k1lly0u will you be updating this plugin? Miliyary tunnel missing animals

Radtown Animals
Spawns animals and npcs at designated monuments
Total Downloads: 6,879 - First Release: Dec 25, 2015 - Last Update: Dec 29, 2017
- 5/5, 18 likes
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Since that last game update i am getting this error, plugin "seems" to be working ok as there are plenty of animals in radtowns,
Should i worry about it, this error message is continuos in console , should i reduce animals ? (although it has been running with these numbers for over a month)
{
"Options - Animals - Maximum Amount (per monument)": 10,
"Options - Animals - Maximum Amount (total)": 200,
"Options - Animals - Maximum distance from monument": 150,
"Options - Animals - Spawn Bears": false,
"Options - Animals - Spawn Boars": false,
"Options - Animals - Spawn Chickens": false,
"Options - Animals - Spawn Horses": false,
"Options - Animals - Spawn Stags": false,
"Options - Animals - Spawn Wolfs": true,
"Options - Spawnpoints - Spread": 20.0,
"Options - Spawns - Airfield": true,
"Options - Spawns - Lighthouses": true,
"Options - Spawns - Powerplant": true,
"Options - Spawns - Rad-towns": true,
"Options - Spawns - Satellite": true,
"Options - Spawns - Sphere Tank": true,
"Options - Spawns - Trainyard": true,
"Options - Spawns - Warehouses": true,
"Options - Spawns - Water Treatment Plant": true,
"Options - Timers - Distance check timer (minutes)": 5.0,
"Options - Timers - Respawn (minutes)": 8.0
}
ArgumentNullException: Argument cannot be null. Parameter name: key
System.Collections.Generic.Dictionary`2[SpawnPopulation,System.Int32].ContainsKey (.SpawnPopulation key) SpawnHandler.RemoveInstance (.Spawnable spawnable) Spawnable.Remove () Spawnable.OnDisable () UnityEngine.Objectestroy(Object, Single) GameManager
estroy(GameObject, Single) BaseNetworkable:EntityDestroy() BaseNetworkable:Kill(DestroyMode) BaseNetworkable:KillMessage() Oxide.Plugins.RadtownAnimals:killRespawn(BaseEntity, GameObject) Oxide.Plugins.RadtownAnimals:checkDistance(BaseEntity, GameObject) Oxide.Plugins.<checkDistance>c__AnonStorey4:<>m__0() Oxide.Core.Libraries.TimerInstance:FireCallback() Oxide.Core.Libraries.TimerInstance:Invoke(Single) Oxide.Core.Libraries.Timer:Update(Single) Oxide.Core.OxideMod:OnFrame(Single) Oxide.Ext.Unity.UnityScript:Update()
ArgumentNullException: Argument cannot be null. Parameter name: key
System.Collections.Generic.Dictionary`2[SpawnPopulation,System.Int32].ContainsKey (.SpawnPopulation key) SpawnHandler.AddInstance (.Spawnable spawnable) Spawnable.Add () Spawnable.OnEnable () UnityEngine.GameObject:SetActive(Boolean) GameManager:CreatePrefab(String, Vector3, Quaternion, Boolean) GameManager:CreateEntity(String, Vector3, Quaternion, Boolean) Oxide.Plugins.RadtownAnimals:spawnAnimal(GameObject, String) Oxide.Plugins.RadtownAnimals:killRespawn(BaseEntity, GameObject) Oxide.Plugins.RadtownAnimals:checkDistance(BaseEntity, GameObject) Oxide.Plugins.<checkDistance>c__AnonStorey4:<>m__0() Oxide.Core.Libraries.TimerInstance:FireCallback() Oxide.Core.Libraries.TimerInstance:Invoke(Single)
Just tried console command to remove animals to see if that would fix overload on rust i/o console which only shows above error message scrolling down the screen and got this result
ra_killall
ArgumentNullException: Argument cannot be null.
Parameter name: keyArgumentNullException: Argument cannot be null.
Parameter name: keyArgumentNullException: Argument cannot be null.
Parameter name: keyArgumentNullException: Argument cannot be null.
Parameter name: keyArgumentNullException: Argument cannot be null.
Parameter name: keyArgumentNullException: Argument cannot be null.
