?
    21:58 [Error] Error while compiling: Teleportation.cs(9,7): error CS0246: The type or namespace name `Emotes' could not be found. Are you missing an assembly reference?
     
  9. Wulf

    Wulf Community Admin

    Wait for the plugins to be updated. I'd suggest reporting the errors in their support threads.
     
  10. Only that most are not updated from year to year!
     
  11. Wulf

    Wulf Community Admin

    We're working on updating ones that the original authors are no longer maintaining.
     
  12. When these lootconfig plugins and kits are updated?
     
  13. Probably not until the official Oxide for V2 is released.... which might not be until V2 itself is released officially. Although personally I think it would be a good idea for Oxide for Hurtworld V2 to be released before it's complete... it is understandable why it might take until the actual release.... as keeping Oxide updated for one complete version and one test version might become a bit of a pain. We can hope though :)

    But yeah so far there has been no reason to expect that the oxide platform and mods would be updated for V2 when it's still in dev test phase. Some admins, mostly mod creators themselves - have managed to go into the core oxide files and update everything them. This is tedious, however - as they need to update them manually with each V2 patch, which is every 1 to 2 weeks. This is pretty much why I have not even considered switching my server over to V2 yet. Once the official modding platform is created and updated for V2 it will make that decisions much easier.

    For now I'd recommend waiting on it unless you already know how to update Oxide files yourself. But also @Wulf it really would be helpful to have an official Oxide build for V2 within a month or so. I think in another 3 or 4 weeks there will be many more admins wanting to convert. Seems the real meat of V2 is close to being put into the dev test.
     
    Last edited by a moderator: Jul 27, 2017
  14. Wulf

    Wulf Community Admin

    We've provided updated for it for the past week weeks, just not compiled builds.
     
  15. Hey is it possible I could get a hold of these please thanks
     
  16. In addition I have recieved instructions on How to COmpile the V2 but im left confused Can someone start a pm conversation with me please i will send instructions and well you fill in the games as the instructions have left me confused

    thanks
     
  17. You have to pay for these plugins XD
     
  18. If anyone is able to compile plugins on v2 then I would like instructions on Private message
     
  19. No you don't. There is just a scammy Russian site trying to play them off as "it only works here," but it is very easy to get them to work (other than loot/spawn config). Anyone who PAYS for those has been ripped off (especially considering they will just be free and fully functioning on here in a short while). I highly recommend AGAINST buying plugins that already exist on the Oxide web site.
     
