Cornucopia

The horn of plenty! Spawn extra crates, barrels, nodes, animals, etc. randomly on the map

Total Downloads: 6,691 - First Release: Jul 28, 2015 - Last Update: Jun 1, 2017

5/5, 26 likes
  1. Has anyone been getting invisible bears and wolves? I have them at -1 but my players keep getting killed by them.
     
  2. Nothing like that from my players.
     
  3. what setting are you using if you dont mind?
     
  4. How I can spawn more Trash? I found only how spawn barrels/crate separately, but not in "junk-spot".... Please help!
     
  5. Code:
    {
      "Animals": [
      {
      "DeleteEmtpy": false,
      "IgnoreIrridiated": true,
      "Max": -1,
      "Min": -1,
      "Prefab": "assets/bundled/prefabs/autospawn/animals/chicken.prefab"
      },
      {
      "DeleteEmtpy": false,
      "IgnoreIrridiated": true,
      "Max": -1,
      "Min": -1,
      "Prefab": "assets/bundled/prefabs/autospawn/animals/horse.prefab"
      },
      {
      "DeleteEmtpy": false,
      "IgnoreIrridiated": true,
      "Max": -1,
      "Min": -1,
      "Prefab": "assets/bundled/prefabs/autospawn/animals/boar.prefab"
      },
      {
      "DeleteEmtpy": false,
      "IgnoreIrridiated": true,
      "Max": -1,
      "Min": -1,
      "Prefab": "assets/bundled/prefabs/autospawn/animals/stag.prefab"
      },
      {
      "DeleteEmtpy": false,
      "IgnoreIrridiated": true,
      "Max": 300,
      "Min": 200,
      "Prefab": "assets/rust.ai/agents/wolf/wolf.prefab"
      },
      {
      "DeleteEmtpy": false,
      "IgnoreIrridiated": true,
      "Max": 150,
      "Min": 75,
      "Prefab": "assets/rust.ai/agents/bear/bear.prefab"
      }
      ],
      "ApplyLootFix": true,
      "Loots": [
      {
      "DeleteEmtpy": false,
      "IgnoreIrridiated": true,
      "Max": -1,
      "Min": -1,
      "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab"
      },
      {
      "DeleteEmtpy": false,
      "IgnoreIrridiated": true,
      "Max": -1,
      "Min": -1,
      "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_2.prefab"
      },
      {
      "DeleteEmtpy": false,
      "IgnoreIrridiated": true,
      "Max": -1,
      "Min": -1,
      "Prefab": "assets/bundled/prefabs/radtown/oil_barrel.prefab"
      },
      {
      "DeleteEmtpy": false,
      "IgnoreIrridiated": true,
      "Max": -1,
      "Min": -1,
      "Prefab": "assets/bundled/prefabs/radtown/loot_trash.prefab"
      },
      {
      "DeleteEmtpy": false,
      "IgnoreIrridiated": true,
      "Max": -1,
      "Min": -1,
      "Prefab": "assets/bundled/prefabs/autospawn/resource/loot/trash-pile-1.prefab"
      },
      {
      "DeleteEmtpy": false,
      "IgnoreIrridiated": true,
      "Max": -1,
      "Min": -1,
      "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab"
      },
      {
      "DeleteEmtpy": false,
      "IgnoreIrridiated": true,
      "Max": -1,
      "Min": -1,
      "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab"
      }
      ],
      "Ores": [
      {
      "DeleteEmtpy": false,
      "IgnoreIrridiated": true,
      "Max": -1,
      "Min": -1,
      "Prefab": "assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab"
      },
      {
      "DeleteEmtpy": false,
      "IgnoreIrridiated": true,
      "Max": -1,
      "Min": -1,
      "Prefab": "assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab"
      },
      {
      "DeleteEmtpy": false,
      "IgnoreIrridiated": true,
      "Max": -1,
      "Min": -1,
      "Prefab": "assets/bundled/prefabs/autospawn/resource/ores/sulfur-ore.prefab"
      }
      ],
      "RefreshMinutes": 45,
      "RefreshOnStart": false
    }
     
