NoDecay

Scales or disables decay of items, and deployables.

Total Downloads: 25,072 - First Release: Jun 25, 2015 - Last Update: Jul 13, 2018

5/5, 54 likes
  1. Just put every value to 0.5. This will not affect the grace period after opening a door though.
     
  2. oki 0.5 everywhere should reduce the damage and destruction by 2 ( twice longer to be detroyed ) right ?

    Thx.
     
  3. Exact. Like I said though the grace period is not affected (and way too short IMHO).
     
  4. I don't understand what you mean with grace period not affected ? but anyway I will give a try with 0.5 ( thx )
     
  5. The new decay system has no decay for 6 hrs for twig, 12 hours for wood, 24 hours for stone and I think 36 hrs for armored. When you open a locked door connected to the base, it resets this timer.. Once the timer is elapsed, base starts getting decay damage. The plugin here only affects the decay once it starts happening, so the too short grade period is unaffected and still a problem.
     
  6. Thanks for the explanation.

    I put the .cfg :


    Code:
      "Debug": {
        "outputToRcon": false
      },
      "Mutipliers": {
        "armoredMultiplier": 0.5,
        "campfireMultiplier": 0.5,
        "highStoneWallMultiplier": 0.5,
        "highWoodWallMultiplier": 0.5,
        "sheetMultiplier": 0.5,
        "stoneMultiplier": 0.5,
        "twigMultiplier": 1.5,
        "woodMultiplier": 0.5
      }
    }
    What I just want is to slow down the process of fundation degration ;-) It is too fast for players. This morning one high tower collapsed cause people had not connected to the game for 2 days I think.
     
  7. That's good!
     
  8. I keep getting spammed thousands of messages from NoDecay

    How do I make it so it doesn't post to RCON/Rusty?

    Thanks


    [Oxide] 10:59 AM [Info] [NoDecay] Decay (twig) before: 0.03449436 after: 0.03449436
    [Oxide] 10:59 AM [Info] [NoDecay] Decay (stone) before: 3.303765 after: 0
    [Oxide] 10:59 AM [Info] [NoDecay] Decay (twig) before: 0.01704508 after: 0.01704508
    [Oxide] 11:00 AM [Info] [NoDecay] Decay (wood) before: 0.8739783 after: 0
    [Oxide] 11:00 AM [Info] [NoDecay] Decay (high stone wall) before: 2.651164 after: 0
    [DOUBLEPOST=1441330307][/DOUBLEPOST]outputToRcon": false

    Awesome. Thanks!
     
  9. Having an issue here. Only campfires are decaying, nothing else even though the config is altered.
    Code:
    (21:03:29) | [Oxide] 9:03 PM [Info] [NoDecay] Decay campfire before: 1.42305 after: 1.892657
    (21:04:01) | [Oxide] 9:04 PM [Info] [NoDecay] Decay campfire before: 1.452854 after: 1.932295
    (21:04:05) | [Oxide] 9:04 PM [Info] [NoDecay] Decay campfire before: 1.409962 after: 1.875249
    (21:04:15) | [Oxide] 9:04 PM [Info] [NoDecay] Decay campfire before: 1.385629 after: 1.842887
     
  10. i want things to decay, but half as fast as normal... how would i change the config to reflect that? would i put 0.5 on everything instead of 0.0?
    my decay was super fast, had to use this to turn it off!
     
  11. I currently use TwigsDecay, mostly because its quite simple to increase the rate at which items decay by the minute. I wondered if by using this plugin for High walls would conflict with TwigsDEcay?
    [DOUBLEPOST=1442512440,1442348995][/DOUBLEPOST]Would it be possible to remove all decay from Armour. But have twig, Wood and Stone remove within 2-4 hours?
     
  12. Can i utilize this plugin to make decay rates on wood/twig bases decay REALLY fast, like within a 24 hours period, i get tired of the damn twig and wood bases.

    this is my config can anyone point me in the right direction:

    Code:
    {
      "Debug": {
        "outputToRcon": false
      },
      "Mutipliers": {
        "armoredMultiplier": 0.0,
        "campfireMultiplier": 0.0,
        "sheetMultiplier": 0.0,
        "stoneMultiplier": 0.0,
        "twigMultiplier": 1.0,
        "woodMultiplier": 0.0
      }
    }
     
  13. {
    "Debug": {
    "outputToRcon": false
    },
    "Mutipliers": {
    "armoredMultiplier": 1.0,
    "campfireMultiplier": 1.0,
    "highStoneWallMultiplier": 0.1,
    "highWoodWallMultiplier": 0.1,
    "sheetMultiplier": 1.0,
    "stoneMultiplier": 1.0,
    "twigMultiplier": 1.0,
    "woodMultiplier": 1.0
    }
    }

    only thing decaying is high walls and campfires. what gives?
     
  14. I've had the same issue for the past two updates, other deployables/foundations aren't decaying whatsoever.
     
  15. I get this guy all the time:

    Unsupported decaying entity detected: campfire_deployed.prefab --- please notify author
     
  16. is it possible you can make support for wood gates?
     
  17. @BeautyKilled I think I answered your question a couple of posts above yours.

    Q : If I use the plugin ( due to the actual bugs on servers ) can you tell me how it will react with the new small statch ? I was reading small statch are also decaying ? thx
     
  18. how do i confi0g the plugin??
     
  19. Add High External Wooden Gate
     
  20. Please Help! How to config "OnEntityTakeDamage" in the config file? I want to set the decay of foundations off! But dont know how. Can you please post the exactly config? It ll help me soo mutch