Can you post your config? A lot of us could use a look at it. Thanks!
BradleyControl
A plugin that controls Bradley properties.
Total Downloads: 3,295 - First Release: Aug 25, 2017 - Last Update: Jun 2, 2018
- 5/5, 16 likes
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Code:
{ "options": { "bradleyEnabled": true, "bradleyAverage": 1, "respawnDelay": 21600.0, "despawnDelay": 1.0, "startHealth": 5000.0, "maxTurretRange": 120.0, "gunAccuracy": 1.0, "gunDamage": 1.0, "speed": 0.8, "targetsNakeds": true, "ammoDoesDamage": false, "maxLootCrates": 1, "customLootTables": false, "enableNapalm": true, "napamWaterRequired": -1, "lootAccessDelay": 160.0, "enableGibs": true, "gibsHotDelay": -1.0, "gibsHealth": 500.0, "disableStartSearch": false }, "lootTables": { "bradleyCrate": { "ammo.rocket.basic": [ "1", "0", "1" ], "lmg.m249": [ "55", "0", "1" ], "ammo.rifle.explosive": [ "12", "0", "1" ] } }, "targetable": { "mostClothing": 2, "targetable": [], "nonTargetable": [] } }
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i get empty loot creates and i am not useing custom loot mod may need an update
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I notice after i updated this app that a vanished player does not get fired on anymore. How do I fix this so it targets vanished players again?
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Code:
Failed to call hook 'OnEntitySpawned' on plugin 'BradleyControl v0.1.8' (Argumen tOutOfRangeException: Argument is out of range. Parameter name: index) at System.Collections.Generic.List`1[System.String].get_Item (Int32 index) [0x 00000] in <filename unknown>:0 at Oxide.Plugins.BradleyControl.OnEntitySpawned (.BaseNetworkable entity) [0x0 0000] in <filename unknown>:0 at Oxide.Plugins.BradleyControl.DirectCallHook (System.String name, System.Obj ect& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod meth od, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] arg s) [0x00000] in <filename unknown>:0
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Code:
(17:19:14) | Failed to call hook 'OnEntitySpawned' on plugin 'BradleyControl v0.1.8' (ArgumentOutOfRangeException: Argument is out of range. Parameter name: index) (17:19:14) | at System.Collections.Generic.List`1[System.String].get_Item (Int32 index) [0x00000] in <filename unknown>:0 at Oxide.Plugins.BradleyControl.OnEntitySpawned (.BaseNetworkable entity) [0x00000] in <filename unknown>:0 at Oxide.Plugins.BradleyControl.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
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I just download but it will not create a config file.
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having same issue as the callheil mod
Except on the tank the crates do appear but have nothing in them. -
When im taking the bradley down i usually see this error in the CMD window.
Is it anything to worry about ?
Code:Failed to run a 160.00 timer in 'BradleyControl v0.1.8' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[LockedByEntCrate] () [0x00000] in <filename unknown>:0 at Oxide.Plugins.BradleyControl+<OnEntitySpawned>c__AnonStorey0.<>m__2 () [0x00000] in <filename unknown>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in <filename unknown>:0 Failed to run a 160.00 timer in 'BradleyControl v0.1.8' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[LockedByEntCrate] () [0x00000] in <filename unknown>:0 at Oxide.Plugins.BradleyControl+<OnEntitySpawned>c__AnonStorey0.<>m__2 () [0x00000] in <filename unknown>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in <filename unknown>:0
Last edited by a moderator: Oct 17, 2017 -
After last Thursday update for some reason the tanks stop spawning. Anyone know of a fix?
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Tank is spawning fine for me.
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Code:
Failed to call hook 'OnEntitySpawned' on plugin 'BradleyControl v0.1.8' (ArgumentOutOfRangeException: Argument is out of range. Parameter name: index) at System.Collections.Generic.List`1[System.String].get_Item (Int32 index) [0x00000] in <filename unknown>:0 at Oxide.Plugins.BradleyControl.OnEntitySpawned (.BaseNetworkable entity) [0x00000] in <filename unknown>:0 at Oxide.Plugins.BradleyControl.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
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Does the Bradley spawn in a random location? I'm using the HappisIsland map.. so no Bradley there without a mod..