    Last edited by a moderator: Jul 27, 2017
  20. Code:
    11514.875 (07/28/2017 20:12:32): Could not send packet to EndPoint (ip): System.Net.Sockets.SocketException: Access denied
      at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
      at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
      at uLink.NetworkSocket+UDPIPv4Only.SendPacket (System.Byte[] buffer, Int32 offset, Int32 size, NetworkEndPoint targetEndPoint) [0x00000] in <filename unknown>:0
      at Class52.method_33 (System.Byte[] byte_1, Int32 int_0, NetworkEndPoint networkEndPoint_1, .Class51 class51_0) [0x00000] in <filename unknown>:0
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)11514.883 (07/28/2017 20:12:32): Could not send packet to EndPoint (ip): System.Net.Sockets.SocketException: Access denied
      at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
      at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
      at uLink.NetworkSocket+UDPIPv4Only.SendPacket (System.Byte[] buffer, Int32 offset, Int32 size, NetworkEndPoint targetEndPoint) [0x00000] in <filename unknown>:0
      at Class52.method_33 (System.Byte[] byte_1, Int32 int_0, NetworkEndPoint networkEndPoint_1, .Class51 class51_0) [0x00000] in <filename unknown>:0
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)11514.887 (07/28/2017 20:12:32): Could not send packet to EndPoint (ip): System.Net.Sockets.SocketException: Access denied
      at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
      at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
      at uLink.NetworkSocket+UDPIPv4Only.SendPacket (System.Byte[] buffer, Int32 offset, Int32 size, NetworkEndPoint targetEndPoint) [0x00000] in <filename unknown>:0
      at Class52.method_33 (System.Byte[] byte_1, Int32 int_0, NetworkEndPoint networkEndPoint_1, .Class51 class51_0) [0x00000] in <filename unknown>:0
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)11514.89 (07/28/2017 20:12:32): Could not send packet to EndPoint (ip): System.Net.Sockets.SocketException: Access denied
      at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
      at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
      at uLink.NetworkSocket+UDPIPv4Only.SendPacket (System.Byte[] buffer, Int32 offset, Int32 size, NetworkEndPoint targetEndPoint) [0x00000] in <filename unknown>:0
      at Class52.method_33 (System.Byte[] byte_1, Int32 int_0, NetworkEndPoint networkEndPoint_1, .Class51 class51_0) [0x00000] in <filename unknown>:0
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)11514.898 (07/28/2017 20:12:32): Could not send packet to EndPoint (ip): System.Net.Sockets.SocketException: Access denied
      at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
      at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
      at uLink.NetworkSocket+UDPIPv4Only.SendPacket (System.Byte[] buffer, Int32 offset, Int32 size, NetworkEndPoint targetEndPoint) [0x00000] in <filename unknown>:0
      at Class52.method_33 (System.Byte[] byte_1, Int32 int_0, NetworkEndPoint networkEndPoint_1, .Class51 class51_0) [0x00000] in <filename unknown>:0
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)11514.902 (07/28/2017 20:12:32): Could not send packet to EndPoint (ip): System.Net.Sockets.SocketException: Access denied
      at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
      at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
      at uLink.NetworkSocket+UDPIPv4Only.SendPacket (System.Byte[] buffer, Int32 offset, Int32 size, NetworkEndPoint targetEndPoint) [0x00000] in <filename unknown>:0
      at Class52.method_33 (System.Byte[] byte_1, Int32 int_0, NetworkEndPoint networkEndPoint_1, .Class51 class51_0) [0x00000] in <filename unknown>:0
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)11514.906 (07/28/2017 20:12:32): Could not send packet to EndPoint (ip): System.Net.Sockets.SocketException: Access denied
      at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
      at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
      at uLink.NetworkSocket+UDPIPv4Only.SendPacket (System.Byte[] buffer, Int32 offset, Int32 size, NetworkEndPoint targetEndPoint) [0x00000] in <filename unknown>:0
      at Class52.method_33 (System.Byte[] byte_1, Int32 int_0, NetworkEndPoint networkEndPoint_1, .Class51 class51_0) [0x00000] in <filename unknown>:0
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)11514.912 (07/28/2017 20:12:32): Could not send packet to EndPoint (ip): System.Net.Sockets.SocketException: Access denied
      at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
      at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
      at uLink.NetworkSocket+UDPIPv4Only.SendPacket (System.Byte[] buffer, Int32 offset, Int32 size, NetworkEndPoint targetEndPoint) [0x00000] in <filename unknown>:0
      at Class52.method_33 (System.Byte[] byte_1, Int32 int_0, NetworkEndPoint networkEndPoint_1, .Class51 class51_0) [0x00000] in <filename unknown>:0
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)11514.915 (07/28/2017 20:12:32): Could not send packet to EndPoint (ip): System.Net.Sockets.SocketException: Access denied
