[Oxide] 12:06 AM [Error] Hotel.cs(1046,138): error CS1503: Argument `#4' cannot convert `string' expression to type `Facepunch.ObjectList?'

Hotel
Hotel System
Total Downloads: 2,635 - First Release: Aug 12, 2015 - Last Update: Apr 19, 2018
- 5/5, 18 likes
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I have the same as fubar. Does not compile.
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For guys who have
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For me it doesnt detect any deployables! After saving with /hotel rooms and /hotel_save I tried to rent a room. From the moment I rent it it will be empty.
I didnt get it!
BTW: The green arrows are not shown since last oxide update! Same issue on zones, no radius ball. Does it has to do with it?
best regards -
NVM I was the above post, and it fixed it
Do you know what causes this error???
#### ^Edit^ #####
Hi there, I am trying to add this mod into the server I run and I am getting this error when I upload it. Please help
[Oxide] 6:38 PM [Error] Hotel plugin failed to compile!
[Oxide] 6:38 PM [Error] Hotel.cs(1046,138): error CS1503: Argument `#4' cannot convert `string' expression to type `Facepunch.ObjectList?'Last edited by a moderator: Oct 5, 2015 -
I installed the above fix and got no errors. However, the GUI is not displaying on NPC or rooms.
Thanks!
-SUE, RustieShack -
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When renting a hotel room, it can't set up the deployables, I got the below in my console, assuming that the Rust devs changed all the names of these items?
Code:FileSystem.LoadPrefab - should start with assets/ - furnace_deployed [BUNDLE] Not found: furnace_deployed Couldn't find prefab "furnace_deployed" FileSystem.LoadPrefab - should start with assets/ - campfire_deployed [BUNDLE] Not found: campfire_deployed Couldn't find prefab "campfire_deployed" FileSystem.LoadPrefab - should start with assets/ - woodbox_deployed [BUNDLE] Not found: woodbox_deployed Couldn't find prefab "woodbox_deployed" FileSystem.LoadPrefab - should start with assets/ - sleepingbag_leather_deployed [BUNDLE] Not found: sleepingbag_leather_deployed Couldn't find prefab "sleepingbag_leather_deployed" FileSystem.LoadPrefab - should start with assets/ - furnace_deployed [BUNDLE] Not found: furnace_deployed Couldn't find prefab "furnace_deployed" FileSystem.LoadPrefab - should start with assets/ - campfire_deployed [BUNDLE] Not found: campfire_deployed Couldn't find prefab "campfire_deployed" FileSystem.LoadPrefab - should start with assets/ - woodbox_deployed [BUNDLE] Not found: woodbox_deployed Couldn't find prefab "woodbox_deployed" FileSystem.LoadPrefab - should start with assets/ - sleepingbag_leather_deployed [BUNDLE] Not found: sleepingbag_leather_deployed Couldn't find prefab "sleepingbag_leather_deployed"
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My rooms empty out every time. I have run all commands even save, all rooms just empty out. Any help with this would be great. Thanks.
Last edited by a moderator: Oct 20, 2015 -
thanks the hotel.cs listed just above worked!
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Hi,
(16:57:14) | [Oxide] 4:57 PM [Error] Hotel plugin failed to compile!
(16:57:14) | [Oxide] 4:57 PM [Error] Hotel.cs(1046,138): error CS1503: Argument `#4' cannot convert `string' expression to type `Facepunch.ObjectList?'
EDIT: FIXED -
Hello when i try to install this plugin i get this error "
[Oxide] 11:57 AM [Error] Hotel plugin failed to compile!
[Oxide] 11:57 AM [Error] Hotel.cs(1043,138): error CS1503: Argument `#4' cannot convert `string' expression to type `Facepunch.ObjectList?'
" Is there a fix for this? If so please tell me thanks!
[DOUBLEPOST=1446035350][/DOUBLEPOST]
[DOUBLEPOST=1446035394][/DOUBLEPOST]How did you fix this? -
By Deer_Swag
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Hello.
I can not find how to display information from a room when a player enters the room as on the next image.
sorry for my English.Attached Files:
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Am i the only one having problems since devblog85 where doors became deployables?
Would be nice to know if it is still working for others and the problem is on my side.)
kind regards