Chopper Survival

Helicopter survival event for EventManager

Total Downloads: 2,508 - First Release: Jan 1, 2016 - Last Update: Apr 19, 2018

5/5, 10 likes
  1. I just gave up on this until its working
    [DOUBLEPOST=1483891307][/DOUBLEPOST]
    I get that "...Fired invalid projectile: Missing ID(.....)" errors for about every gamemode that I've tested from k1llyou, I shows up everytime someone gets hit by a bullet
     
  2. This is an antihack message, produced by the game (rust)...
     
  3. Hello, Not sure if this is a GunGame or EventManager issue, so sorry if in wrong location.

    I am running a gun game and I have customized the GG_WeaponSets.json file located in /data/EventManger

    Here are the changes I made.
    Code:
    {
      "WeaponConfigs": {
        "default": {
          "Weapons": {
           "1": {
              "name": "Rocket Launcher",
              "shortname": "rocket.launcher",
              "skin": 0,
              "container": "belt",
              "amount": 2,
              "ammo": 20,
              "ammoType": "ammo.rocket.basic",
              "contents": []
            }
          },
          "2": {
              "name": "M249",
              "shortname": "lmg.m249",
              "skin": 0,
              "container": "belt",
              "amount": 1,
              "ammo": 100,
              "ammoType": "ammo.rifle",
              "contents": []
            }
          },
          "3": {
              "name": "Assault Rifle (holosight)",
              "shortname": "rifle.ak",
              "skin": 0,
              "container": "belt",
              "amount": 1,
              "ammo": 120,
              "ammoType": "ammo.rifle",
              "contents": [
                "weapon.mod.holosight"
              ]
            },
            "4": {
              "name": "LR-300 Assault Riffle (holosight)",
              "shortname": "rifle.lr300",
              "skin": 0,
              "container": "belt",
              "amount": 1,
              "ammo": 120,
              "ammoType": "ammo.rifle",
              "contents": [
                "weapon.mod.holosight"
              ]
            },
            "5": {
              "name": "Bolt Action Rifle (holosight)",
              "shortname": "rifle.bolt",
              "skin": 0,
              "container": "belt",
              "amount": 1,
              "ammo": 120,
              "ammoType": "ammo.rifle",
              "contents": [
                "weapon.mod.holosight"
              ]
            },
            "6": {
              "name": "Semi-Auto Rifle (holosight)",
              "shortname": "rifle.semiauto",
              "skin": 0,
              "container": "belt",
              "amount": 1,
              "ammo": 120,
              "ammoType": "ammo.rifle",
              "contents": [
                "weapon.mod.holosight"
              ]
            },
            "7": {
              "name": "MP5A4",
              "shortname": "smg.mp5",
              "skin": 0,
              "container": "belt",
              "amount": 1,
              "ammo": 120,
              "ammoType": "ammo.pistol",
              "contents": [
                "weapon.mod.holosight"
              ]
            },
            "8": {
              "name": "SMG (holosight)",
              "shortname": "smg.2",
              "skin": 0,
              "container": "belt",
              "amount": 1,
              "ammo": 120,
              "ammoType": "ammo.pistol",
              "contents": [
                "weapon.mod.holosight"
              ]
            },
            "9": {
              "name": "Thompson (holosight)",
              "shortname": "smg.thompson",
              "skin": 0,
              "container": "belt",
              "amount": 1,
              "ammo": 120,
              "ammoType": "ammo.pistol",
              "contents": [
                "weapon.mod.holosight"
              ]
            },
            "10": {
              "name": "Pump Shotgun (holosight)",
              "shortname": "shotgun.pump",
              "skin": 0,
              "container": "belt",
              "amount": 1,
              "ammo": 60,
              "ammoType": "ammo.shotgun",
              "contents": [
                "weapon.mod.holosight"
              ]
            },
            "11": {
              "name": "Double Barrel Shotgun (holosight)",
              "shortname": "shotgun.double",
              "skin": 0,
              "container": "belt",
              "amount": 1,
              "ammo": 60,
              "ammoType": "ammo.shotgun",
              "contents": [
                "weapon.mod.holosight"
              ]
            },
            "12": {
              "name": "Waterpipe Shotgun (holosight)",
              "shortname": "shotgun.waterpipe",
              "skin": 0,
              "container": "belt",
              "amount": 1,
              "ammo": 40,
              "ammoType": "ammo.handmade.shell",
              "contents": [
                "weapon.mod.holosight"
              ]
            },
            "13": {
              "name": "M92 Pistol (holosight)",
              "shortname": "pistol.m92",
              "skin": 0,
              "container": "belt",
              "amount": 1,
              "ammo": 120,
              "ammoType": "ammo.pistol",
              "contents": [
                "weapon.mod.holosight"
              ]
            },
            "14": {
              "name": "Semi-Auto Pistol (holosight)",
              "shortname": "pistol.semiauto",
              "skin": 0,
              "container": "belt",
              "amount": 1,
              "ammo": 120,
              "ammoType": "ammo.pistol",
              "contents": [
                "weapon.mod.holosight"
              ]
            },
            "15": {
              "name": "Revolver (holosight)",
              "shortname": "pistol.revolver",
              "skin": 0,
              "container": "belt",
              "amount": 1,
              "ammo": 120,
              "ammoType": "ammo.pistol",
              "contents": [
                "weapon.mod.holosight"
              ]
            },
            "16": {
              "name": "Eoka Pistol",
              "shortname": "pistol.eoka",
              "skin": 0,
              "container": "belt",
              "amount": 1,
              "ammo": 40,
              "ammoType": "ammo.handmade.shell",
              "contents": []
            },
            "17": {
              "name": "Crossbow",
              "shortname": "crossbow",
              "skin": 0,
              "container": "belt",
              "amount": 1,
              "ammo": 40,
              "ammoType": "arrow.hv",
              "contents": [
                "weapon.mod.holosight"
              ]
            },
            "18": {
              "name": "Hunting Bow",
              "shortname": "bow.hunting",
              "skin": 0,
              "container": "belt",
              "amount": 1,
              "ammo": 40,
              "ammoType": "arrow.hv",
              "contents": []
            },
            "19": {
              "name": "F1 Greade",
              "shortname": "grenade.f1",
              "skin": 0,
              "container": "belt",
              "amount": 1,
              "ammo": 40,
              "ammoType": "",
              "contents": []
            },
            "20": {
              "name": "Bone Knife",
              "shortname": "knife.bone",
              "skin": 0,
              "container": "belt",
              "amount": 1,
              "ammo": 40,
              "ammoType": "",
              "contents": []
            },
            "PlayerGear": [
            {
              "name": null,
              "shortname": "shoes.boots",
              "skin": 0,
              "container": "wear",
              "amount": 1,
              "ammo": 0,
              "ammoType": null,
              "contents": []
            },
            {
              "name": null,
              "shortname": "attire.hide.pants",
              "skin": 0,
              "container": "wear",
              "amount": 1,
              "ammo": 0,
              "ammoType": null,
              "contents": []
            },
            {
              "name": null,
              "shortname": "riot.helmet",
              "skin": 0,
              "container": "wear",
              "amount": 1,
              "ammo": 0,
              "ammoType": null,
              "contents": []
            }
          ]
        }
      }
    }

