Radtown Animals

Spawns animals and npcs at designated monuments

Total Downloads: 6,879 - First Release: Dec 25, 2015 - Last Update: Dec 29, 2017

5/5, 18 likes
  1. just tried it again after the latest zones manager update at 9.35pm but still the same problem when i reloaded RA
     
  2. Yeah haha litterly all
     
  3. Code:
            [ChatCommand("ra_killall")]
            private void chatKillAnimals(BasePlayer player, string command, string[] args)
            {
                if (player.IsAdmin) return;
     
  4. Wulf

    Wulf Community Admin

    Wulf updated Radtown Animals with a new update entry:

    0.2.4

     
  5. Nvm still seeing flying animals and console spamming :(..
     
    Last edited by a moderator: Apr 14, 2017
  6. @Wulf can u have a look why there flying animals and console spam for people by this plugin?
     
  7. still flying lol
     
  8. still getting the same errors as yesterday , unloaded plugin again , also seems to create error with zone manager
     

    Attached Files:

  9. Well, animals seem to be floating and walking in midair. Lol! Any fixes?
     
  10. k1lly0u updated Radtown Animals with a new update entry:

    0.2.5

     
  11. k1lly0u updated Radtown Animals with a new update entry:

    0.2.6

     
  12. I'm getting some console spam after the latest update...

    After loading I get "Look rotation viewing vector is zero" about a zillion times... everytime it tries to spawn in I think...
     
  13. thats because the zombies are enabled in the json file i disabled them for now
     
  14. nope, I disabled zombies and I'm still getting it.
     
  15. i will post my json file try minedont forget to do oxide.reload RadtownAnimals
    Code:
    {
      "a_Options": {
        "RespawnTimer": 15,
        "SpawnSpread": 100.0,
        "TotalMaximumAmount": 100
      },
      "Airfield": {
        "AnimalCounts": {
          "Bears": 3,
          "Boars": 3,
          "Chickens": 3,
          "Horses": 3,
          "Stags": 3,
          "Wolfs": 3
        },
        "Enabled": true
      },
      "Lighthouses": {
        "AnimalCounts": {
          "Bears": 3,
          "Boars": 3,
          "Chickens": 3,
          "Horses": 3,
          "Stags": 3,
          "Wolfs": 3
        },
        "Enabled": true
      },
      "MilitaryTunnels": {
        "AnimalCounts": {
          "Bears": 3,
          "Boars": 3,
          "Chickens": 3,
          "Horses": 3,
          "Stags": 3,
          "Wolfs": 3
        },
        "Enabled": true
      },
      "Powerplant": {
        "AnimalCounts": {
          "Bears": 3,
          "Boars": 3,
          "Chickens": 3,
          "Horses": 3,
          "Stags": 3,
          "Wolfs": 3
        },
        "Enabled": true
      },
      "Radtowns": {
        "AnimalCounts": {
          "Bears": 3,
          "Boars": 3,
          "Chickens": 3,
          "Horses": 3,
          "Stags": 3,
          "Wolfs": 3
        },
        "Enabled": true
      },
      "Satellite": {
        "AnimalCounts": {
          "Bears": 3,
          "Boars": 3,
          "Chickens": 3,
          "Horses": 3,
          "Stags": 3,
          "Wolfs": 3
        },
        "Enabled": true
      },
      "SphereTank": {
        "AnimalCounts": {
          "Bears": 3,
          "Boars": 3,
          "Chickens": 3,
          "Horses": 3,
          "Stags": 3,
          "Wolfs": 3
        },
        "Enabled": true
      },
      "Trainyard": {
        "AnimalCounts": {
          "Bears": 3,
          "Boars": 3,
          "Chickens": 3,
          "Horses": 3,
          "Stags": 3,
          "Wolfs": 3
        },
        "Enabled": true
      },
      "Warehouses": {
        "AnimalCounts": {
          "Bears": 3,
          "Boars": 3,
          "Chickens": 3,
          "Horses": 3,
          "Stags": 3,
          "Wolfs": 3
        },
        "Enabled": true
      },
      "WaterTreatmentPlant": {
        "AnimalCounts": {
          "Bears": 3,
          "Boars": 3,
          "Chickens": 3,
          "Horses": 3,
          "Stags": 3,
          "Wolfs": 3
        },
        "Enabled": true
      }
    }
     
  16. I am still finding flying animals other then that seems fine if I dont use Rustio Console. that still getting spammed with
    Failed to create agent because it is not close enough to the NavMesh
    Failed to create agent because it is not close enough to the NavMesh
     
  17. and you aren't getting that error I'm getting? it spews out into console for me... mine looks like yours but I have 50 bears and 25 wolves instead of 3 of everything... is the problem that I have too many being spawned?