k1lly0u updated Radtown Animals with a new update entry:
0.2.11

Radtown Animals
Spawns animals and npcs at designated monuments
Total Downloads: 6,879 - First Release: Dec 25, 2015 - Last Update: Dec 29, 2017
- 5/5, 18 likes
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Just installed this version and I'm getting:
Code:> oxide.reload RadtownAnimals [Oxide] 00:58 [Info] Unloaded plugin RadtownAnimals v0.2.11 by k1lly0u [Oxide] 00:58 [Info] Loaded plugin RadtownAnimals v0.2.11 by k1lly0u [Oxide] 00:58 [Error] Failed to call hook 'OnServerInitialized' on plugin 'RadtownAnimals v0.2.11' (NullReferenceException: Object reference not set to an instance of an object) [Oxide] 00:58 [Debug] at Oxide.Plugins.RadtownAnimals.InitializeAnimalSpawns () [0x00000] in <filename unknown>:0 at Oxide.Plugins.RadtownAnimals.OnServerInitialized () [0x00000] in <filename unknown>:0 at Oxide.Plugins.RadtownAnimals.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 [Oxide] 00:58 [Warning] Calling 'OnServerInitialized' on 'RadtownAnimals v0.2.11' took 361ms
Last edited by a moderator: Nov 4, 2016 -
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{
"Options - Animals - Maximum Amount (per monument)": 10,
"Options - Animals - Maximum Amount (total)": 90,
"Options - Animals - Maximum distance from monument": 100,
"Options - Animals - Spawn Bears": true,
"Options - Animals - Spawn Boars": false,
"Options - Animals - Spawn Chickens": false,
"Options - Animals - Spawn Horses": false,
"Options - Animals - Spawn Stags": false,
"Options - Animals - Spawn Wolfs": true,
"Options - Spawnpoints - Spread": 20.0,
"Options - Spawns - Airfield": true,
"Options - Spawns - Lighthouses": true,
"Options - Spawns - Powerplant": true,
"Options - Spawns - Rad-towns": true,
"Options - Spawns - Satellite": true,
"Options - Spawns - Sphere Tank": true,
"Options - Spawns - Trainyard": true,
"Options - Spawns - Warehouses": true,
"Options - Spawns - Water Treatment Plant": true,
"Options - Timers - Distance check timer (minutes)": 5.0,
"Options - Timers - Respawn (minutes)": 8.0
} -
Thats the old config from 2 updates ago. The new one looks like this:
Code:{ "a_Options": { "RespawnTimer": 1, "SpawnSpread": 100.0, "TotalMaximumAmount": 40 }, "Airfield": { "AnimalCounts": { "Bears": 6, "Boars": 0, "Chickens": 0, "Horses": 0, "Stags": 0, "Wolfs": 0 }, "Enabled": true }, "Lighthouses": { "AnimalCounts": { "Bears": 0, "Boars": 0, "Chickens": 0, "Horses": 0, "Stags": 0, "Wolfs": 0 }, "Enabled": false }, "MilitaryTunnels": { "AnimalCounts": { "Bears": 0, "Boars": 0, "Chickens": 0, "Horses": 0, "Stags": 0, "Wolfs": 0 }, "Enabled": false }, "Powerplant": { "AnimalCounts": { "Bears": 0, "Boars": 0, "Chickens": 0, "Horses": 0, "Stags": 0, "Wolfs": 0 }, "Enabled": false }, "Radtowns": { "AnimalCounts": { "Bears": 0, "Boars": 0, "Chickens": 0, "Horses": 0, "Stags": 0, "Wolfs": 0 }, "Enabled": false }, "Satellite": { "AnimalCounts": { "Bears": 0, "Boars": 0, "Chickens": 0, "Horses": 0, "Stags": 0, "Wolfs": 0 }, "Enabled": false }, "SphereTank": { "AnimalCounts": { "Bears": 0, "Boars": 0, "Chickens": 0, "Horses": 0, "Stags": 0, "Wolfs": 0 }, "Enabled": false }, "Trainyard": { "AnimalCounts": { "Bears": 0, "Boars": 0, "Chickens": 0, "Horses": 0, "Stags": 0, "Wolfs": 0 }, "Enabled": false }, "Warehouses": { "AnimalCounts": { "Bears": 0, "Boars": 0, "Chickens": 0, "Horses": 0, "Stags": 0, "Wolfs": 0 }, "Enabled": false }, "WaterTreatmentPlant": { "AnimalCounts": { "Bears": 0, "Boars": 0, "Chickens": 0, "Horses": 0, "Stags": 0, "Wolfs": 0 }, "Enabled": false } }
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Worked awesome thank you!