Parameter name: keyArgumentNullException: Argument cannot be null.
Parameter name: keyArgumentNullException: Argument cannot be null.
Parameter name: keyArgumentNullException: Argument cannot be null.
Parameter name: keyArgumentNullException: Argument cannot be null.
Parameter name: keyLast edited by a moderator: Jul 10, 2016 -
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I'm getting the same errors since I restarted my server 10 minutes ago.
Anybody else has this problem? We're running rust on a miltiplay server,
they keep their own database of plugins, can that be the problem? -
i am on a multiplay/clanforge server and it seems that the plugins dont load into the cfg/data folders the same as they do with other servers and we dont have ftp access so
cant alter anything except for created config file the plugin seems to be working as all the animals are where i want them to be, its just the error message,Last edited by a moderator: Jul 11, 2016 -
Pretty annoying that its messing up the console
EDIT:
Hello Dennis,
I'm afraid these errors are things you need to be reporting to the developers, as unfortunately we can't fix the C# plugins.Last edited by a moderator: Jul 11, 2016 -
Yeah i get the same error like pookins does on my server
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Rewrite will be out tonight
Last edited by a moderator: Jul 12, 2016 -
k1lly0u updated Radtown Animals with a new update entry:
0.2.0
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k1lly0u updated Radtown Animals with a new update entry:
0.2.0
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great plugin, working good now, thanks again
#never had anything in lang folder for this plugin , only deathnotes has file in there -
sorry to say that i am now getting no errors but no animals either :
will try to reload again -
Post your config
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hi I have a request he added bys file settings do not know if it was reasonable to give animals on locations
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Code:
[Oxide] 20:51 [Error] Failed to call hook 'OnServerInitialized' on plugin 'RadtownAnimals v0.2.0' (NullReferenceException: Object reference not set to an instance of an object) [Oxide] 20:51 [Debug] at Oxide.Plugins.RadtownAnimals.InitializeAnimalSpawns () [0x00000] in :0 at Oxide.Plugins.RadtownAnimals.OnServerInitialized () [0x00000] in :0 at Oxide.Plugins.RadtownAnimals.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in :0
Code:{ "Options - Animals - Maximum Amount (per monument)": 10, "Options - Animals - Maximum Amount (total)": 60, "Options - Animals - Maximum distance from monument": 20, "Options - Animals - Spawn Bears": false, "Options - Animals - Spawn Boars": true, "Options - Animals - Spawn Chickens": false, "Options - Animals - Spawn Horses": true, "Options - Animals - Spawn Stags": true, "Options - Animals - Spawn Wolfs": true, "Options - Spawnpoints - Spread": 20.0, "Options - Spawns - Airfield": true, "Options - Spawns - Lighthouses": true, "Options - Spawns - Powerplant": true, "Options - Spawns - Rad-towns": true, "Options - Spawns - Satellite": true, "Options - Spawns - Sphere Tank": true, "Options - Spawns - Trainyard": true, "Options - Spawns - Warehouses": true, "Options - Spawns - Water Treatment Plant": true, "Options - Timers - Distance check timer (minutes)": 3.5, "Options - Timers - Respawn (minutes)": 5.5 }
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Plugin doesn't work after today's update!
Code:[07/15/2016 00:10:23] [Oxide] 00:10 [Error] RadtownAnimals plugin failed to compile! [07/15/2016 00:10:23] [Oxide] 00:10 [Error] RadtownAnimals.cs(343,30): error CS0122: `NPCSteering.Move(UnityEngine.Vector3, UnityEngine.Vector3, NPCSpeed)' is inaccessible due to its protection level
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waiting for updating
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Fixed for the July 14th update
Attached Files:
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Code:
(22:26:07) | [Oxide] 22:26 [Error] Failed to call hook 'OnServerInitialized' on plugin 'RadtownAnimals v0.2.0' (NullReferenceException: Object reference not set to an instance of an object) (22:26:07) | [Oxide] 22:26 [Debug] at Oxide.Plugins.RadtownAnimals.InitializeAnimalSpawns () [0x00000] in <filename unknown>:0 at Oxide.Plugins.RadtownAnimals.OnServerInitialized () [0x00000] in <filename unknown>:0 at Oxide.Plugins.RadtownAnimals.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0