
Radtown Animals
Spawns animals and npcs at designated monuments
Total Downloads: 6,879 - First Release: Dec 25, 2015 - Last Update: Dec 29, 2017
- 5/5, 18 likes
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Attached Files:
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Code:
(23:05:53) | [Oxide] 23:06 [Error] Failed to call hook 'OnServerInitialized' on plugin 'RadtownAnimals v0.2.0' (NullReferenceException: Object reference not set to an instance of an object) (23:05:53) | [Oxide] 23:06 [Debug] at Oxide.Plugins.RadtownAnimals.InitializeAnimalSpawns () [0x00000] in <filename unknown>:0 at Oxide.Plugins.RadtownAnimals.OnServerInitialized () [0x00000] in <filename unknown>:0 at Oxide.Plugins.RadtownAnimals.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
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Third times the charm
Attached Files:
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Code:(23:51:18) | [Oxide] 23:51 [Error] Failed to call hook 'OnServerInitialized' on plugin 'RadtownAnimals v0.2.0' (NullReferenceException: Object reference not set to an instance of an object) (23:51:18) | [Oxide] 23:51 [Debug] at Oxide.Plugins.RadtownAnimals.InitializeAnimalSpawns () [0x00000] in <filename unknown>:0 at Oxide.Plugins.RadtownAnimals.OnServerInitialized () [0x00000] in <filename unknown>:0 at Oxide.Plugins.RadtownAnimals.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
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I don't get it. It's working on the server I'm on.
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k1lly0u updated Radtown Animals with a new update entry:
0.2.1
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Hello so to spawn animals on monuments i need to chang this "Enabled":false ? to "Enabled":true ?
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Yes and change the counts from 0
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After updating and loading this plugin I get many of these errors:
Code:ArgumentNullException: Argument cannot be null. Parameter name: key
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Code:
(10:18:03) | [Oxide] 10:18 [Info] Loaded plugin RadtownAnimals v0.2.1 by k1lly0u (10:18:03) | [Oxide] 10:18 [Error] Failed to call hook 'OnServerInitialized' on plugin 'RadtownAnimals v0.2.1' (NullReferenceException: Object reference not set to an instance of an object) (10:18:03) | [Oxide] 10:18 [Debug] at Oxide.Plugins.RadtownAnimals.InitializeAnimalSpawns () [0x00000] in <filename unknown>:0 at Oxide.Plugins.RadtownAnimals.OnServerInitialized () [0x00000] in <filename unknown>:0 at Oxide.Plugins.RadtownAnimals.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
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(17:02:16) | [Oxide] 17:02 [Info] Unloaded plugin RadtownAnimals v0.2.1 by k1lly0u
(17:02:16) | [Oxide] 17:02 [Info] Loaded plugin RadtownAnimals v0.2.1 by k1lly0u
(17:02:17) | [Oxide] 17:02 [Error] [RadtownAnimals] <color=#939393>The animal spawn limit has been hit.</color>
(17:02:17) | [Oxide] 17:02 [Error] [RadtownAnimals] <color=#939393>The animal spawn limit has been hit.</color>
(17:02:17) | [Oxide] 17:02 [Error] [RadtownAnimals] <color=#939393>The animal spawn limit has been hit.</color>
(17:02:17) | [Oxide] 17:02 [Error] [RadtownAnimals] <color=#939393>The animal spawn limit has been hit.</color>
(17:02:17) | [Oxide] 17:02 [Error] [RadtownAnimals] <color=#939393>The animal spawn limit has been hit.</color>
(17:02:17) | [Oxide] 17:02 [Error] [RadtownAnimals] <color=#939393>The animal spawn limit has been hit.</color>
(17:02:17) | [Oxide] 17:02 [Error] [RadtownAnimals] <color=#939393>The animal spawn limit has been hit.</color>
(17:02:17) | [Oxide] 17:02 [Error] [RadtownAnimals] <color=#939393>The animal spawn limit has been hit.</color>
(17:02:17) | [Oxide] 17:02 [Error] [RadtownAnimals] <color=#939393>The animal spawn limit has been hit.</color>
(17:02:17) | [Oxide] 17:02 [Error] [RadtownAnimals] <color=#939393>The animal spawn limit has been hit.</color>
(17:02:17) | [Oxide] 17:02 [Warning] Calling 'OnServerInitialized' on 'RadtownAnimals v0.2.1' took 424ms -
Set greater value for "TotalMaximumAmount" in config.
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I'm not sure what I'm doing wrong. I'm not getting any spawns in any of the monuments or radtowns. I've tried setting it to "true" in those areas and to "false", I've tried adjusting the number of spawns for each area (E.G. Bears 08, etc) both at false and true, etc. The thing is.. I've never messed with the config nor had to in the past and we had spawns at the radtowns. Since the last update from this script, I don't get any spawns.
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"a_Options": {
"RespawnTimer": 5,
"SpawnSpread": 20.0,
"TotalMaximumAmount": 40
},
"Airfield": {
"AnimalCounts": {
"Bears": 2,
"Boars": 0,
"Chickens": 0,
"Horses": 0,
"Stags": 0,
"Wolfs": 0
},
"Enabled": true
},
"Lighthouses": {
"AnimalCounts": {
"Bears": 2,
"Boars": 0,
"Chickens": 0,
"Horses": 0,
"Stags": 0,
"Wolfs": 0
},
"Enabled": true
},
"MilitaryTunnels": {
"AnimalCounts": {
"Bears": 2,
"Boars": 0,
"Chickens": 0,
"Horses": 0,
"Stags": 0,
"Wolfs": 0
},
"Enabled": true
},
"Powerplant": {
"AnimalCounts": {
"Bears": 2,
"Boars": 0,
"Chickens": 0,
"Horses": 0,
"Stags": 0,
"Wolfs": 0
},
"Enabled": true
},
"Radtowns": {
"AnimalCounts": {
"Bears": 08,
"Boars": 0,
"Chickens": 0,
"Horses": 0,
"Stags": 0,
"Wolfs": 08
},
"Enabled": true
},
"Satellite": {
"AnimalCounts": {
"Bears": 2,
"Boars": 0,
"Chickens": 0,
"Horses": 0,
"Stags": 0,
"Wolfs": 0
},
"Enabled": true
},
"SphereTank": {
"AnimalCounts": {
"Bears": 2,
"Boars": 0,
"Chickens": 0,
"Horses": 0,
"Stags": 0,
"Wolfs": 0
},
"Enabled": true
},
"Trainyard": {
"AnimalCounts": {
"Bears": 2,
"Boars": 0,
"Chickens": 0,
"Horses": 0,
"Stags": 0,
"Wolfs": 0
},
"Enabled": true
},
"Warehouses": {
"AnimalCounts": {
"Bears": 2,
"Boars": 0,
"Chickens": 0,
"Horses": 0,
"Stags": 0,
"Wolfs": 0
},
"Enabled": true
},
"WaterTreatmentPlant": {
"AnimalCounts": {
"Bears": 2,
"Boars": 0,
"Chickens": 0,
"Horses": 0,
"Stags": 0,
"Wolfs": 0
},
"Enabled": true
}
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[DOUBLEPOST=1468901856][/DOUBLEPOST]Attached Files:
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Is anyone able to fix this so it works correctly? We're missing our stable hunting grounds around radtown, lol.
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Yes Please fix.
Thank You!