Мизантроп submitted a new resource:
Running Man - Plugin Runnung Man
Read more about this resource...
Running Man
Plugin Runnung Man
Total Downloads: 3,845 - First Release: Jan 16, 2015 - Last Update: Mar 4, 2018
- 4.9/5, 20 likes
-
is there console commands
-
-
т.е. рандомный человек становится "бегущим", а остальные игроки должны его найти и убить?
ie randomly person becomes "running", and the other players have to find him and kill him? -
Yes -
Мизантроп updated Running Man with a new update entry:
Update 0.1.0
-
Wulf Community Admin
@Crytex, please use English when posting.
-
Sorry please.
Engish version
---
Good work.
Some offers for autowork plugin without admin.
1. Can adds checking of players on the server (min 3 ppl online) and run event in automated timer, like every 2 hours? Before new cycle, re-checking players and if rule correct (min 3 ppl online) run it again.
2. After one cycle (30 min) event stops or runing new one cycle with new prey? If not, can be added auto re-runing?
3. What about milti-reward? its working or not?
Find in config
Code:if (self.Config.Running_Settings.Random == "true") then Runlog("random") local rand = math.random(1,5) if (rand == 1) then Runlog("wood") inv:GiveItem(global.ItemManager.CreateByName("wood", 5000), inv.containerMain) end
---
self.Config.Running_Settings.Random = "true" means "random" reward from 5 differents of choise or that means "random" mark Running man?
That all make that plugin work in automated version and dont need haveing moderator/admin in game.
Thank you -
1 and 2 is implemented. 3 - random reward.Last edited by a moderator: Jan 17, 2015 -
Can you have a auto start option?
-
-
it also chooses admin Oo
-
-
[DOUBLEPOST=1421622066][/DOUBLEPOST]Tomorrow the update, and most likely will translate it back to JS -
Can we make the reward money?
-
-
-
-
Yea if you could add Economy compatibility that would be awesome. The first thing that came to my mind when I saw this was a money reward.
Thanks for the plugin by the way, I'll be playing around with it a bit.
Edit: Could you also make it so we can disable the automatic selection of players and make the event manual only?Last edited by a moderator: Jan 20, 2015 -
ok the times have got me confused:
I want to have it set to start every 60 mins and only give the players 5 mins to find and kill the person. I set it up as so:
"StarteventTime": 5,
"PauseeventTime": 60,
I according to the description this should be right but to me it looks backwords
"PauseeventTime": 30, // The time interval between the start(minutes)
"StarteventTime": 30, // How long Runners must run away(minutes)
When I use 5 and 60 it ends up activating every 5 mins and lasts an hour lol, so am I looking at this backwords?
Also how do I change it to give a specific reward instead of random rewards that seem to be programmed in?
I see others have requested econ support and I would love that myself!!