    Last edited by a moderator: Apr 30, 2017
  6. So I'm not sure if the values I have set for the min and max on everything are correct because my config file differs from that of the default that is posted on the plugin page. I've been trying to test them out by doing drastic changes but with little success. If someone could take a look at the json file I have and let me know what I should be using as the values for min and max to pretty much boost everything, it would be greatly appreciated.
    Json File:
    Code:
    {
      "Animals": [
      {
      "DeleteEmtpy": false,
      "IgnoreIrridiated": true,
      "Max": -1,
      "Min": -1,
      "Prefab": "assets/bundled/prefabs/autospawn/animals/chicken.prefab"
      },
      {
      "DeleteEmtpy": false,
      "IgnoreIrridiated": true,
      "Max": -100,
      "Min": -90,
      "Prefab": "assets/bundled/prefabs/autospawn/animals/horse.prefab"
      },
      {
      "DeleteEmtpy": false,
      "IgnoreIrridiated": true,
      "Max": -500,
      "Min": -400,
      "Prefab": "assets/bundled/prefabs/autospawn/animals/boar.prefab"
      },
      {
      "DeleteEmtpy": false,
      "IgnoreIrridiated": true,
      "Max": -200,
      "Min": -100,
      "Prefab": "assets/bundled/prefabs/autospawn/animals/stag.prefab"
      },
      {
      "DeleteEmtpy": false,
      "IgnoreIrridiated": true,
      "Max": -150,
      "Min": -100,
      "Prefab": "assets/bundled/prefabs/autospawn/animals/wolf.prefab"
      },
      {
      "DeleteEmtpy": false,
      "IgnoreIrridiated": true,
      "Max": -200,
      "Min": -150,
      "Prefab": "assets/bundled/prefabs/autospawn/animals/bear.prefab"
      }
      ],
      "ApplyLootFix": true,
      "Loots": [
      {
      "DeleteEmtpy": false,
      "IgnoreIrridiated": true,
      "Max": -500,
      "Min": -450,
      "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab"
      },
      {
      "DeleteEmtpy": false,
      "IgnoreIrridiated": true,
      "Max": -300,
      "Min": -250,
      "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_2.prefab"
      },
      {
      "DeleteEmtpy": false,
      "IgnoreIrridiated": true,
      "Max": -100,
      "Min": -60,
      "Prefab": "assets/bundled/prefabs/radtown/oil_barrel.prefab"
      },
      {
      "DeleteEmtpy": false,
      "IgnoreIrridiated": true,
      "Max": -70,
      "Min": -50,
      "Prefab": "assets/bundled/prefabs/radtown/loot_trash.prefab"
      },
      {
      "DeleteEmtpy": false,
      "IgnoreIrridiated": true,
      "Max": -10,
      "Min": -10,
      "Prefab": "assets/bundled/prefabs/autospawn/resource/loot/trash-pile-1.prefab"
      },
      {
      "DeleteEmtpy": false,
      "IgnoreIrridiated": true,
      "Max": -400,
      "Min": -350,
      "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab"
      },
      {
      "DeleteEmtpy": false,
      "IgnoreIrridiated": true,
      "Max": -400,
      "Min": -350,
      "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab"
      }
      ],
      "Ores": [
      {
      "DeleteEmtpy": false,
      "IgnoreIrridiated": true,
      "Max": -850,
      "Min": -800,
      "Prefab": "assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab"
      },
      {
      "DeleteEmtpy": false,
      "IgnoreIrridiated": true,
      "Max": -800,
      "Min": -750,
      "Prefab": "assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab"
      },
      {
      "DeleteEmtpy": false,
      "IgnoreIrridiated": true,
      "Max": -700,
      "Min": -600,
      "Prefab": "assets/bundled/prefabs/autospawn/resource/ores/sulfur-ore.prefab"
      }
      ],
      "RefreshMinutes": 8,
      "RefreshOnStart": false
    }
     
  7. Wulf

    Wulf Community Admin

    The updated Prefab paths for the animals:

    assets/rust.ai/agents/chicken/chicken.prefab
    assets/rust.ai/agents/horse/horse.prefab
    assets/rust.ai/agents/boar/boar.prefab
    assets/rust.ai/agents/stag/stag.prefab
    assets/rust.ai/agents/wolf/wolf.prefab
    assets/rust.ai/agents/bear/bear.prefab
     
  8. Thank you for that, but do you happen to know about the values I have for the min and the max? Do I need the hyphen before each number or does that designate a negative value?
     
