I'm aware of the infinite loop issue when the zone radius is too large. Please do not change this setting without testing it on a test server first until I can fix the underlying issue.
[DOUBLEPOST=1498146978][/DOUBLEPOST]@hoppel by design it should only put 2 players per zone so if you have 50 players dueling then you'll have 25 of 29372 active zones.
Duelist
Moved
Total Downloads: 2,050 - First Release: Jun 15, 2017 - Last Update: Jul 20, 2018
- 5/5, 19 likes
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@nivex Would it be possible to timer remove your max zones down to 1 after X time if someone hasnt tried to duel? and then bump em up if people start to enter the queue. I know what you're planning with regards to the domes (seen it in slack) would be nice if those werent just sitting around for hours if no one is trying to duel.
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Seems to be shoving the loser back to a spawn point instead of where they were before again
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Still not compatible with TruePVE
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@nivex I spy with my little eye, a Duel zone in the water
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Make it possible to put a duel in the air
/duel custom - That was not only on earth
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Just wrote the wall generator to replace the sphere with. I'll work on fixing the bugs now. The wall generator will resolve a number of issues.
[DOUBLEPOST=1498228250][/DOUBLEPOST]@Treane I don't really have a feasible solution to putting the duel zone in the air right now. -
is it possible to integrate duel mode choose 1vs1 or 2vs2 ?
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After the fight, players do not catch cold in the winter biome, and they do not get wet in the water
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Question to /duel kit, so both people have to set it to the same kit and then /duel name and both have the same kit? Or does it work with /queue too? -
@hoppel works for both but I forgot to include a way to reset it, so I wouldn't announce it yet.