Read the overview, it's all in there.

CustomLootSpawns
Create additional custom spawn points for loot boxes of your choosing
Total Downloads: 10,277 - First Release: Jan 21, 2016 - Last Update: Jul 6, 2018
- 5/5, 23 likes
-
Nothing happens when I do /cls create
-
No wonder that it won't work for you, maybe get a good look and read it more carefull. -
Why BetterLoot isn't working with this plugins? When I spawn crate with this plugin that crate doesn't have loot from BetterLoot. Like in BetterLoot I set 4 minimum items in crate, but in CustomLootSpawn boxes is only 2 items...
-
something is missing to work
it doesn'' T work
it is incomplete
ask for something that there is not -
-
Would be nice if we could spawn a CH47 box with CLS
-
Wulf Community Admin
Wulf updated CustomLootSpawns with a new update entry:
0.2.7
-
custom resource spawn allows of just "pressing fire" to place multiple. Could this be done with this mod?
-
Needs an update, boxes are not recognized since update, /cls boxes is empty and /cls add 5 says that box does not exist..
-
Works for me after the latest Oxide update, only the rotation is not correct. It's 20 degrees to the left
-
CopyPaste had the same issue, so it should be fixable with an update
-
Sorry I am new but how do I add permissions like I put in costumlootspawn.admin but what do I add like it still no give me permission
plz help
-
how dose the permission work where do i type customlootspawns.admin
-
update pliz
(23:09:58) | Error while compiling: CustomLootSpawns.cs(312,45): error CS1070: The type `UnityEngine.AssetBundle' has been forwarded to an assembly that is not referenced. Consider adding a reference to assembly `UnityEngine.AssetBundleModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' -
I can confirm
-
Wulf Community Admin
// Reference: UnityEngine.AssetBundleModule
to the top of the plugin.
Your other option is to use the latest Oxide dev build from AppVeyor.Last edited: Jun 8, 2018 -
Doesn't seem to load, i'm getting this and nothing more:
Code:(00:25:20) | Assembly referenced by CustomLootSpawns plugin does not exist: UnityEngine.AssetBundle.dll (00:25:20) | Added '// Reference: UnityEngine.AssetBundle' in plugin 'CustomLootSpawns'
-
Wulf Community Admin
-
I"ve seen someone else comment on this but no response to it. When I used to place boxes it would be square to the wall or object I was looking at. Now they seem to snap to a default grid. I have not yet updated to the latest oxide because ZoneManager doesn't work with it. If that is why CLS isn't placing correctly then I will update and deal with ZM later.