  9. What values does everyone use to boost the min and max values of everything? I'm unsure as to whether or not I leave the hyphen before the values or if that causes it to be read as a negative value. My json file is below. If anyone could let me know if I am correctly boosting the max and min values or what numbers I should be putting in for the values it would be greatly appreciated.
    Code:
    {
      "Animals": [
      {
      "DeleteEmtpy": false,
      "IgnoreIrridiated": true,
      "Max": -1,
      "Min": -1,
      "Prefab": "assets/rust.ai/agents/chicken/chicken.prefab"
      },
      {
      "DeleteEmtpy": false,
      "IgnoreIrridiated": true,
      "Max": -100,
      "Min": -90,
      "Prefab": "assets/rust.ai/agents/horse/horse.prefab"
      },
      {
      "DeleteEmtpy": false,
      "IgnoreIrridiated": true,
      "Max": -500,
      "Min": -400,
      "Prefab": "assets/rust.ai/agents/boar/boar.prefab"
      },
      {
      "DeleteEmtpy": false,
      "IgnoreIrridiated": true,
      "Max": -200,
      "Min": -100,
      "Prefab": "assets/rust.ai/agents/stag/stag.prefab"
      },
      {
      "DeleteEmtpy": false,
      "IgnoreIrridiated": true,
      "Max": -150,
      "Min": -100,
      "Prefab": "assets/rust.ai/agents/wolf/wolf.prefab"
      },
      {
      "DeleteEmtpy": false,
      "IgnoreIrridiated": true,
      "Max": -200,
      "Min": -150,
      "Prefab": "assets/rust.ai/agents/bear/bear.prefab"
      }
      ],
      "ApplyLootFix": true,
      "Loots": [
      {
      "DeleteEmtpy": false,
      "IgnoreIrridiated": true,
      "Max": -500,
      "Min": -450,
      "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab"
      },
      {
      "DeleteEmtpy": false,
      "IgnoreIrridiated": true,
      "Max": -300,
      "Min": -250,
      "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_2.prefab"
      },
      {
      "DeleteEmtpy": false,
      "IgnoreIrridiated": true,
      "Max": -100,
      "Min": -60,
      "Prefab": "assets/bundled/prefabs/radtown/oil_barrel.prefab"
      },
      {
      "DeleteEmtpy": false,
      "IgnoreIrridiated": true,
      "Max": -70,
      "Min": -50,
      "Prefab": "assets/bundled/prefabs/radtown/loot_trash.prefab"
      },
      {
      "DeleteEmtpy": false,
      "IgnoreIrridiated": true,
      "Max": -10,
      "Min": -10,
      "Prefab": "assets/bundled/prefabs/autospawn/resource/loot/trash-pile-1.prefab"
      },
      {
      "DeleteEmtpy": false,
      "IgnoreIrridiated": true,
      "Max": -400,
      "Min": -350,
      "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab"
      },
      {
      "DeleteEmtpy": false,
      "IgnoreIrridiated": true,
      "Max": -400,
      "Min": -350,
      "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab"
      }
      ],
      "Ores": [
      {
      "DeleteEmtpy": false,
      "IgnoreIrridiated": true,
      "Max": -850,
      "Min": -800,
      "Prefab": "assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab"
      },
      {
      "DeleteEmtpy": false,
      "IgnoreIrridiated": true,
      "Max": -800,
      "Min": -750,
      "Prefab": "assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab"
      },
      {
      "DeleteEmtpy": false,
      "IgnoreIrridiated": true,
      "Max": -700,
      "Min": -600,
      "Prefab": "assets/bundled/prefabs/autospawn/resource/ores/sulfur-ore.prefab"
      }
      ],
      "RefreshMinutes": 8,
      "RefreshOnStart": false
    }
     
  10. Every time I run the /cspawn and /cdump commands after changing the values to animals i get the same basic numbers of how many animals are on the map. Ive been trying to boost animal spawns because they are fairly scarce on my map and people complain about it. When i attempt to change the values to hopefully see a difference in the number of animals i get the same stuff:

