HeliControl

Moved

Total Downloads: 35,358 - First Release: Sep 18, 2015 - Last Update: Apr 19, 2018

5/5, 74 likes
  1. nevermind.... my bust!!
     
    Last edited by a moderator: Jun 10, 2017
  2. Not sure what to tell you, don't think there's anything that the plugin could be doing to prevent a reload.
     
  3. Hmm, could it be anything to do with the timed execute plugin I now have installed?
    *********Its okay, just tried again and this time it worked, thank for your help**********
     
  4. How do i grant myself permission to use the chat commands and in-game console instead of using the server console to call heli's etc? I'm new and appreciate the help :)

    EDIT: nevermind im blind af
     
    Last edited by a moderator: Jun 10, 2017
  5. OK this is weird I have loaded the plugin but the server is not recognizing that its active:

    [06/14/2017 15:05:25] Unloaded plugin HeliConfig v1.0.0 by Kappasaurus
    [06/14/2017 15:05:25] Loaded plugin HeliConfig v1.0.0 by Kappasaurus
    [06/14/2017 15:05:42] Permission 'helicontrol.callheli' doesn't exist

    I can't call either via chat or console as states doesn't exist. I have unloaded and loaded the plugin 3 times now but still no joy :/

    Update:
    I just removed the config to get a fresh one and reloaded and got the following in the console:
    (15:18:32) | Unloaded plugin HeliConfig v1.0.0 by Kappasaurus
    (15:18:32) | Loaded plugin HeliConfig v1.0.0 by Kappasaurus
    (15:18:32) | [HeliConfig] Generating new configuration file...
    (15:18:32) | [HeliConfig] Added field to config: Time between spawns (hours)
    (15:18:32) | [HeliConfig] Added field to config: Helicopter enabled

    My config consists of the following:

    Code:
    {
      "Helicopter enabled": false,
      "Time between spawns (hours)": 2
    }
    
    Is there not meant to be more than that in the config? Would a server restart fix this?

    Anyone else had this or could give some advise would be appreciated.
     
    Last edited by a moderator: Jun 14, 2017
  6. HeliConfig is another plugin, this is HeliControl ;)
     
  7. well crap you're right and seems heli config isn't being supported nor works. so question is can this one also control the spawn time? i.e every hour?

    Would this do it?
    Code:
    {
      "Cooldowns": {
        "Cooldown.0": 3600.0,
        "Cooldown.1": 3600.0,
        "Cooldown.2": 3600.0,
        "Cooldown.3": 3600.0,
        "Cooldown.4": 3600.0,
        "Cooldown.5": 3600.0,
        "Cooldown.6": 3600.0,
        "Cooldown.7": 3600.0,
        "Cooldown.8": 3600.0,
        "Cooldown.9": 3600.0
      },
      "Damage - Global damage multiplier": 1.0,
      "Gibs - Health of gibs": 500.0,
      "Gibs - Time until gibs can be harvested in seconds": 480.0,
      "Health - Base Helicopter health": 10000.0,
      "Health - Main rotor health": 750.0,
      "Health - Tail rotor health": 375.0,
      "Limits": {
        "Limit.0": 5,
        "Limit.1": 5,
        "Limit.2": 5,
        "Limit.3": 5,
        "Limit.4": 5,
        "Limit.5": 5,
        "Limit.6": 5,
        "Limit.7": 5,
        "Limit.8": 5,
        "Limit.9": 5
      },
      "Loot - Max Crates to drop": 6,
      "Loot - Time before unlocking crates": -1.0,
      "Loot - Use Custom loot spawns": false,
      "Misc - Helicopter can shoot while dying": true,
      "Misc - Helicopter speed": 25.0,
      "Misc - Helicopter startup length in seconds": 0.0,
      "Misc - Helicopter startup speed": 25.0,
      "Misc - Maximum helicopter life time in minutes": 15,
      "Misc - Prevent crates from spawning when forcefully killing helicopter": true,
      "Misc - Water required to extinguish napalm flames": 10000,
      "Rockets - Blunt damage to deal": 175.0,
      "Rockets - Explosion damage to deal": 100.0,
      "Rockets - Explosion radius": 6.0,
      "Rockets - Max helicopter rockets": 12,
      "Rockets - Time between each rocket in seconds": 0.2,
      "Spawning - Automatically call helicopter after this many seconds": 0.0,
      "Spawning - Automatically call helicopter if one is already flying": false,
      "Spawning - Disable Helicopter": false,
      "Spawning - Disable helicopter gibs": false,
      "Spawning - Disable helicopter napalm": false,
      "Spawning - Disable Rust's default spawns": true,
      "Spawning - Max active helicopters": 1,
      "Spawning - Use custom helicopter spawns": false,
      "Turrets - Helicopter bullet accuracy": 2.0,
      "Turrets - Helicopter bullet damage": 20.0,
      "Turrets - Helicopter bullet speed": 250,
      "Turrets - Max range": 300.0,
      "Turrets - Time between turret bursts in seconds": 3.0,
      "Turrets - Turret burst length in seconds": 3.0,
      "Turrets - Turret fire rate in seconds": 0.125
    }
     
    Last edited by a moderator: Jun 14, 2017
  8. Hi PryMary, you only need to change the line:
    Code:
    "Spawning - Automatically call helicopter after this many seconds": 0.0,/code] to the value you want. ;)
     
  9. Hi Shady,

    Awesome nice one, i was wondering why nothing happened last night. Will make the changes now ;)
     
  10. Is /callheli <NAME> going to be fixed because when you call one in it's immortal and also when you use /killheli is says 0 where destroyed...

