Deathmatch

Deathmatch event for EventManager

Total Downloads: 5,172 - First Release: Dec 16, 2014 - Last Update: May 21, 2017

4.84/5, 25 likes
  1. The solution is: Don't use bows until plugin is updated ;)
     
  2. well a bow arena... is now just a empty arena .. xD i think i let it and the user must make a relog... (relogs are fast if they disconnect and connect^^)
     
  3. Yeah, hope you understand the owner of this plugin has at least 10 other plugins to maintain, and also does this besides his normal life.
    If there are known bugs, and no fix has been updated yet, you can do few things:
    - Change it a lil bit until it's fixed (how id do)
    - Accept it as long it's not crashing players
    - Just wait until the owner has the time to fix it.

    Some bugs are more appearing since last update, and that bow thing is something K1llyou have tried some things with when testing before last update, but could not get it fixed yet.
    This makes it harder to get everything fixed, because some things have to get another code and way of working, so it will not bug again. ;)
     
  4. if a user disconnects and comes back there still in the arena but not in game and it does not move all players out when it ends. the disconnected player loses all inventory. and is traped in the arena with other players. it did move some player out.

    is there a way to add on player connect check if was in the arena and place them back out of the arena? even if closed. also when they re-connected arena ended 10 seconds later.
     
    Last edited by a moderator: Jan 13, 2017
  5. Not sure why but it was showing the the wrong winner at the end of the game
     
  6. Is it possible to store ItemConfig after Death?

    Players shouldnt need to reconfig their guns after every death...
     
  7. k1lly0u updated Deathmatch with a new update entry:

    1.2.2

     
  8. Hello. I have 1 problem. Some players are invisible after death. How to fix that
     
  9. yes i have the problem. players is invisible
     
  10. k1lly0u updated Deathmatch with a new update entry:

    1.2.22

     
  11. Disables showing entrants but still shows the board itself, wayyyy smoother though

    upload_2017-5-21_5-27-47.png
     
  12. can this be used without running an event? because i want to have several arenas at the same time, so i cant use EventManager cuz it can only run 1 event at a time...
     
  13. When using class selection is there a way to change class during the game or after each death??
     
  14. Hi can anyone tell me how i can force the players on connect to /join automatically ? so no normal gameplay only DM
     
  15. Event is working smoother than ever! Thanks for the added options. Out of curiosity would it be possible to add a radius or zone variable to the "Messages - Show kill feed in chat" option in the config? I would like it to show in chat but only to players inside the arena/zone. I understand this is a free plugin so I also completely understand if its too much work or you just don't want to do it. Anyways thanks for all the great plugins and I look forward to a reply.
     
  16. Help, some problem with ArenaDeathmatch, pleaseeee:

    Code:
    83.152.14.13:62364/76561198151631572/Shelter kicked: Invalid Packet: Player Tick
    Code:
    Failed to run a 1.00 timer in 'EventManager v3.0.73' (NullReferenceException: )  at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
      at UnityEngine.Component.GetComponent[EventPlayer] () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.EventManager.GiveClassKit (.BasePlayer player) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.EventManager+<GivePlayerKit>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
      at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in <filename unknown>:0 
    Code:
    Entity is NULL but is still in saveList - not destroyed properly? Mrluffy047[19522413/76561198063457087][CODE]Failed to call hook 'OnEventPlayerDeath' on plugin 'ArenaDeathmatch v1.2.22' (NullReferenceException: )  at (wrapper managed-to-native) UnityEngine.Behaviour:get_enabled ()
      at Oxide.Plugins.EventManager.AddUI (Oxide.Game.Rust.Cui.CuiElementContainer element) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.EventManager.UpdateMessages (Boolean destroyed) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.EventManager.PopupMessage (System.String message) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.ArenaDeathmatch.AddKill (.BasePlayer player, .BasePlayer victim) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.ArenaDeathmatch.OnEventPlayerDeath (.BasePlayer victim, .HitInfo hitinfo) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.ArenaDeathmatch.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0 
    Code:
    Entity is NULL but is still in saveList - not destroyed properly? felen[55642/76561198005950593]Entity is NULL but is still in saveList - not destroyed properly? rita35[68359/76561198269372237]Entity is NULL but is still in saveList - not destroyed properly? AKA[58217/76561198071730408]Entity is NULL but is still in saveList - not destroyed properly? bobiweed[2728807/76561198024050535]Entity is NULL but is still in saveList - not destroyed properly? Pattune[11966891/76561198064566938]Entity is NULL but is still in saveList - not destroyed properly? Ichigoâ„¢[16231572/76561198065527833]Entity is NULL but is still in saveList - not destroyed properly? Shelter[22695474/76561198151631572]Entity is NULL but is still in saveList - not destroyed properly? Cibre[24176573/76561198041383343]
    Players was disconnected after be killed and for example felen35 i can't do something with him, give return 2 players with the same name, viewinv return 2 players with same name etc..
     
    Last edited by a moderator: Oct 10, 2017
  17. Hello guy ! I have a problem with this plugin ;)

    When i die, it's not possible to me to respawn with stuff and i am invincible. (But i am in the zone and Deatharena timer works) And i don't have the command /event of EventManager. F1 -> the kill command either. I deconnect for all work.

    You have an idea?
    Thanks :)

    My error in Attached Files
     

    Attached Files:

    Last edited by a moderator: Oct 23, 2017
  18. While EventManager was updated for the 10/26 wipe, ArenaDeathmatch wasn't, doesn't show up as a registered event when I try to configure /event.