/cls list doent seem to be returning values into the console, is this expected? (outdated or something?)

CustomLootSpawns
Create additional custom spawn points for loot boxes of your choosing
Total Downloads: 10,277 - First Release: Jan 21, 2016 - Last Update: Jul 6, 2018
- 5/5, 23 likes
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I would like to use customlootspawn on My server but each time I place a box it never go's away, no matter how many times you take the loot it just keep spawning items. If it's something I'm doing wrong please let me know. I had no problem creating and placing boxes with the instructions. They made it simple. Thanks for your help.
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Hey man, I'm haveing trouble getting authorized. I typed customlootspawns.admin into the F1 console and the server console. Still no luck.
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k1lly0u updated CustomLootSpawns with a new update entry:
0.2.5
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hey, i really like this plugin, only trouble is i am using custom loot tables aswell
and the crates or barrels i spawn dont see to use those loot tables :-/ -
Code:(14:43:24) | Unloaded plugin CustomLootSpawns v0.2.5 by k1lly0u (14:43:24) | Loaded plugin CustomLootSpawns v0.2.5 by k1lly0u (14:43:24) | Failed to call hook 'OnServerInitialized' on plugin 'CustomLootSpawns v0.2.5' (NullReferenceException: Object reference not set to an instance of an object
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Is it possible to create a loot box using this, that would draw from the loot table I have defined for the rest of the boxes in the world? I'm trying to fix Harbor by adding loot to it, but I can't possibly just put something in there that would reliably spawn same drops.
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For some reason my custom loot kits respawn as the default box ie. construction tools
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^^ having the same problem as Boris. got this error when i re-loaded the plugin. Also water bottles for some reason do not show the amount of water inside of them.
Code:(21:43:39) | Failed to run a 1.00 timer in 'CustomLootSpawns v0.2.5' (NullReferenceException: Object reference not set to an instance of an object) (21:43:39) | at Oxide.Plugins.CustomLootSpawns+<InitializeNewBox>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in <filename unknown>:0 (21:43:39) | Failed to run a 1.00 timer in 'CustomLootSpawns v0.2.5' (NullReferenceException: Object reference not set to an instance of an object) (21:43:39) | at Oxide.Plugins.CustomLootSpawns+<InitializeNewBox>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in <filename unknown>:0 (21:43:39) | Failed to run a 1.00 timer in 'CustomLootSpawns v0.2.5' (NullReferenceException: Object reference not set to an instance of an object) (21:43:39) | at Oxide.Plugins.CustomLootSpawns+<InitializeNewBox>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in <filename unknown>:0 (21:43:39) | Failed to run a 1.00 timer in 'CustomLootSpawns v0.2.5' (NullReferenceException: Object reference not set to an instance of an object) (21:43:39) | at Oxide.Plugins.CustomLootSpawns+<InitializeNewBox>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in <filename unknown>:0 (21:43:39) | Failed to run a 1.00 timer in 'CustomLootSpawns v0.2.5' (NullReferenceException: Object reference not set to an instance of an object) (21:43:39) | at Oxide.Plugins.CustomLootSpawns+<InitializeNewBox>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in <filename unknown>:0
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How to give perms?
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Everything works fine, I just noticed that the new elite crates aren't giving any loot though.
When the server launches and the plugins load it says: "No container data found: assets/bundled/prefabs/radtown/crate_elite.prefab"
Not actually sure where "assets/bundled/prefabs" is being kept I've looked through the server files more than a few times, maybe I'm just blind.
I've tried spawning in the elite crates with /cls add 4 and they're empty. I've also opened non-custom elite crates and they're also empty.
.json file has:
Code:"power_sub_small_2_crate_spawner_elite_x-841y25z176": { "assets/bundled/prefabs/radtown/crate_elite.prefab": { "DestroyOnEmpty": true, "LootDefinition": "LootSpawn.RadTownElite", "MaxDefinitionsToSpawn": 4, "MinSecondsBetweenRefresh": 3600.0, "MaxSecondsBetweenRefresh": 7200.0, "InitialLootSpawn": true, "SpawnType": "GENERIC", "InventorySlots": 6 "LootSpawn.RadTown1": { "Items": [], "SubSpawn": [ { "Category": "LootSpawn.Components.Tier3", "Weight": 98 }, { "Category": "supply.signal", "Weight": 2 } ] }, "LootSpawn.RadTown2": { "Items": [], "SubSpawn": [ { "Category": "LootSpawn.Components.Tier2", "Weight": 90 }, { "Category": "Radsuit", "Weight": 5 }, { "Category": "TurretParts", "Weight": 5 } ] }, "LootSpawn.RadTownElite": { "Items": [], "SubSpawn": [ { "Category": "LootSpawn.RadTown2", "Weight": 40 }, { "Category": "LootSpawn.RadTown1", "Weight": 60 } ] },
Last edited by a moderator: Jul 30, 2017 -
One work around I used is this.. I use AlphaLoot so it has a refresh boxes command which DOES change it to the correct loot table in the C4 and Ammo crates. I just used TimedExecute's repeat timer to refresh boxes every 10 minutes, which seems to damper just a bit of the influx of timed C4 attained by players. When the boxes first spawn though, they are the vanilla loottables. After the refresh from TimedExecute/AlphaLoot, they change to the right loot table. It helps so maybe try doing that if you have a loot mod that has a refresh command.