HeliControl

Moved

Total Downloads: 35,358 - First Release: Sep 18, 2015 - Last Update: Apr 19, 2018

5/5, 74 likes
  1. Shady757 updated HeliControl with a new update entry:

    1.2.1

     
  2. nvm it just took a long time for the heli to spawn, but ya seems to work now thanks.
     
  3. Well, answering the question would have helped, lol. Do you have it set in the config to automatically call a heli after a certain amount of seconds, and if you do, do you also have the config option to disable Rust's default spawns set to true?
     
  4. Rusts default spawns is false
     
  5. So 2 helicopters are still appearing, and they're both flying at the same time, correct? Could you please paste your full config?
     
  6. Rusts default spawns is false

    {
    "Cooldowns": {
    "Cooldown.0": 86400.0,
    "Cooldown.1": 86400.0,
    "Cooldown.2": 86400.0,
    "Cooldown.3": 86400.0,
    "Cooldown.4": 86400.0,
    "Cooldown.5": 86400.0,
    "Cooldown.6": 86400.0,
    "Cooldown.7": 86400.0,
    "Cooldown.8": 86400.0,
    "Cooldown.9": 86400.0
    },
    "Damage - Global damage multiplier": 1.0,
    "Gibs - Health of gibs": 500.0,
    "Gibs - Time until gibs can be harvested in seconds": 150.0,
    "Health - Base Helicopter health": 100000.0,
    "Health - Main rotor health": 60000.0,
    "Health - Tail rotor health": 6000.0,
    "Limits": {
    "Limit.0": 5,
    "Limit.1": 5,
    "Limit.2": 5,
    "Limit.3": 5,
    "Limit.4": 5,
    "Limit.5": 5,
    "Limit.6": 5,
    "Limit.7": 5,
    "Limit.8": 5,
    "Limit.9": 5
    },
    "Loot - Max Crates to drop": 10,
    "Loot - Time before unlocking crates": -1.0,
    "Loot - Use Custom loot spawns": true,
    "Misc - Helicopter can shoot while dying": true,
    "Misc - Helicopter speed": 25.0,
    "Misc - Helicopter startup length in seconds": 0.0,
    "Misc - Helicopter startup speed": 25.0,
    "Misc - Maximum helicopter life time in minutes": 15,
    "Misc - Prevent crates from spawning when forcefully killing helicopter": true,
    "Misc - Water required to extinguish napalm flames": 10000,
    "Rockets - Blunt damage to deal": 175.0,
    "Rockets - Explosion damage to deal": 100.0,
    "Rockets - Explosion radius": 6.0,
    "Rockets - Max helicopter rockets": 12,
    "Rockets - Time between each rocket in seconds": 0.2,
    "Spawning - Automatically call helicopter after this many seconds": 0.0,
    "Spawning - Automatically call helicopter if one is already flying": false,
    "Spawning - Disable Helicopter": false,
    "Spawning - Disable helicopter gibs": false,
    "Spawning - Disable helicopter napalm": false,
    "Spawning - Disable Rust's default spawns": false,
    "Spawning - Max active helicopters": -1,
    "Spawning - Use custom helicopter spawns": false,
    "Turrets - Helicopter bullet accuracy": 2.0,
    "Turrets - Helicopter bullet damage": 20.0,
    "Turrets - Helicopter bullet speed": 250,
    "Turrets - Max range": 300.0,
    "Turrets - Time between turret bursts in seconds": 3.0,
    "Turrets - Turret burst length in seconds": 3.0,
    "Turrets - Turret fire rate in seconds": 0.125
    }
     
  7. Okay, I'm not sure why you'd be getting 2 helicopters, ever. Your config doesn't have it set to automatically spawn them... The only thing I can think of is that maybe it's another plugin causing it. If you want, you can set
    Code:
    "Spawning - Max active helicopters": -1,
    to
    Code:
    "Spawning - Max active helicopters": 1,
    Which should force it to only allow 1 helicopter to be flying.
     
  8. Suddenly I don't have access to my normal commands as a superadmin. I can't /killnapalm after the last update. It says I don't have access, but I always have before? I granted the .admin to myself again, but still can't use it.

    Nor /callheli

    I can call it from the console, but permissions seem a little wonky right now.
    [DOUBLEPOST=1496534960][/DOUBLEPOST]Just to be sure, I totally unloaded the plugin and reloaded it (with a fresh .json) and re-granted myself helicontrol.admin, but it still says I don't have access to commands.
    [DOUBLEPOST=1496535207][/DOUBLEPOST]Granting myself access to each of the individual commands seems to work, but the .admin is broken.
     
    Last edited by a moderator: Jun 4, 2017
  9. Yup yup, appears to be a stupid oversight. Thanks for letting me know, I always hate having to push updates out rapid fire like this (which is why I usually wait a while before updating), but I guess I slipped up a fair bit this time around, lol. I'll push an update tomorrow or in a few hours (to make sure there's nothing else that needs to be fixed).
     
  10. It's still spawning 2 choppers but now there's no crates
     
  11. Hmm, I'm not sure what would be causing it to spawn two, but I did notice something that may prevent the max active helicopter settings from working properly (to temporarily fix this, you can try setting the max to 0, it should actually act as if the max was 1). Also, if you use /killheli it won't spawn any crates by default (can be changed with config option).
     
  12. So how do I get the crates to spawn if i were to use /killheli?
     
  13. Set the following config option to false:
    Code:
    Misc - Prevent crates from spawning when forcefully killing helicopter
    
     
  14. Where is this file? Default HeliControlData.json - located in /oxide/data/HeliControlData.json

    I can´t modify the loot
     
  15. This file should be generated if the config option:
    Code:
    Loot - Use custom spawns
    
    is set to true.
     
  16. Shady757 updated HeliControl with a new update entry:

    1.2.2

     
  17. Its not letting me killheli! from console and just wiped three players out
     
  18. I'm sorry, what? If you're using server console, killheli should work no matter what. If you're using your in-game console, you may need to grant yourself the permission. Otherwise, I'm not sure what the problem would be.
     
  19. I'm using RUSTADMIN RCON it let me callheli but when I tried killheli it said 0 helicopter(s) were annihilated!