Running Man

Plugin Runnung Man

Total Downloads: 3,845 - First Release: Jan 16, 2015 - Last Update: Mar 4, 2018

4.9/5, 20 likes
  1. Мизантроп submitted a new resource:

    Running Man - Plugin Runnung Man

    Read more about this resource...
     
  2. is there console commands
     
  3. Planned in the future.
     
  4. т.е. рандомный человек становится "бегущим", а остальные игроки должны его найти и убить?

    ie randomly person becomes "running", and the other players have to find him and kill him?
     
  5. То есть да. И я русский =)

    Yes
     
  6. Мизантроп updated Running Man with a new update entry:

    Update 0.1.0

     
  7. Wulf

    Wulf Community Admin

    @Crytex, please use English when posting.
     
  8. Sorry please.
    Engish version
    ---
    Good work.
    Some offers for autowork plugin without admin.
    1. Can adds checking of players on the server (min 3 ppl online) and run event in automated timer, like every 2 hours? Before new cycle, re-checking players and if rule correct (min 3 ppl online) run it again.
    2. After one cycle (30 min) event stops or runing new one cycle with new prey? If not, can be added auto re-runing?
    3. What about milti-reward? its working or not?
    Find in config
    Code:
    if (self.Config.Running_Settings.Random == "true") then
    Runlog("random")
    local rand = math.random(1,5)
    if (rand == 1) then
    Runlog("wood")
    inv:GiveItem(global.ItemManager.CreateByName("wood", 5000), inv.containerMain)
    end
    and after that 4 different reward, how that work?
    ---
    self.Config.Running_Settings.Random = "true" means "random" reward from 5 differents of choise or that means "random" mark Running man?

    That all make that plugin work in automated version and dont need haveing moderator/admin in game.
    Thank you
     
  9. 1 и 2 - реализовано. 3 - рандомная награда.

    1 and 2 is implemented. 3 - random reward.
     
    Last edited by a moderator: Jan 17, 2015
  10. Can you have a auto start option?
     
  11. There are, by default starts half an hour after the initialization of the plugin.
     
  12. it also chooses admin Oo
     
  13. Run Goober, RUN!
     
  14. of all people on the server.
    [DOUBLEPOST=1421622066][/DOUBLEPOST]Tomorrow the update, and most likely will translate it back to JS
     
  15. Can we make the reward money?
     
  16. What money? if you mean any economy plugin I didn't do it.
     
  17. I know, but instead of getting building material can you make it so the reward is money. Integrate your plugin with economy.
     
  18. Perhaps in the future.
     
  19. Yea if you could add Economy compatibility that would be awesome. The first thing that came to my mind when I saw this was a money reward.
    Thanks for the plugin by the way, I'll be playing around with it a bit.
    Edit: Could you also make it so we can disable the automatic selection of players and make the event manual only?
     
    Last edited by a moderator: Jan 20, 2015
  20. ok the times have got me confused:

    I want to have it set to start every 60 mins and only give the players 5 mins to find and kill the person. I set it up as so:

    "StarteventTime": 5,
    "PauseeventTime": 60,

    I according to the description this should be right but to me it looks backwords

    "PauseeventTime": 30, // The time interval between the start(minutes)
    "StarteventTime": 30, // How long Runners must run away(minutes)

    When I use 5 and 60 it ends up activating every 5 mins and lasts an hour lol, so am I looking at this backwords?

    Also how do I change it to give a specific reward instead of random rewards that seem to be programmed in?

    I see others have requested econ support and I would love that myself!!