same here not sure if the download is the updated file im still getting the breaking wood noises etc
Backpacks
Moved
Total Downloads: 15,960 - First Release: Oct 30, 2015 - Last Update: Mar 6, 2018
- 5/5, 49 likes
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Ahh thanks mate! -
Requests:
- Segment permissions to use the small vs large "backpack"
- add player backpack item trade !!
- add backpack sharing ( with oxide permissions )
- add item limits on quantity of items
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so is it possible to despawn loot boxes after they are fully looted? or after a certain amount of time?
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Running well, one thing i noticed although i am unsure if theres anything that can be done about it
Items in backpack are moved back to inventory on a server restart -
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[DOUBLEPOST=1446357699][/DOUBLEPOST] -
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ill wait for a fix for durability .. but nice plugin idea. could a buttton gui be added for open backpack?..
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Any chance of getting a configurable GUI button for this?
E.g.
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Hey, with this players are able to duplicate by standing on a wall and accessing the backpack then having a friend destroy the chest then the items will drop and the items in the backpack will still be there...
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hello,
when i type /backpack
[Oxide] 9:38 PM [Debug] at Oxide.Plugins.Backpacks.OpenBackpack (.BasePlayer player) [0x00000] in <filename unknown>:0
at Oxide.Plugins.Backpacks.cmdBackpack (.BasePlayer player) [0x00000] in <filename unknown>:0
at Oxide.Plugins.Backpacks.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
you know where from? -
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Suggestions:
- When cutting the corpse, to ensure that the trunk is also destroyed.