      at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
      at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
      at uLink.NetworkSocket+UDPIPv4Only.SendPacket (System.Byte[] buffer, Int32 offset, Int32 size, NetworkEndPoint targetEndPoint) [0x00000] in <filename unknown>:0
      at Class52.method_33 (System.Byte[] byte_1, Int32 int_0, NetworkEndPoint networkEndPoint_1, .Class51 class51_0) [0x00000] in <filename unknown>:0
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)11514.919 (07/28/2017 20:12:32): Could not send packet to EndPoint (ip): System.Net.Sockets.SocketException: Access denied
      at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
      at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
      at uLink.NetworkSocket+UDPIPv4Only.SendPacket (System.Byte[] buffer, Int32 offset, Int32 size, NetworkEndPoint targetEndPoint) [0x00000] in <filename unknown>:0
      at Class52.method_33 (System.Byte[] byte_1, Int32 int_0, NetworkEndPoint networkEndPoint_1, .Class51 class51_0) [0x00000] in <filename unknown>:0
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)11514.922 (07/28/2017 20:12:32): Could not send packet to EndPoint (ip): System.Net.Sockets.SocketException: Access denied
      at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
      at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
      at uLink.NetworkSocket+UDPIPv4Only.SendPacket (System.Byte[] buffer, Int32 offset, Int32 size, NetworkEndPoint targetEndPoint) [0x00000] in <filename unknown>:0
      at Class52.method_33 (System.Byte[] byte_1, Int32 int_0, NetworkEndPoint networkEndPoint_1, .Class51 class51_0) [0x00000] in <filename unknown>:0
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)11514.928 (07/28/2017 20:12:32): Could not send packet to EndPoint (ip): System.Net.Sockets.SocketException: Access denied
      at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
      at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
      at uLink.NetworkSocket+UDPIPv4Only.SendPacket (System.Byte[] buffer, Int32 offset, Int32 size, NetworkEndPoint targetEndPoint) [0x00000] in <filename unknown>:0
      at Class52.method_33 (System.Byte[] byte_1, Int32 int_0, NetworkEndPoint networkEndPoint_1, .Class51 class51_0) [0x00000] in <filename unknown>:0
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)11514.936 (07/28/2017 20:12:32): Could not send packet to EndPoint (ip): System.Net.Sockets.SocketException: Access denied
      at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
      at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
      at uLink.NetworkSocket+UDPIPv4Only.SendPacket (System.Byte[] buffer, Int32 offset, Int32 size, NetworkEndPoint targetEndPoint) [0x00000] in <filename unknown>:0
      at Class52.method_33 (System.Byte[] byte_1, Int32 int_0, NetworkEndPoint networkEndPoint_1, .Class51 class51_0) [0x00000] in <filename unknown>:0
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)11514.943 (07/28/2017 20:12:32): Could not send packet to EndPoint (ip): System.Net.Sockets.SocketException: Access denied
      at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
      at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
      at uLink.NetworkSocket+UDPIPv4Only.SendPacket (System.Byte[] buffer, Int32 offset, Int32 size, NetworkEndPoint targetEndPoint) [0x00000] in <filename unknown>:0
      at Class52.method_33 (System.Byte[] byte_1, Int32 int_0, NetworkEndPoint networkEndPoint_1, .Class51 class51_0) [0x00000] in <filename unknown>:0
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)11514.953 (07/28/2017 20:12:32): Could not send packet to EndPoint (ip): System.Net.Sockets.SocketException: Access denied
      at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
      at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
      at uLink.NetworkSocket+UDPIPv4Only.SendPacket (System.Byte[] buffer, Int32 offset, Int32 size, NetworkEndPoint targetEndPoint) [0x00000] in <filename unknown>:0
      at Class52.method_33 (System.Byte[] byte_1, Int32 int_0, NetworkEndPoint networkEndPoint_1, .Class51 class51_0) [0x00000] in <filename unknown>:0
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)11514.961 (07/28/2017 20:12:32): Could not send packet to EndPoint (ip): System.Net.Sockets.SocketException: Access denied
      at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
      at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
      at uLink.NetworkSocket+UDPIPv4Only.SendPacket (System.Byte[] buffer, Int32 offset, Int32 size, NetworkEndPoint targetEndPoint) [0x00000] in <filename unknown>:0
      at Class52.method_33 (System.Byte[] byte_1, Int32 int_0, NetworkEndPoint networkEndPoint_1, .Class51 class51_0) [0x00000] in <filename unknown>:0
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)11514.969 (07/28/2017 20:12:32): Could not send packet to EndPoint (ip): System.Net.Sockets.SocketException: Access denied
      at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
      at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