    (15:09:44) | [Cornucopia] = ANIMALS =====================

    (15:09:44) | [Cornucopia] horse 32

    (15:09:44) | [Cornucopia] wolf 31

    (15:09:44) | [Cornucopia] boar 79

    (15:09:44) | [Cornucopia] stag 48

    (15:09:44) | [Cornucopia] chicken 48

    (15:09:44) | [Cornucopia] bear 32

    and this is the json file part for the animals:
    Code:
    {
      "Animals": [
      {
      "DeleteEmtpy": false,
      "IgnoreIrridiated": true,
      "Max": 450,
      "Min": 100,
      "Prefab": "assets/rust.ai/agents/chicken/chicken.prefab"
      },
      {
      "DeleteEmtpy": false,
      "IgnoreIrridiated": true,
      "Max": 3000,
      "Min": 1500,
      "Prefab": "assets/rust.ai/agents/horse/horse.prefab"
      },
      {
      "DeleteEmtpy": false,
      "IgnoreIrridiated": true,
      "Max": 8000,
      "Min": 5000,
      "Prefab": "assets/rust.ai/agents/boar/boar.prefab"
      },
      {
      "DeleteEmtpy": false,
      "IgnoreIrridiated": true,
      "Max": 5000,
      "Min": 3000,
      "Prefab": "assets/rust.ai/agents/stag/stag.prefab"
      },
      {
      "DeleteEmtpy": false,
      "IgnoreIrridiated": true,
      "Max": 1500,
      "Min": 1000,
      "Prefab": "assets/rust.ai/agents/wolf/wolf.prefab"
      },
      {
      "DeleteEmtpy": false,
      "IgnoreIrridiated": true,
      "Max": 5000,
      "Min": 3500,
      "Prefab": "assets/rust.ai/agents/bear/bear.prefab"
      }
      ],
     
