just tried it again after the latest zones manager update at 9.35pm but still the same problem when i reloaded RA

Radtown Animals
Spawns animals and npcs at designated monuments
Total Downloads: 6,879 - First Release: Dec 25, 2015 - Last Update: Dec 29, 2017
- 5/5, 18 likes
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All animal Spawns are bit flying @k1lly0u
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Yeah haha litterly all
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Code:
[ChatCommand("ra_killall")] private void chatKillAnimals(BasePlayer player, string command, string[] args) { if (player.IsAdmin) return;
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Wulf Community Admin
Wulf updated Radtown Animals with a new update entry:
0.2.4
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Nvm still seeing flying animals and console spamming
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Last edited by a moderator: Apr 14, 2017 -
@Wulf can u have a look why there flying animals and console spam for people by this plugin?
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still flying lol
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still getting the same errors as yesterday , unloaded plugin again , also seems to create error with zone manager
Attached Files:
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Well, animals seem to be floating and walking in midair. Lol! Any fixes?
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k1lly0u updated Radtown Animals with a new update entry:
0.2.5
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k1lly0u updated Radtown Animals with a new update entry:
0.2.6
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@k1lly0u Thank you for the fix.
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I'm getting some console spam after the latest update...
After loading I get "Look rotation viewing vector is zero" about a zillion times... everytime it tries to spawn in I think... -
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i will post my json file try minedont forget to do oxide.reload RadtownAnimals
Code:{ "a_Options": { "RespawnTimer": 15, "SpawnSpread": 100.0, "TotalMaximumAmount": 100 }, "Airfield": { "AnimalCounts": { "Bears": 3, "Boars": 3, "Chickens": 3, "Horses": 3, "Stags": 3, "Wolfs": 3 }, "Enabled": true }, "Lighthouses": { "AnimalCounts": { "Bears": 3, "Boars": 3, "Chickens": 3, "Horses": 3, "Stags": 3, "Wolfs": 3 }, "Enabled": true }, "MilitaryTunnels": { "AnimalCounts": { "Bears": 3, "Boars": 3, "Chickens": 3, "Horses": 3, "Stags": 3, "Wolfs": 3 }, "Enabled": true }, "Powerplant": { "AnimalCounts": { "Bears": 3, "Boars": 3, "Chickens": 3, "Horses": 3, "Stags": 3, "Wolfs": 3 }, "Enabled": true }, "Radtowns": { "AnimalCounts": { "Bears": 3, "Boars": 3, "Chickens": 3, "Horses": 3, "Stags": 3, "Wolfs": 3 }, "Enabled": true }, "Satellite": { "AnimalCounts": { "Bears": 3, "Boars": 3, "Chickens": 3, "Horses": 3, "Stags": 3, "Wolfs": 3 }, "Enabled": true }, "SphereTank": { "AnimalCounts": { "Bears": 3, "Boars": 3, "Chickens": 3, "Horses": 3, "Stags": 3, "Wolfs": 3 }, "Enabled": true }, "Trainyard": { "AnimalCounts": { "Bears": 3, "Boars": 3, "Chickens": 3, "Horses": 3, "Stags": 3, "Wolfs": 3 }, "Enabled": true }, "Warehouses": { "AnimalCounts": { "Bears": 3, "Boars": 3, "Chickens": 3, "Horses": 3, "Stags": 3, "Wolfs": 3 }, "Enabled": true }, "WaterTreatmentPlant": { "AnimalCounts": { "Bears": 3, "Boars": 3, "Chickens": 3, "Horses": 3, "Stags": 3, "Wolfs": 3 }, "Enabled": true } }
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I am still finding flying animals other then that seems fine if I dont use Rustio Console. that still getting spammed with
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh -