Colon Blow updated Gyrocopter with a new update entry:
1.0.9

Gyrocopter
Allows players to fly there very own scrap build gyrocopter ingame
Total Downloads: 5,164 - First Release: Jun 22, 2017 - Last Update: Jul 26, 2018
- 5/5, 44 likes
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i dont want to give people access to noclip
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Sorry for English! How to make sure that players flew on the hydrocopter, but could not fly freely no clip?
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Bugs: not sure if already mentioned, when player operates GC, if he is about to run out of fuel , can always just go as high as possible and then give you time to fall, during this freefall. player can at any time type /copterland and have full fuel and ammo again once landed. i like this feature but it should allow a timer to take longer if it auto refills. ty.
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after update copter just go up and cant fly that.i delete also old config but its not help.
i change copter position for groun 2.3 default its 1.8.
now i dont stuck under copter when landingLast edited by a moderator: Jun 23, 2017 -
its bossible to change this?
if (hasplayercopter) { GameObject.Destroy(hasplayercopter); if (player.IsFlying) { rust.RunClientCommand(player, "noclip"); } }
mayby make command after /copter command and again when player move out copter.then players cant use noclip without copter?
now its give noclip when you have copter but you dont need to use copter,you can just fly -
Its bossible to add server giving permission a player to use noclip when use copter and when player not use copter server/plugin remove that permission?
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Real Life has me backed up today. I will be working on improvements a bit later on. Hope to have a update later, but I may be tomorrow .
Much better toggle flight mode is about done.
I have a few options I am working on so all pilots do not need to be admins or FauxAdmins.
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also noticed i can only spawn in one GC, ios that an option or bug.
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Colon Blow updated Gyrocopter with a new update entry:
1.0.10
[DOUBLEPOST=1498282755][/DOUBLEPOST]I hope everyone like the addition of the spinner wheel to activate flight mode.
It does seem to make it much easier to enable flying. Plus, while flying, part of it will spin around and always point in one direction, kind of makes compass or something.. lolLast edited by a moderator: Jun 24, 2017 -
Deleted Lang file but these must have been left in the new version too:
"helptext2": "type /copter while looking at copter sign to activate flight mode.",
"nocopterfound": "To activate copter, make sure you are looking at the copters sign",
Great addition using the spinning wheel feels much more realistic! -
ill have those unused language coding removed in next update.
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I'm having two issues currently. 1. When I fly, the copter goes up and I can't control it. It just keeps going up. I cannot turn or make it go up or down. I have to land it to get it back down. 2. When I land, I always end up under the copter and I cant move.
[DOUBLEPOST=1498320842][/DOUBLEPOST] -
if you are in noclip mode, then there is a issue -
I figured this out. I needed to be in noclip.
[DOUBLEPOST=1498321333][/DOUBLEPOST] -
hi the copterbuild command creates a copter but if you have one it creates another but it instantly breaks.
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Anything specific that duplicates this? does it happen at any time? while you are noclipping already? or if your not noclipping?