HeliControl

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Total Downloads: 35,358 - First Release: Sep 18, 2015 - Last Update: Apr 19, 2018

5/5, 74 likes
  1. How can I set it so it uses the loot tables of a different plugin?
     
  2. If the different plugin has support for it, all you have to do is make sure HeliControl has the config option to use it's own custom loot tables set to false.
     
  3. does this has to do with helicontrol ? i keep getting this in my log.

    NullReferenceException
    at (wrapper managed-to-native) UnityEngine.Component:get_transform ()
    at PatrolHelicopterAI.UpdateTargetList () [0x00000] in <filename unknown>:0
    at PatrolHelicopterAI.Update () [0x00000] in <filename unknown>:0

    (Filename: Line: -1)
     
  4. Looks like an error with the game's Heli AI code, where it's trying to get a target. It's not directly related to HeliControl, and seems unlikely that HeliControl could have caused it in anyway.
     
  5. 1-2 helicopters fly, you need to make 1 helicopter once in 1h
    Code:
    {
      "Cooldowns": {
        "Cooldown.0": 3600.0,
        "Cooldown.1": 3600.0,
        "Cooldown.2": 3600.0,
        "Cooldown.3": 3600.0,
        "Cooldown.4": 3600.0,
        "Cooldown.5": 3600.0,
        "Cooldown.6": 3600.0,
        "Cooldown.7": 3600.0,
        "Cooldown.8": 3600.0,
        "Cooldown.9": 3600.0
      },
      "Damage - Global damage multiplier": 1.0,
      "Gibs - Health of gibs": 500.0,
      "Gibs - Time until gibs can be harvested in seconds": 480.0,
      "Health - Base Helicopter health": 5000.0,
      "Health - Main rotor health": 375.0,
      "Health - Tail rotor health": 187.0,
      "Limits": {
        "Limit.0": 15,
        "Limit.1": 15,
        "Limit.2": 15,
        "Limit.3": 15,
        "Limit.4": 15,
        "Limit.5": 15,
        "Limit.6": 15,
        "Limit.7": 15,
        "Limit.8": 15,
        "Limit.9": 15
      },
      "Loot - Max Crates to drop": 4,
      "Loot - Time before unlocking crates": -1.0,
      "Loot - Use Custom loot spawns": false,
      "Misc - Helicopter can shoot while dying": true,
      "Misc - Helicopter speed": 25.0,
      "Misc - Helicopter startup length in seconds": 0.0,
      "Misc - Helicopter startup speed": 25.0,
      "Misc - Maximum helicopter life time in minutes": 15,
      "Misc - Prevent crates from spawning when forcefully killing helicopter": true,
      "Misc - Water required to extinguish napalm flames": 10000,
      "Rockets - Blunt damage to deal": 175.0,
      "Rockets - Explosion damage to deal": 100.0,
      "Rockets - Explosion radius": 6.0,
      "Rockets - Max helicopter rockets": 6,
      "Rockets - Time between each rocket in seconds": 0.4,
      "Spawning - Automatically call helicopter after this many seconds": 3600.0,
      "Spawning - Automatically call helicopter if one is already flying": false,
      "Spawning - Disable Helicopter": false,
      "Spawning - Disable helicopter gibs": false,
      "Spawning - Disable helicopter napalm": false,
      "Spawning - Disable Rust's default spawns": false,
      "Spawning - Max active helicopters": 1,
      "Spawning - Use custom helicopter spawns": false,
      "Turrets - Helicopter bullet accuracy": 2.0,
      "Turrets - Helicopter bullet damage": 20.0,
      "Turrets - Helicopter bullet speed": 250,
      "Turrets - Max range": 300.0,
      "Turrets - Time between turret bursts in seconds": 3.0,
      "Turrets - Turret burst length in seconds": 3.0,
      "Turrets - Turret fire rate in seconds": 0.125
    }
    "Spawning - Disable Rust's default spawns": false, true ?
     
    Last edited by a moderator: May 29, 2017
  6. could i get the heli to ignore players in a set zone? i tried it myself with a single method with onHeliTarget . but that just leads to , the heli not shooting but still fly around the player..
     
  7. I'm Sorry RuArt, I'm not sure what you're asking, but if there's multiple helicopters being called in 1 hour and you have it set to 3600 seconds, then you may just have to set "Disable Rust's default spawns" to true.

    Unfortunately, the Helicopter will always still fly around a player once it's been added to the heli's internal "target list", there's not really much (as far as I know) that you can do to fix it.
     
  8. Is there a way to change the choppers name from Patrol Helicopter to Apache Helicopter?
     
  9. The most you can do is change it's name in Death Notes (assuming you use it).
     
  10. How would I do that though?
    [DOUBLEPOST=1496464612][/DOUBLEPOST]Is there a way to change the Patrol Helicopter Inbound text?
     
  11. I think in DeathNotes.json there's the following line under the "Names" section:
    Code:
      "Patrol Helicopter":
    
    Change the text after ": to whatever you want it to be.

    I'm not sure about the inbound text, and it should be noted this plugin doesn't have anything to do with the changing the heli's name, or broadcasting notifications when a heli is inbound, so it's probably best suited to go to the appropriate plugin threads.
     
  12. Shady757 updated HeliControl with a new update entry:

    1.2.0

     
  13. Shady757 updated HeliControl with a new update entry:

    1.2.0

     
  14. @Shady757 Can you please add a small thing for me? I want to announce the heli killer like "Shady757 killed helicopter" maybe a list "Most Heli Killers" something like this.
     
  15. Hi GLasiore, while I think the idea is good, I'm not so sure it's fit for this plugin. I'll think it over, but I do think it's better suited for it to be it's own separate plugin, considering HeliControl was always intended to mostly just be for configuring Helicopter settings, and I don't want to branch too far out of that realm.
     
  16. Thanks a lot Shady. I hope you can code something new about "X player killed Heli" and top heli killers etc.
     
  17. Helicopter stopped moving, it is just waiting. I updated th plugin and this is first heli.
    (Something is not right about heli but I will keep tracking and let you know.)
     
    Last edited by a moderator: Jun 3, 2017
  18. So for some reason there are 2 heli's spawning randomly and I don't know why
     
  19. This has been reported in the past, I'm not really sure what causes it, but I don't think it's exclusive to just this plugin.

    Interesting, I'll try to see what that would be happening.

    Do you have it set to automatically call a heli after a certain amount of seconds? And if so, do you have Rust's default spawns set to disabled? (if not, this is probably why)