[Oxide] 12:06 AM [Error] Hotel.cs(1046,138): error CS1503: Argument `#4' cannot convert `string' expression to type `Facepunch.ObjectList?'
Hotel
Hotel System
Total Downloads: 2,635 - First Release: Aug 12, 2015 - Last Update: Apr 19, 2018
- 5/5, 18 likes
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I have the same as fubar. Does not compile.
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For guys who have
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For me it doesnt detect any deployables! After saving with /hotel rooms and /hotel_save I tried to rent a room. From the moment I rent it it will be empty.
I didnt get it!
BTW: The green arrows are not shown since last oxide update! Same issue on zones, no radius ball. Does it has to do with it?
best regards -
NVM I was the above post, and it fixed it
Do you know what causes this error???
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Hi there, I am trying to add this mod into the server I run and I am getting this error when I upload it. Please help
[Oxide] 6:38 PM [Error] Hotel plugin failed to compile!
[Oxide] 6:38 PM [Error] Hotel.cs(1046,138): error CS1503: Argument `#4' cannot convert `string' expression to type `Facepunch.ObjectList?'Last edited by a moderator: Oct 5, 2015 -
I installed the above fix and got no errors. However, the GUI is not displaying on NPC or rooms.
Thanks!
-SUE, RustieShack -
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When renting a hotel room, it can't set up the deployables, I got the below in my console, assuming that the Rust devs changed all the names of these items?
Code:FileSystem.LoadPrefab - should start with assets/ - furnace_deployed [BUNDLE] Not found: furnace_deployed Couldn't find prefab "furnace_deployed" FileSystem.LoadPrefab - should start with assets/ - campfire_deployed [BUNDLE] Not found: campfire_deployed Couldn't find prefab "campfire_deployed" FileSystem.LoadPrefab - should start with assets/ - woodbox_deployed [BUNDLE] Not found: woodbox_deployed Couldn't find prefab "woodbox_deployed" FileSystem.LoadPrefab - should start with assets/ - sleepingbag_leather_deployed [BUNDLE] Not found: sleepingbag_leather_deployed Couldn't find prefab "sleepingbag_leather_deployed" FileSystem.LoadPrefab - should start with assets/ - furnace_deployed [BUNDLE] Not found: furnace_deployed Couldn't find prefab "furnace_deployed" FileSystem.LoadPrefab - should start with assets/ - campfire_deployed [BUNDLE] Not found: campfire_deployed Couldn't find prefab "campfire_deployed" FileSystem.LoadPrefab - should start with assets/ - woodbox_deployed [BUNDLE] Not found: woodbox_deployed Couldn't find prefab "woodbox_deployed" FileSystem.LoadPrefab - should start with assets/ - sleepingbag_leather_deployed [BUNDLE] Not found: sleepingbag_leather_deployed Couldn't find prefab "sleepingbag_leather_deployed"
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My rooms empty out every time. I have run all commands even save, all rooms just empty out. Any help with this would be great. Thanks.
Last edited by a moderator: Oct 20, 2015 -
thanks the hotel.cs listed just above worked!
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Hi,
(16:57:14) | [Oxide] 4:57 PM [Error] Hotel plugin failed to compile!
(16:57:14) | [Oxide] 4:57 PM [Error] Hotel.cs(1046,138): error CS1503: Argument `#4' cannot convert `string' expression to type `Facepunch.ObjectList?'
EDIT: FIXED -
Hello when i try to install this plugin i get this error "
[Oxide] 11:57 AM [Error] Hotel plugin failed to compile!
[Oxide] 11:57 AM [Error] Hotel.cs(1043,138): error CS1503: Argument `#4' cannot convert `string' expression to type `Facepunch.ObjectList?'
" Is there a fix for this? If so please tell me thanks!
[DOUBLEPOST=1446035350][/DOUBLEPOST]
[DOUBLEPOST=1446035394][/DOUBLEPOST]How did you fix this? -
By Deer_Swag
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Hello.
I can not find how to display information from a room when a player enters the room as on the next image.
sorry for my English.Attached Files:
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Am i the only one having problems since devblog85 where doors became deployables?
Would be nice to know if it is still working for others and the problem is on my side. )
kind regards