TwigsDecay

Steadily decays buildings made of twigs. Works for other tiers, too, if configured to do so.

Total Downloads: 5,905 - First Release: Mar 25, 2015 - Last Update: Dec 23, 2016

5/5, 16 likes
  1. They updated the file Look UP a few posts.
     
  2. look its not decaying for me. @Krazy J

    i have tested it 15 min's and its not decaying i even typed 0.5 decay cooldown ... i got it back to 15 or 1
     
  3. delete
     
    Last edited by a moderator: Jul 17, 2016
  4. there is a scaler. thats not meant to stop decay... there is two options.
    and the decay damager i just want it to be wood and twig. and these options doesnt work @Resistance

    its not damaging...

    twig decay to 1 on 45 min. i changed that to 1 min.
    and it doesnt do nothing.
     
  5. twigs and wood only decay if you do as i said above
     
  6. Fucking sake i Changed i did it so it decaying but ITS NOT WORKING @Resistance

    (20:39:45) | [Oxide] 18:39 [Info] [TwigsDecay] TwigsDecay: Decayed 0 blocks (0 destroyed), 0 barricades (0 destroyed) and 0 gates (0 destroyed) and 0 ladders (0 destroyed) SEE ITS NOT WORKING.
     
  7. did you give it ENOUGH time for things to start to DECAY or NOT? cause I mean. You did just post a while ago.

    try setting timespan with a really low counttime to test it. 0= NO DECAY 1=DECAY!

    NOTE: Sometimes you have to READ the PREVIOUS Posts Fully!
     
    Last edited by a moderator: Jul 15, 2016
  8. i did set it to 1 and it didnt work :
    {
    "blocks": [
    "block.stair.lshape.prefab",
    "block.stair.ushape.prefab",
    "floor.prefab",
    "floor.triangle.prefab",
    "foundation.prefab",
    "foundation.steps.prefab",
    "foundation.triangle.prefab",
    "pillar.prefab",
    "roof.prefab",
    "wall.prefab",
    "wall.doorway.prefab",
    "cupboard.tool.deployed.prefab",
    "wall.external.high.wood.prefab",
    "wall.external.high.stone.prefab",
    "wall.external.high.prefab",
    "wall.low.prefab",
    "wall.window.prefab",
    "wall.window.bars.prefab"
    ],
    "damage": {
    "Barricade": 0,
    "Gate": 0,
    "Ladder": 0,
    "Metal": 0,
    "Stone": 0,
    "Tool Cupboard": 0,
    "TopTier": 0,
    "Twigs": 10,
    "Wood": 100
    },
    "messages": {
    "%GRADE% buildings decay by %DAMAGE% HP per %TIMESPAN% minutes.": "%GRADE% buildings decay by %DAMAGE% HP per %TIMESPAN% minutes.",
    "%GRADE% buildings do not decay.": "%GRADE% buildings do not decay.",
    "Barricade": "Barricade",
    "Gate": "Gate",
    "Ladder": "Ladder",
    "Metal": "Metal",
    "Stone": "Stone",
    "Tool Cupboard": "Tool Cupboard",
    "TopTier": "TopTier",
    "Twigs": "Twigs",
    "Wood": "Wood"
    },
    "timespan": 1
    }

    @Krazy J

    i waited like a 1 min nothing change no damage...
     
  9. @Yori, I cant confirm that this fix works yet.

    But why do you have it set to Twig: 10 Wood: 100 ?

    its either 1 or 0 ; on or off

    Set:
    Twig: 1
    Wood: 1
    Timespan: 5

    and wait.
     
  10. you need to leave the config to default the only thing you can change is the time now you can see why it wont work for you as you have changed things in the config and set them in a way that they should not be set

    This is the default config
    Code:
    {
      "blocks": [
        "block.stair.lshape.prefab",
        "block.stair.ushape.prefab",
        "floor.prefab",
        "floor.triangle.prefab",
        "foundation.prefab",
        "foundation.steps.prefab",
        "foundation.triangle.prefab",
        "pillar.prefab",
        "roof.prefab",
        "wall.prefab",
        "wall.doorway.prefab",
        "cupboard.tool.deployed.prefab",
        "wall.external.high.wood.prefab",
        "wall.external.high.stone.prefab",
        "wall.external.high.prefab",
        "wall.low.prefab",
        "wall.window.prefab",
        "wall.window.bars.prefab"
      ],
      "damage": {
        "Barricade": 0,
        "Gate": 0,
        "Ladder": 0,
        "Metal": 0,
        "Stone": 0,
        "Tool Cupboard": 0,
        "TopTier": 0,
        "Twigs": 1,
        "Wood": 1
      },
      "messages": {
        "%GRADE% buildings decay by %DAMAGE% HP per %TIMESPAN% minutes.": "%GRADE% buildings decay by %DAMAGE% HP per %TIMESPAN% minutes.",
        "%GRADE% buildings do not decay.": "%GRADE% buildings do not decay.",
        "Barricade": "Barricade",
        "Gate": "Gate",
        "Ladder": "Ladder",
        "Metal": "Metal",
        "Stone": "Stone",
        "Tool Cupboard": "Tool Cupboard",
        "TopTier": "TopTier",
        "Twigs": "Twigs",
        "Wood": "Wood"
      },
      "timespan": 45
    }
     
  11. Resistance's fix no longer working.


    [Oxide] 17:38 [Error] TwigsDecay plugin failed to compile!
    [Oxide] 17:38 [Error] TwigsDecay.cs(206,51): error CS1061: Type `BaseCombatEntity' does not contain
    a definition for `LookupShortPrefabName' and no extension method `LookupShortPrefabName' of type `Ba
    seCombatEntity' could be found. Are you missing an assembly reference?
     
  12. Thats not from the one I uploaded
     
  13. Redid it and works now i guess lol
     
  14. Whatever one you were using was not the one I uploaded that's why I only ever have one copy of each plugin stored on my pc this way I don't upload or use the wrong one but I am glad you are now using the one I uploaded
     
  15. @Resistance deleted all instants of the plugin reinstalled and set it for 10 minutes and still does not work
     
  16. Works for me and many others so far you are the only one that it wont just make sure you are running the latest rust and oxide
     
  17. yes new server new everything all updated.... Installed everything tonight
     
  18. upload the plugin and config you have
     
  19. Attached Files:

  20. Dont know why its not working for you will check it when I can