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with new version i get a new error
System.Collections.Generic.Dictionary`2[SpawnPopulation,System.Int32].ContainsKey (.SpawnPopulation key) SpawnHandler.RemoveInstance (.Spawnable spawnable) Spawnable.Remove () Spawnable.OnDisable () UnityEngine.GameObject:SetActive(Boolean) Oxide.Plugins.RAController:FixedUpdate() -
bugs)
Code:{ "a_Options": { "RespawnTimer": 1, "SpawnSpread": 100.0, "TotalMaximumAmount": 50 }, "Airfield": { "AnimalCounts": { "Bears": 5, "Boars": 0, "Chickens": 0, "Horses": 0, "Stags": 0, "Wolfs": 0 }, "Enabled": true }, "Lighthouses": { "AnimalCounts": { "Bears": 5, "Boars": 0, "Chickens": 0, "Horses": 0, "Stags": 0, "Wolfs": 0 }, "Enabled": true }, "MilitaryTunnels": { "AnimalCounts": { "Bears": 5,
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when you start the server
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assets/bundled/prefabs/autospawn/animals/chicken.prefab (Spawnable) Population is null, entity spawned from outside the spawn handler?
I get around 50 of those errors, what am i doing wrong? -
but seems to work -
I got those too... but curious.. are these errors from the default rust animal spawn routines because I have radtownanimals installed?? OR is this from the radtownanimals mod???
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Anyone resolved this yet?
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No idea, Oxide won't run on start now since latest rust update.
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plugin dont work maybe due to the latest update ????
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k1lly0u plugin is alittle bugged after this update. Only some animals spawn
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i dont get any animals spawning at all lol
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Code:
(06:44:28) | [Oxide] 06:44 [Info] Unloaded plugin RadtownAnimals v0.2.11 by k1lly0u (06:44:28) | [Oxide] 06:44 [Info] Loaded plugin RadtownAnimals v0.2.11 by k1lly0u (06:44:28) | [Oxide] 06:44 [Error] [RadtownAnimals] <color=#939393>The animal spawn limit has been hit.</color> (06:44:29) | [Oxide] 06:44 [Error] [RadtownAnimals] <color=#939393>The animal spawn limit has been hit.</color> (06:44:29) | [Oxide] 06:44 [Error] [RadtownAnimals] <color=#939393>The animal spawn limit has been hit.</color> (06:44:29) | [Oxide] 06:44 [Warning] Calling 'OnServerInitialized' on 'RadtownAnimals v0.2.11' took 331ms (06:46:38) | [Oxide] 06:46 [Error] Failed to call hook 'ccmdKillAnimals' on plugin 'RadtownAnimals v0.2.11' (NullReferenceException: ) (06:46:38) | [Oxide] 06:46 [Debug] at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[RAController] () [0x00000] in <filename unknown>:0 at Oxide.Plugins.RadtownAnimals.ccmdKillAnimals (.Arg arg) [0x00000] in <filename unknown>:0 at Oxide.Plugins.RadtownAnimals.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
Last edited by a moderator: Nov 4, 2016 -
Please Fix, Good Plugin!!!