    Last edited by a moderator: May 1, 2017
  11. Sooooooooooooo....
    Code:
    [Cornucopia] Spawning 30X assets/bundled/prefabs/autospawn/animals/chicken.prefab!
    StringPool.GetNumber - no number for string assets/bundled/prefabs/autospawn/animals/chicken.prefab
    [BUNDLE] Not found: assets/bundled/prefabs/autospawn/animals/chicken.prefab
    Couldn't find prefab "assets/bundled/prefabs/autospawn/animals/chicken.prefab"
    [Cornucopia] Tried to spawn assets/bundled/prefabs/autospawn/animals/chicken.prefab but entity could not be spawned.
    StringPool.GetNumber - no number for string assets/bundled/prefabs/autospawn/animals/chicken.prefab
    [BUNDLE] Not found: assets/bundled/prefabs/autospawn/animals/chicken.prefab
    Couldn't find prefab "assets/bundled/prefabs/autospawn/animals/chicken.prefab"
    [Cornucopia] Tried to spawn assets/bundled/prefabs/autospawn/animals/chicken.prefab but entity could not be spawned.
    StringPool.GetNumber - no number for string assets/bundled/prefabs/autospawn/animals/chicken.prefab
    [BUNDLE] Not found: assets/bundled/prefabs/autospawn/animals/chicken.prefab
    Couldn't find prefab "assets/bundled/prefabs/autospawn/animals/chicken.prefab"
    [Cornucopia] Tried to spawn assets/bundled/prefabs/autospawn/animals/chicken.prefab but entity could not be spawned.
    StringPool.GetNumber - no number for string assets/bundled/prefabs/autospawn/animals/chicken.prefab
    [BUNDLE] Not found: assets/bundled/prefabs/autospawn/animals/chicken.prefab
    Couldn't find prefab "assets/bundled/prefabs/autospawn/animals/chicken.prefab"
    [Cornucopia] Tried to spawn assets/bundled/prefabs/autospawn/animals/chicken.prefab but entity could not be spawned.
    StringPool.GetNumber - no number for string assets/bundled/prefabs/autospawn/animals/chicken.prefab
    [BUNDLE] Not found: assets/bundled/prefabs/autospawn/animals/chicken.prefab
    Couldn't find prefab "assets/bundled/prefabs/autospawn/animals/chicken.prefab"
    [Cornucopia] Tried to spawn assets/bundled/prefabs/autospawn/animals/chicken.prefab but entity could not be spawned.
    StringPool.GetNumber - no number for string assets/bundled/prefabs/autospawn/animals/chicken.prefab
    [BUNDLE] Not found: assets/bundled/prefabs/autospawn/animals/chicken.prefab
    Couldn't find prefab "assets/bundled/prefabs/autospawn/animals/chicken.prefab"
    [Cornucopia] Tried to spawn assets/bundled/prefabs/autospawn/animals/chicken.prefab but entity could not be spawned.
    StringPool.GetNumber - no number for string assets/bundled/prefabs/autospawn/animals/chicken.prefab
    [BUNDLE] Not found: assets/bundled/prefabs/autospawn/animals/chicken.prefab
    Couldn't find prefab "assets/bundled/prefabs/autospawn/animals/chicken.prefab"
    [Cornucopia] Tried to spawn assets/bundled/prefabs/autospawn/animals/chicken.prefab but entity could not be spawned.
    StringPool.GetNumber - no number for string assets/bundled/prefabs/autospawn/animals/chicken.prefab
    [BUNDLE] Not found: assets/bundled/prefabs/autospawn/animals/chicken.prefab
    Couldn't find prefab "assets/bundled/prefabs/autospawn/animals/chicken.prefab"
    [Cornucopia] Tried to spawn assets/bundled/prefabs/autospawn/animals/chicken.prefab but entity could not be spawned.
    StringPool.GetNumber - no number for string assets/bundled/prefabs/autospawn/animals/chicken.prefab
    [BUNDLE] Not found: assets/bundled/prefabs/autospawn/animals/chicken.prefab
    Couldn't find prefab "assets/bundled/prefabs/autospawn/animals/chicken.prefab"
    [Cornucopia] Tried to spawn assets/bundled/prefabs/autospawn/animals/chicken.prefab but entity could not be spawned.
    StringPool.GetNumber - no number for string assets/bundled/prefabs/autospawn/animals/chicken.prefab
    [BUNDLE] Not found: assets/bundled/prefabs/autospawn/animals/chicken.prefab
    Couldn't find prefab "assets/bundled/prefabs/autospawn/animals/chicken.prefab"
    [Cornucopia] Tried to spawn assets/bundled/prefabs/autospawn/animals/chicken.prefab but entity could not be spawned.
    StringPool.GetNumber - no number for string assets/bundled/prefabs/autospawn/animals/chicken.prefab
    [BUNDLE] Not found: assets/bundled/prefabs/autospawn/animals/chicken.prefab
    Couldn't find prefab "assets/bundled/prefabs/autospawn/animals/chicken.prefab"
    [Cornucopia] Tried to spawn assets/bundled/prefabs/autospawn/animals/chicken.prefab but entity could not be spawned.
    StringPool.GetNumber - no number for string assets/bundled/prefabs/autospawn/animals/chicken.prefab
    [BUNDLE] Not found: assets/bundled/prefabs/autospawn/animals/chicken.prefab
    Couldn't find prefab "assets/bundled/prefabs/autospawn/animals/chicken.prefab"
    [Cornucopia] Tried to spawn assets/bundled/prefabs/autospawn/animals/chicken.prefab but entity could not be spawned.
    StringPool.GetNumber - no number for string assets/bundled/prefabs/autospawn/animals/chicken.prefab
    [BUNDLE] Not found: assets/bundled/prefabs/autospawn/animals/chicken.prefab
    Couldn't find prefab "assets/bundled/prefabs/autospawn/animals/chicken.prefab"
    [Cornucopia] Tried to spawn assets/bundled/prefabs/autospawn/animals/chicken.prefab but entity could not be spawned.
    StringPool.GetNumber - no number for string assets/bundled/prefabs/autospawn/animals/chicken.prefab
    [BUNDLE] Not found: assets/bundled/prefabs/autospawn/animals/chicken.prefab
    Couldn't find prefab "assets/bundled/prefabs/autospawn/animals/chicken.prefab"
    [Cornucopia] Tried to spawn assets/bundled/prefabs/autospawn/animals/chicken.prefab but entity could not be spawned.
    StringPool.GetNumber - no number for string assets/bundled/prefabs/autospawn/animals/chicken.prefab
    [BUNDLE] Not found: assets/bundled/prefabs/autospawn/animals/chicken.prefab
    Couldn't find prefab "assets/bundled/prefabs/autospawn/animals/chicken.prefab"
    [Cornucopia] Tried to spawn assets/bundled/prefabs/autospawn/animals/chicken.prefab but entity could not be spawned.
    StringPool.GetNumber - no number for string assets/bundled/prefabs/autospawn/animals/chicken.prefab
    [BUNDLE] Not found: assets/bundled/prefabs/autospawn/animals/chicken.prefab
    Couldn't find prefab "assets/bundled/prefabs/autospawn/animals/chicken.prefab"
    [Cornucopia] Tried to spawn assets/bundled/prefabs/autospawn/animals/chicken.prefab but entity could not be spawned.
    StringPool.GetNumber - no number for string assets/bundled/prefabs/autospawn/animals/chicken.prefab
    [BUNDLE] Not found: assets/bundled/prefabs/autospawn/animals/chicken.prefab
    Couldn't find prefab "assets/bundled/prefabs/autospawn/animals/chicken.prefab"
    [Cornucopia] Tried to spawn assets/bundled/prefabs/autospawn/animals/chicken.prefab but entity could not be spawned.
    StringPool.GetNumber - no number for string assets/bundled/prefabs/autospawn/animals/chicken.prefab
    [BUNDLE] Not found: assets/bundled/prefabs/autospawn/animals/chicken.prefab
    Couldn't find prefab "assets/bundled/prefabs/autospawn/animals/chicken.prefab"
    [Cornucopia] Tried to spawn assets/bundled/prefabs/autospawn/animals/chicken.prefab but entity could not be spawned.
    StringPool.GetNumber - no number for string assets/bundled/prefabs/autospawn/animals/chicken.prefab
    [BUNDLE] Not found: assets/bundled/prefabs/autospawn/animals/chicken.prefab
    Couldn't find prefab "assets/bundled/prefabs/autospawn/animals/chicken.prefab"
    [Cornucopia] Tried to spawn assets/bundled/prefabs/autospawn/animals/chicken.prefab but entity could not be spawned.
    StringPool.GetNumber - no number for string assets/bundled/prefabs/autospawn/animals/chicken.prefab
    
