Hi, anyone know why CustomLootSpawns v: "0.2.13" not respawn? i set to "RespawnTimer": 60 but I always must reload CustomLootSpawns to spawn fine again. I add I check for only spawn the "white gift" you know other custom spawn seem go fine but not sure about that i've not checked at all.
Ps: on linux

CustomLootSpawns
Create additional custom spawn points for loot boxes of your choosing
Total Downloads: 10,277 - First Release: Jan 21, 2016 - Last Update: Jul 6, 2018
- 5/5, 23 likes
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Getting : error CS1503: Argument `#3' cannot convert `int' expression to type `ulong' on the new patch
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k1lly0u updated CustomLootSpawns with a new update entry:
0.2.2
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Hello, problem with the command /cls wipe :
(13:23:32) | [Oxide] 13:23 [Debug] at Oxide.Plugins.CustomLootSpawns.ClearContainer (.BaseEntity container) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CustomLootSpawns.chatLootspawn (.BasePlayer player, System.String command, System.String[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CustomLootSpawns.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 -
Great mod, especially for events!
Is there a way to put a timer on the respawn, for instance:
/cls add [##] [optn:start time in mins] [optn:End time in mins]Last edited by a moderator: Nov 12, 2016 -
Can you add the possibility to forbid the loot of custom loots ?
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Has anyone had any problem with the loot boxes not going away once they are looted? They just stay there and give out loot constantly.
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k1lly0u updated CustomLootSpawns with a new update entry:
0.2.3
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Code:
{ "lootBoxes": { "476619963": { "yRotation": 295.3264, "Position": "567.6769 65.07245 378.5282", "boxType": { "SkinName": null, "SkinID": 32345234 "Type": "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab" },"customLoot": null } }, "customBoxes": {} }
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After closing and you did left some loot in, it gets saved.
Afterwards you can place this new box like the others listed. place it by "/cls add ##" (## is the number you have choosen before) -
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Check the /cls boxes list in F1 and look at the bottom.
Your C4 box should've been given a new ID. Spawn it in using the new ID. -
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2. Open up the box and put your items in to the slots on the right then close the box.
3. It will tell you "You have created a new loot box. ID: ##, Name: XXXX".
4. At this point you should be able to spawn in the box using the new ID it's just given you.
When you type it /cls boxes, the name of your box will not show up although there will be a new ID added to the list.
It only shows the asset location/name of the box. In this case it will show "dmloot/dm c4.prefab". -
I created a custom box with one supply signal in it. the creation worked okay and it gave me the number to use. I could add wherever I wanted by using that number. The problem I have is when the box respawns, it has regular loot in it. It doesn't spawn with a supply signal in it.
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I do not use a loot plugin.