Hi, to be clear, you did change "respawnDelay" to minutes, not seconds, yes? no? Having trouble getting my bradley to show up.
BradleyControl
A plugin that controls Bradley properties.
Total Downloads: 3,295 - First Release: Aug 25, 2017 - Last Update: Jun 2, 2018
- 5/5, 16 likes
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getting this
Code:Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BradleyControl - False (Boolean), BotSpawn (False (Boolean))
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Code:
(09:44:53) | Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BradleyControl - False (Boolean), Vanish (False (Boolean))
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Bradley attack Bots(
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Mattparks updated BradleyControl with a new update entry:
0.1.8
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Code:
(16:35:03) | Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotSpawn - False (Boolean), BradleyControl (False (Boolean)) (16:35:03) | Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotSpawn - False (Boolean), BradleyControl (False (Boolean)) (16:35:03) | Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotSpawn - False (Boolean), BradleyControl (False (Boolean)) (16:35:03) | Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotSpawn - False (Boolean), BradleyControl (False (Boolean))
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When setting customloot to true, after tank is destroyed the server crashes.
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yeah ive disabled this for now ( even though it seems to be another plug ins issue) When i clicked the loot box it vanishes lol. No reward for me
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why respawnDelay ": -1.0," despawnDelay ": -1.0, I do not understand
[DOUBLEPOST=1505923217][/DOUBLEPOST]Too bad there is not a message when the tank is destroyed -
Code:if (target is NPCPlayer) { return false; }
A simple config switch would let people decide if the plugin should handle this or not, and would lower also console spam in those cases. -
Updated plugin still getting console spam
berfore was getting this
Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BradleyControl - False (Boolean), Vanish (False (Boolean))
now am getting this
Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BradleyControl - True (Boolean), Vanish (False (Boolean))
Code:(07:05:49) | Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BradleyControl - True (Boolean), Vanish (False (Boolean)) (07:05:51) | Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BradleyControl - True (Boolean), Vanish (False (Boolean)) (07:05:53) | Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BradleyControl - True (Boolean), Vanish (False (Boolean)) (07:05:55) | Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BradleyControl - True (Boolean), Vanish (False (Boolean)) (07:05:57) | Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BradleyControl - True (Boolean), Vanish (False (Boolean)) (07:05:59) | Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BradleyControl - True (Boolean), Vanish (False (Boolean)) (07:06:01) | Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BradleyControl - True (Boolean), Vanish (False (Boolean))
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the tank does not appear on the map
what is the problem?
command /bradley reset - does not help -
The tank does not spawn and does not respawn.
I have version 0.1.8
and Oxide build 2.0.3484
How to fix this problem thanks
here is my configAttached Files:
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Seems to be broken after the last update of Rust. I have version 0.1.8
(22:33:13) | Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: Vanish - False (Boolean), BradleyControl (True (Boolean)) -
create plugin "spawn sedan" for players
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I broke the plug. Shoots a tank in the ground