    :) Thank you
     
  11. @Shady757 Got an issue on Hapis. Set up 3 spawn points because heli doesnt come to the land by default (works with callheli playername though). But it doesnt seem to work with the spawn points, I call heli, shows the icon on infopanel that its active and says in chat that one is inbound, but it never shows up.

    pos works so am just gonna use timedexecute to call it to a few pos for now
     
  12. Not sure what you mean, no one else has reported this issue.

    Hate to ask the obvious, but is the config option "Spawning - Use custom helicopter spawns" set to true?
     
  13. For some strange reasons, helicopters stopped dropping crates.
    Tried: Clean installing plugin twice. Also it still persists after server wiped for good.

    Code:
    {
      "Cooldowns": {
        "Cooldown.0": 86400.0,
        "Cooldown.1": 86400.0,
        "Cooldown.2": 86400.0,
        "Cooldown.3": 86400.0,
        "Cooldown.4": 86400.0,
        "Cooldown.5": 86400.0,
        "Cooldown.6": 86400.0,
        "Cooldown.7": 86400.0,
        "Cooldown.8": 86400.0,
        "Cooldown.9": 86400.0
      },
      "Damage - Global damage multiplier": 1.0,
      "Gibs - Health of gibs": 500.0,
      "Gibs - Time until gibs can be harvested in seconds": 480.0,
      "Health - Base Helicopter health": 10000.0,
      "Health - Main rotor health": 750.0,
      "Health - Tail rotor health": 375.0,
      "Limits": {
        "Limit.0": 5,
        "Limit.1": 5,
        "Limit.2": 5,
        "Limit.3": 5,
        "Limit.4": 5,
        "Limit.5": 5,
        "Limit.6": 5,
        "Limit.7": 5,
        "Limit.8": 5,
        "Limit.9": 5
      },
      "Loot - Max Crates to drop": 4,
      "Loot - Time before unlocking crates": -1.0,
      "Loot - Use Custom loot spawns": false,
      "Misc - Helicopter can shoot while dying": true,
      "Misc - Helicopter speed": 25.0,
      "Misc - Helicopter startup length in seconds": 0.0,
      "Misc - Helicopter startup speed": 25.0,
      "Misc - Maximum helicopter life time in minutes": 15,
      "Misc - Prevent crates from spawning when forcefully killing helicopter": true,
      "Misc - Water required to extinguish napalm flames": 10000,
      "Rockets - Blunt damage to deal": 175.0,
      "Rockets - Explosion damage to deal": 100.0,
      "Rockets - Explosion radius": 6.0,
      "Rockets - Max helicopter rockets": 12,
      "Rockets - Time between each rocket in seconds": 0.2,
      "Spawning - Automatically call helicopter after this many seconds": 0.0,
      "Spawning - Automatically call helicopter if one is already flying": false,
      "Spawning - Disable Helicopter": false,
      "Spawning - Disable helicopter gibs": false,
      "Spawning - Disable helicopter napalm": false,
      "Spawning - Disable Rust's default spawns": false,
      "Spawning - Max active helicopters": -1,
      "Spawning - Use custom helicopter spawns": false,
      "Turrets - Helicopter bullet accuracy": 2.0,
      "Turrets - Helicopter bullet damage": 20.0,
      "Turrets - Helicopter bullet speed": 250,
      "Turrets - Max range": 300.0,
      "Turrets - Time between turret bursts in seconds": 3.0,
      "Turrets - Turret burst length in seconds": 3.0,
      "Turrets - Turret fire rate in seconds": 0.125
    }
     
  14. nopeski
     
  15. Does this happen when naturally killing the Helicopter, or when using /killheli? If it's /killheli, that's the intended behavior according to your config.

    So does that mean it's fixed now with the config option set to true?
     
  16. Yeh it was set to true
     
  17. It happens when we shoot it down. So yeah, naturally. Weird.
     
  18. Was the /strafe command changed? Before I could swear it just strafed the heli to the player who used the command.
     
  19. Not sure why, does removing HeliControl fix the issue?

    It was changed to force a player name, yes. It always had the functionality of supplying a player name, but before if it was empty it just strafed the player using it.
     
  20. lol nice. I had given players the ability to use stafe in case they wanted to take down the chopper, you change this and then they're attacking each other with it. Nice...So now there's no way at all to allow people to either call or strafe the chopper without having them involve other players. Oh well...