Sounds good![]()

Fishing
Allows players to use weapons to fish ingame
Total Downloads: 6,465 - First Release: Dec 20, 2015 - Last Update: Jul 13, 2018
- 5/5, 24 likes
-
Hi,
I'm sorry I'm very newat Rust and adding mods, however I can't seem to get the fishing one workingI have the pets mod and that works fine in my server, it's just I try hitting the water (the ground ) with a spear and with a bow, there are no logs in chat that come up saying I missed or anything.
I checked when I open my server it says that everything is loaded fine. -
oxide.grant <group|user> <name|id> fishing.allowed -
so if my name say was "lucy" it would be:
oxide.grant Lucy fishing.allowed
? -
-
Code:oxide.grant user "lucy lou" fishing.allowed
Code:oxide.grant group default fishing.allowed
-
oh my goodness, thank you guys so much it works now!
-
anyway to bind command to key?
like bind f chat.say /castfishingpole ??
[DOUBLEPOST=1512000775][/DOUBLEPOST] -
-
Had an idea whilst using this plugin before, instead of making it command use how about using the oxide hook OnPlayerInput and make it so when the player uses for example the RELOAD key whilst equipping a spear it would then activate the command. Seems like a much easier way of doing so. Awesome work though.
-
Any chance you'd consider building in leveling? More you fish, better you get at it?
-
-
Loot boxes are failing to load items in them.
-
Added mod gave myself permission still cant fish ?
-
-
I'm not sure I'm clear on the update. There's a random loot treasure spawn?
What's that all about? lol I didn't know any such thing existed.
I see it says "By default, there is a very small chance to pull up a Tier 1, 2 or 3 loot crate. argg...buried treasure mateys !!" but how does it work? Where does the crate go? Where do players get it? -
@Colon Blow How do I go about taking out elite crates spawn ability in this plugin. I use alpha loot and have specific spawning items for all my crates but fishing up elite crates is over powered. Where do I delete it from the spawnable crates
-
Code:"Chance - Get Random World Item (Percentage)": 1,
So by default 1% is really low when you have to catch a fish first, then only a 1% chance on top of that.
-
Hey Colon Blow, we love the fishing mod, been using it for a long time... is there any chance you might consider making the cooldown a configurable value, and, allow it to be disabled completely if set to zero?
-
First off, I'm pretty new to Rust and Oxide but have past experience GM's an old mmo private server for lineage on java. I really dig the concept of this plugin and minus MineAnywhere (which i cannot find a copy of anywhere.... q.q) this is the first plugin i wanted to start tweaking the code on. I have 3 idea's to possibly fork off of or contribute towards this mod.
Idea 1) Fresh vs Salt - how could you have it check the water type like for drinking from a water source
Idea 2) This one I'm currently trying to code/terst but i'm working on the /command to have it check for a water bottle and check for an item and amount (5 scrap or 20 metal) from the json and then remove a # of that item from the inventory of the player
Idea 3) Fishing Hole/AFK Fishing - a Foundation with a Bucket maybe? but a foundation tweak if close enough to water can AFK Fish, but click and drag bait or nets or hooks or something and have it smelt out fish pretty much