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Fishing
Allows players to use weapons to fish ingame
Total Downloads: 6,466 - First Release: Dec 20, 2015 - Last Update: Jul 13, 2018
- 5/5, 24 likes
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Add the option for select with that weapon can fishing in the server.
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Hello again. Is there an easy way to add more fishables to the list and everything. My family and I have always been crabbers. A few of them passed away over the last few years . leaving only 2 or 3 of us left. I want to add catchable crabs or a crabbing system to the plugin in their honor. Any directions or pointers would be helpful thank you. I would like to see . crabs. Shrimp. Lobster. Crawfish. Muscles. Clams... Seafood buffet. .would also like more options for the chests. Items w skins maybe and a note inside. Of possible. when I ran Ultima online servers I was obsessed with fishing and boating. Love it. Thanks again .
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Any way we could add a custom loot table
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Thank you for the plugin!
How can and may I edit:
- I would like the fish icon to stay in screen a few seconds longer.
- I would like to edit what is said when a fish is caught.
- I would like to edit what is said when a fish is missed.
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How do i add a command to make the crate it spawns decay on a timer? I have crates littered all over the water
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was going to use a despawn mod but i wasnt sure if it would affect people's storage crates they deploy so ive just been bashing them after they spawn..love the mod
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Hey
I'm looking for a way to add experience (with the plugins ZLevels Remastered), how can i put this ?
When u catch any fish, u're 'skinning experience' get some XP, for example
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Hello Dev, Must say I love this plugin. I was wondering how I would go about changing the loot tables?
I use betterloot on one of my servers was wondering if there was a way for it to use those loot tables.
if not, Would it be to difficult to add a custom loot table folder? -
working on some updates for this.
- possibility of adding skinning exp? or whatnot. that would be cool.
- addition of hand help fishing pole? maybe a spear or something that ... fishes? lol
- loot table addition, ill look and see. would help for custom treasure loot.
- add despawn timer for crates for sure.
- more config options for stuff, like how long indicator stays on screen and stuff.
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Keeps spamming.
Code:17:50 [Error] Failed to call hook 'OnPlayerWound' on plugin 'Fishing v1.3.0' (NullReferenceException: ) 17:50 [Stacktrace] at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[FishingControl] () [0x00000] in <filename unknown>:0 at Oxide.Plugins.Fishing.OnPlayerWound (.BasePlayer player) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Fishing.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
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Fishing update is cool but after using it the command method becomes really inefficient. Therefore it'd be awesome if the command gave a more afk method.
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example: bind k chat.say "/castfishingpole"
don't want to make it toooo automated.. he he
but maybe the option to toggle it with middle mouse button? or something. -
I used the bind to do it but the problem is that hitting the water is waaaaaaaaay faster. It's a cool update it's just finding the balance of it being able to be used over hitting the water (Sorry thought I posted this earlier, apparently not)
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