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work ? i think after last update not
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This pretty new to me not sure what I have done wrong. I installed plugin and it worked spawning first Bradley. But once it was taken down it will not respawn. Here is my config file could someone tell me what is wrong. I am having to /bradley reset to get it to respawn.
{
"options": {
"bradleyEnabled": true,
"bradleyAverage": 1,
"respawnDelay": 600.0,
"despawnDelay": -1.0,
"startHealth": 5000.0,
"maxTurretRange": 120.0,
"gunAccuracy": 2.0,
"gunDamage": 1.0,
"speed": 1.5,
"targetsNakeds": true,
"ammoDoesDamage": false,
"maxLootCrates": 2,
"customLootTables": true,
"enableNapalm": true,
"napamWaterRequired": -1,
"lootAccessDelay": 160.0,
"enableGibs": true,
"gibsHotDelay": -1.0,
"gibsHealth": 500.0,
"disableStartSearch": false
},
"lootTables": {
"bradleyCrate": {
"ammo.rocket.basic": [
"10",
"0",
"1"
],
"lmg.m249": [
"1",
"0",
"1"
],
"ammo.rifle.explosive": [
"50",
"0",
"1"
]
}
},
"targetable": {
"mostClothing": 2,
"targetable": [],
"nonTargetable": []
}
} -
hi i have changed the ammoDoesDamage to True and it still doesn't take any damage from bullets any help ?
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having this error on load.
Code:(13:25:38) | [Logger] Carlos (76561198085796652) ran command: oxide.reload BradleyControl (13:25:38) | ExType: JsonSerializationException (13:25:38) | Failed to initialize plugin 'BradleyControl v0.1.8' (ArgumentException: Could not cast or convert from System.Int64 to System.String[].) (13:25:38) | Unloaded plugin BradleyControl v0.1.8 by Mattparks (13:25:38) | Previous version of plugin failed to load: BradleyControl
using this config
Code:{ "options": { "bradleyEnabled": true, "bradleyAverage": 1, "respawnDelay": 1800, "despawnDelay": -1.0, "startHealth": 2000.0, "maxTurretRange": 150.0, "gunAccuracy": 1.3, "gunDamage": 1.3, "speed": 1.5, "targetsNakeds": true, "ammoDoesDamage": true, "maxLootCrates": 4, "customLootTables": false, "enableNapalm": true, "napamWaterRequired": -1, "lootAccessDelay": 300, "enableGibs": true, "gibsHotDelay": -1.0, "gibsHealth": 500.0, "disableStartSearch": false }, "lootTables": { "bradleyCrate": { "rifle.ak": 1, "ammo.pistol": 128, "ammo.pistol.fire": 128, "ammo.pistol.hv": 128, "ammo.rifle": 128, "ammo.rifle.explosive": 128, "ammo.rifle.incendiary": 128, "ammo.rifle.hv": 128, "ammo.rocket.basic": 8, "ammo.rocket.fire": 8, "ammo.rocket.hv": 8, "ammo.shotgun": 128, "ammo.shotgun.slug": 128, "rifle.bolt": 1, "cctv.camera": 1, "flamethrower": 1, "weapon.mod.flashlight": 1, "weapon.mod.holosight": 1, "weapon.mod.lasersight": 1, "rifle.lr300": 1, "lmg.m249": 1, "pistol.m92": 1, "smg.mp5": 1, "weapon.mod.muzzleboost": 1, "weapon.mod.muzzlebrake": 1, "pistol.eoka": 1, "pistol.revolver": 1, "pistol.semiauto": 1, "pistol.python": 1, "rocket.launcher": 1, "weapon.mod.small.scope": 1, "rifle.semiauto": 1, "shotgun.double": 1, "shotgun.pump": 1, "weapon.mod.silencer": 1, "weapon.mod.simplesight": 1, "smg.2": 1, "targeting.computer": 1, "smg.thompson": 1 } }, "targetable": { "mostClothing": 2, "targetable": [], "nonTargetable": [] } }
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At home the tank does not spawn. Is this normal
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I suppose you need to change 308 line for:
Code:if (configs.options.customLootTables && configs.lootTables.bradleyCrate.Count != 0)