     
  12. Wulf

    Wulf Community Admin

    Update your config with the newer prefab paths, they're listed in previous posts.
     
  13. Thank you kindly! :)
     
  14. okay, since spawnconfig is broken i came here, but what do I wrong exactly:
    Code:
      "Ores": [
        {
          "DeleteEmtpy": true,
          "IgnoreIrridiated": true,
          "Max": 0,
          "Min": 0,
          "Prefab": "assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab"
        },
        {
          "DeleteEmtpy": true,
          "IgnoreIrridiated": true,
          "Max": 0,
          "Min": 0,
          "Prefab": "assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab"
        },
        {
          "DeleteEmtpy": true,
          "IgnoreIrridiated": true,
          "Max": 0,
          "Min": 0,
          "Prefab": "assets/bundled/prefabs/autospawn/resource/ores/sulfur-ore.prefab"
        }
      ],
    How can I get rid of any ressource node (stone, metal and sulfur) and also of the collectiable (sulfur and wood) is this plugin able to do so?
     
  15. assets/rust.ai/agents/stag/stag.prefab (Spawnable) Population is null, entity spawned from outside the spawn handler?

    I know is harmless but do u know why that's pop on server restart when cornucopia spawn animal?
     
  16. re added plugin tonight and its causing players to get kicked for packet flood what ever that means lol
     
  17. Wulf

    Wulf Community Admin

    The plugin has a lot of issues and isn't currently maintained, but I'll try to fix it up once I get some others resolved first.
     
  18. ok no probs
     
  19. Getting the error message:

    Error while compiling: Cornucopia.cs(376,57): error CS0246: The type or namespace name `BaseResource' could not be found. Are you missing `ProtoBuf' using directive?
     
  20. Code:
    [06/02/2017 04:19:35] Error while compiling: Cornucopia.cs(376,57): error CS0246: The type or namespace name `BaseResource' could not be found. Are you missing `ProtoBuf' using directive?