    However the game restores a different version of the file every time. Is there a way to disable the overwrite or am I missing something? I have also tried switching the weapons kit in event manager from none to default but it does not help.
     

  4. Yes you should ask under GunGame support thread, and why are you editing the data file? EventManager or GunGame haves a in-game chat commands to make your weapon set... All is writen down in overview - just read ;)
     
  5. To reply on this one, I type it here:
    There must be something wrong in it then.
    I also edited the default gg-weaponset file, because I found it more easy to remove things I don't want, instead of making new weapon sets.
    I took out all swords and stuff, Have a set of 15 weapons now, ending with rocket launcher for the win.
    Because of the bugs, This is one of the last plugins I'm playing last times, and my weapon set does what I wanted to do ;)
    Keep in mind, that one space or enter can ruin your file ;)

    Things that are related to Event manager plugin:
    -Spawns
    -Zones

    Everything else should is provided by separate event plugins, all with different settings.

    Note: there can be more related to event manager plugin itself, but it's mostly the main program to read the events and let them work in a schedule.
    [DOUBLEPOST=1483913176][/DOUBLEPOST]
    Yeah I know, but it is related to the bug some events has.
    It happens when somebody got high ping or fps.
    But also sometimes during event, makes respawning and removing things on inventory glitch.
     
  6. Probably a Rust bug, but if someone takes down the normal chopper while chopper survival is going on, it freezes the server. happened a couple times.
     
  7. Hello everyone, Everytime I play a second game of choppersurvival I spawn without kit when I die. I have to reload the plugin to get it working again, any way how to fix this?
     
  8. The Heli health GUI in the upper left is staying up after the event ends.. for anyone else too?
     
  9. I am having the same issue it spawns me in with a kit but when I take down the first wave it spawns the second wave without resupplying me with the kit. Infact it actually takes away my gun so I can't continue.
     
  10. Jeah, I have the same issue, just unload/reloas the plugin, it'll disapear.

    Yes, a temporary solution is reloading the plugin.
     
  11. This is a message for k1lly0u... can you somehow make it so your events for the event manager mod can be used outside of the event manager? Or if not willing to do that can you give me (others) instructions on how to change the code to do it.... I am a mediocre coder and can understand code-speak and am going to try but wanted to ask you first.

    I simply need the heli scoring part to be tracked and I think a lot of others do as well. I wont load the event manager because I already expend hours and hours every update and subsequent patches on Friday at the 11th hour to get mods operational again... I do not want to take on this large intense (albeit a very good idea) event manager mod.
     
  12. Good afternoon. there was a bug with Platinum: if during the Event with helicopters shot down another helicopter that arrives on time for the onset of the next round of the crash the server. mozheteli fix or add a plug-in command env.time 10, to reset the spawn temporary helicopter (sorry for my broken English, I write through google translate)
     
  13. Really hard to understand.
    Please try to translate shorter text parts at once.
     
  14. I think what he is saying is that if the normal heli spawns and is killed during a round of survival when the current game ends the server crashes. not sure what he means about env.time
     
  15. simple helicopter knock during a round arena and crash the server
     
  16. Can you iterate more on this?

    Also shout out to the dev in hopes that the giving kits between waves can be fixed. Absolutely love this plugin but is not server friendly as i have to /kit manually every round.

    EDIT: when using class selector it seems the kit works as it should. Also sometimes the chopper just despawns with a bunch of red text in the server window saying NaN or Infinity floating point number appears when calculating rotation matrix of collider. tail_rotor_col, engine_col, main_rotor_col
     
    Last edited by a moderator: Feb 6, 2017
  17. show clearly on video

    if you can fix it, or add a plug-in when you run this command event env.time (reset spawn airdrop and helicopter)
     
  18. Ahhh I see what you mean, you should try typing this into console "heli.lifetimeMinutes 0"
    Do not include the "" this should make it so the normal heli never spawns but should not stop the survival helis from spawning
     
  19. event cancel, time ended, wave 5, heli kill.
    please fix
     

    Attached Files:

  20. does anyone know what is going on with Chopper Survival??? my event starts fine chopper flys in goes to top center of zone then disappears and i get this error spamming in rcon till I end event if I dont end event it crashes server
    Code:
    (14:16:44) | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/engine_col"