TimeOfDay

Moved

Total Downloads: 11,166 - First Release: Sep 24, 2015 - Last Update: Feb 16, 2017

5/5, 25 likes
  1. Hi, can I set somewhere the sunsethour and the sunrisehour?
     
  2. No, it's automatic taken from each new day.
     
  3. Do you know any solution for redefine/reconfigure it somewhere eg. if I want to change the (faster) night perdiod to start 1900 and end 0800 instead of the 'default' values (1945-0700 if I remember well)?
     
  4. Sunset and sunrise times change for each day/month in Rust. You can freeze the date to 1st december to maximize the daytime for each day.
     
  5. I didn't realized the game date is affect the sunset/sunrise time like in the real life. I've tried the freeze and it's working fine, but I want to keep the automatic events (airdrop, helicopter). The 1 minute night time is also fine for me, actually it looks cool, like a timelapse :) Thank you the answer and the great plugin!
     
  6. I think you can add vote to skip night time. This plugin is already, but...
     
  7. The skip commands are usable by any other plugin to fullfil this. Like the Poll-System.
     
  8. I know, but I want to have one plugin to control the time, not a few
     
  9. Agree. But a complete Vote function from scratch is too much for this plugin and what its meant to be for.
     
  10. Fujikura updated TimeOfDay with a new update entry:

    2.3.1

     
  11. Version 2.3.1 messed up with ZLevelsRemastered day n night cycles. Loading 2.3.0 got them corrected.

    Code:
    (11:36:13) | Unloaded plugin TimeOfDay v2.3.1 by Fujikura
    (11:36:13) | Loaded plugin TimeOfDay v2.3.0 by Fujikura
    (11:36:13) | [ZLevelsRemastered] Nightbonus points disabled
     
  12. Looking into. but it's ZLevels i need to change something :)
     
  13. Fujikura updated TimeOfDay with a new update entry:

    2.3.2


    [DOUBLEPOST=1487262711][/DOUBLEPOST]
    Yip..I fu**ed up the code with last version before :p
     
  14. I just wish you can set the times, just like dayvote plugin, if i remember correctly you where able to set the times you wanted the sun to come out and the time you wanted to skip night.
     
  15. Thats not possible. The sunset and sunrise times depend on game-datetime. Rust december days are longer then june for example :p
    And cause this is a simple "time" and not a "vote" plugin, it has no manual overrides ;)
     
  16. aww alright. :)
     
  17. Setting the time of day isn't working. e.g.

    /tod set 9
     
  18. Yep, because it has/supports no such command ;)
    Use the console:
    Code:
    env.time 9
     
  19. :) Hm, okay. But it used to. Hehe. Page 1 of this thread says:-

    Available Commands:
    Code (Text):
    /tod - Shows current Time Of Day.
    /tod set <hour> - Sets the time to the given hour.
    /tod daylength <length> - Sets the daylength in minutes.
    /tod nightlength...

    Thank you (and Wulf) for pointing me in the right direction.

    I've used AliasSystem to create two aliases - one for day and one for night.

    /alias add /day "env.time 9"
    /alias add /night "env.time 19"

    EDIT (again): And one more for more flexibility.

    /alias add /set "env.time"

    So now I can just do:-

    /set 9

    Problem solved. Thanks again. :)
     
  20. The time keeps getting set at 1100 and reset and put on a loop. It never goes above 1130

    My config:
    {
    "DatePreset": {
    "presetDay": 1,
    "presetMonth": 1,
    "presetYear": 2020,
    "setPresetDate": false
    },
    "Settings": {
    "authLevelCmds": 1,
    "authLevelFreeze": 2,
    "autoSkipDay": false,
    "autoSkipNight": false,
    "dayLength": 30,
    "freezeDate": false,
    "logAutoSkipConsole": true,
    "nightLength": 15
    },
    "TimeFreeze": {
    "freezeTimeOnload": false,
    "timeToFreeze": 12.0
    }
    }