Build

Build, spawn, plant, upgrade, deploy anything the way that you want it.

Total Downloads: 21,055 - First Release: Nov 8, 2014 - Last Update: Jul 26, 2018

4.9/5, 50 likes
  1. does anything u build stay after a server restart as i tried this before and trees disapeared once the server restarted.
     
  2. Nah bro cinematic stuff.
     
  3. I took a look and I mean things like the filling cabinets, typewriter desks, trucks, forklifts ect sorry it I was a little vague yesterday, but if you did this I'd be such a happy chappy!
     
  4. all resources and animals that are spawned with the plugin can't stay on server restart
    plugin forces them to be spawned, but they don't belong to the main list, and can't be added to the main list (because the main list is procedural, so random).

    Only way to fix that would be to make a spawnlist builtin the plugin that handles the spawning of custom resources and animals.
    It IS possible.
    Just not made yet.
    But it is in my mind, finishing some things and i'll do that soon i believe.
    [DOUBLEPOST=1532454878][/DOUBLEPOST]
    i didn't find them in the entities list. I believe that it's' because it belongs to the "monument" by that i mean the city that is spawned and is not a seperate entity. So it's' not possible to spawn it.
     
  5. Reneb updated Build with a new update entry:

    2.0.7

     
  6. Error while erasing nothing(such as the ground):

    Code:
    Failed to call hook 'OnPlayerInput' on plugin 'Build v2.0.7' (NullReferenceException: Object reference not set to an instance of an object)
      at Oxide.Plugins.Build+PlayerBuild.Execute () [0x00079] in <606ba8ffafb844fa87e862c8facf9382>:0
      at Oxide.Plugins.Build.OnPlayerInput (BasePlayer player, InputState state) [0x00105] in <606ba8ffafb844fa87e862c8facf9382>:0
      at Oxide.Plugins.Build.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000c2] in <606ba8ffafb844fa87e862c8facf9382>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <4de2a9f5b1eb4f0ea3c4c9778603446d>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bfa4e457157d4e089ab91719c5b1288b>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bfa4e457157d4e089ab91719c5b1288b>:0
    Side note:
    Can you add a config for changing the cross hair color?
     
  7. Stopped working on my server with version 2.0.7. Here is the error log on execution of oxide.reload Build. Any suggestions?
    Code:
    (23:32:40) | Unloaded plugin Build v2.0.7 by Reneb & NoGrod
    (23:32:40) | Failed to call hook 'OnServerInitialized' on plugin 'Build v2.0.7' (ArgumentException: An item with the same key has already been added. Key: assets/prefabs/building core/foundation/foundation.prefab)
    at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <e1a80661d61443feb3dbdaac88eeb776>:0
    at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <e1a80661d61443feb3dbdaac88eeb776>:0
    at Oxide.Plugins.Build.OnServerInitialized () [0x00539] in <4cd2b82bbb8f4d81a64c6668919c3274>:0
    at Oxide.Plugins.Build.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0009c] in <4cd2b82bbb8f4d81a64c6668919c3274>:0
    at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <4de2a9f5b1eb4f0ea3c4c9778603446d>:0
    at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bfa4e457157d4e089ab91719c5b1288b>:0
    at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bfa4e457157d4e089ab91719c5b1288b>:0
    (23:32:40) | Loaded plugin Build v2.0.7 by Reneb & NoGrod
     
  8. Same error here had to go back to v1.2.9 for the plugin to work.
     
  9. Reneb updated Build with a new update entry:

    2.0.8

     
  10. Error while compiling: Build.cs(188,28): error CS0246: The type or namespace name `FileSystem_AssetBundles' could not be found. Are you missing an assembly reference?
     
  11. Wulf

    Wulf Community Admin

    Update Rust and Oxide, you're outdated by around a month or more.
     
  12. wat??? it worked yestoday
     
  13. Wulf

    Wulf Community Admin

    FileSystem_AssetBundles is included with Rust and is exposed via Oxide. So unless your server isn't updated, it should all be there.
     
  14. Anyone else not able to deploy external high walls or vending machines ? Doesn't do anything, no problem with other things like the spinner or anything
     
  15. Yes, had the same problem. Had to use the SPAWN menu to place high externals
     
  16. The odd thing is that I spawned a recycler and a car, a Watch Tower and some planters etc... they all stayed after the server restart. The Military speedboat is the only thing that is gone after a server restart.

    Question : Is there any way to add extra items to the asset list you currently have a available? As mentioned above I would like to add desks etc..
     
  17. I can't figure out how to unbind the scroll wheel button from this plugin and make it another one. Help please?
     
  18. If you place trees they keep coming back pretty fast any way to disable respawn trees? Sorry for my dumb question btw but im running a rp server and players love to have trees lined up but like this u can get unlimited wood on same spot
     
  19. Unknown command after rust and Oxide update, no other errors.
     
  20. Please enable the old method of using /plant prefabID. The new UI is junky when you need to browse through prefabs to spawn.