      at uLink.NetworkSocket+UDPIPv4Only.SendPacket (System.Byte[] buffer, Int32 offset, Int32 size, NetworkEndPoint targetEndPoint) [0x00000] in <filename unknown>:0
      at Class52.method_33 (System.Byte[] byte_1, Int32 int_0, NetworkEndPoint networkEndPoint_1, .Class51 class51_0) [0x00000] in <filename unknown>:0
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)11514.975 (07/28/2017 20:12:32): Could not send packet to EndPoint (ip): System.Net.Sockets.SocketException: Access denied
      at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
      at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
      at uLink.NetworkSocket+UDPIPv4Only.SendPacket (System.Byte[] buffer, Int32 offset, Int32 size, NetworkEndPoint targetEndPoint) [0x00000] in <filename unknown>:0
      at Class52.method_33 (System.Byte[] byte_1, Int32 int_0, NetworkEndPoint networkEndPoint_1, .Class51 class51_0) [0x00000] in <filename unknown>:0
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)11514.98 (07/28/2017 20:12:32): Could not send packet to EndPoint (ip): System.Net.Sockets.SocketException: Access denied
      at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
      at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
      at uLink.NetworkSocket+UDPIPv4Only.SendPacket (System.Byte[] buffer, Int32 offset, Int32 size, NetworkEndPoint targetEndPoint) [0x00000] in <filename unknown>:0
      at Class52.method_33 (System.Byte[] byte_1, Int32 int_0, NetworkEndPoint networkEndPoint_1, .Class51 class51_0) [0x00000] in <filename unknown>:0
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)11514.985 (07/28/2017 20:12:32): Could not send packet to EndPoint (ip): System.Net.Sockets.SocketException: Access denied
      at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
      at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
      at uLink.NetworkSocket+UDPIPv4Only.SendPacket (System.Byte[] buffer, Int32 offset, Int32 size, NetworkEndPoint targetEndPoint) [0x00000] in <filename unknown>:0
      at Class52.method_33 (System.Byte[] byte_1, Int32 int_0, NetworkEndPoint networkEndPoint_1, .Class51 class51_0) [0x00000] in <filename unknown>:0
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)11514.991 (07/28/2017 20:12:32): Could not send packet to EndPoint (ip): System.Net.Sockets.SocketException: Access denied
      at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
      at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
      at uLink.NetworkSocket+UDPIPv4Only.SendPacket (System.Byte[] buffer, Int32 offset, Int32 size, NetworkEndPoint targetEndPoint) [0x00000] in <filename unknown>:0
      at Class52.method_33 (System.Byte[] byte_1, Int32 int_0, NetworkEndPoint networkEndPoint_1, .Class51 class51_0) [0x00000] in <filename unknown>:0
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)11514.999 (07/28/2017 20:12:32): Could not send packet to EndPoint (ip): System.Net.Sockets.SocketException: Access denied
      at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
      at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
      at uLink.NetworkSocket+UDPIPv4Only.SendPacket (System.Byte[] buffer, Int32 offset, Int32 size, NetworkEndPoint targetEndPoint) [0x00000] in <filename unknown>:0
      at Class52.method_33 (System.Byte[] byte_1, Int32 int_0, NetworkEndPoint networkEndPoint_1, .Class51 class51_0) [0x00000] in <filename unknown>:0
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)11515.002 (07/28/2017 20:12:32): Could not send packet to EndPoint (ip): System.Net.Sockets.SocketException: Access denied
      at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
      at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
      at uLink.NetworkSocket+UDPIPv4Only.SendPacket (System.Byte[] buffer, Int32 offset, Int32 size, NetworkEndPoint targetEndPoint) [0x00000] in <filename unknown>:0
      at Class52.method_33 (System.Byte[] byte_1, Int32 int_0, NetworkEndPoint networkEndPoint_1, .Class51 class51_0) [0x00000] in <filename unknown>:0
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)11515.007 (07/28/2017 20:12:32): Could not send packet to EndPoint (ip): System.Net.Sockets.SocketException: Access denied
      at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
      at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0
      at uLink.NetworkSocket+UDPIPv4Only.SendPacket (System.Byte[] buffer, Int32 offset, Int32 size, NetworkEndPoint targetEndPoint) [0x00000] in <filename unknown>:0
      at Class52.method_33 (System.Byte[] byte_1, Int32 int_0, NetworkEndPoint networkEndPoint_1, .Class51 class51_0) [0x00000] in <filename unknown>:0
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    Gamelog.txt file have now 500 mb, after 3 hours... It's problem from oxide not from my plugins. I checked all, server ~70/80 players. Is problem to join to server. Yesterday before wipe was 0 players on the server and hosting just write to me: "Your server is using 104% CPU when 0 players! You must do something with Oxide with v2, if not we will block your server." Now still 104% CPU when ~70 players, but doesn't matter.