ZLevelsRemastered

Moved

Total Downloads: 41,383 - First Release: Nov 15, 2015 - Last Update: Jul 22, 2018

5/5, 127 likes
  1. Developer, please fix code to enable UI automatically without having to go in and change code ourselves. I love your work, this plugin is simply amazing. However, I'm not a Dev, I do not write code or understand it in the slightest, therefore, I do not trust myself to edit a code. Please Update so UI enables without chat command. I think most of the comments I've read so far on pretty much asking the same thing. We don't like it and it confuses our players. PLEASE fix.
     
  2. ... for all with Problems:

    use ---> __THIS__ older Version, it is working without any Problems !
     
    Last edited by a moderator: Sep 16, 2017
  3. Yeah, that's what I did a few days ago actually.
    I just hope for a way to Hide the UI, but keep the gathering bonus, rather than disabling all of Zlevels, if possible. I don't mind the what I I would like to call "Tap Lag".
     
  4. I also reverted back to old version. It is great to have the player level option to disable the UI, but it would be good to have the bars visible by default.
     
  5. Nonsense ;)..not any relation to the mentioned UI things
    Code:
    "playerCuiDefaultEnabled": false,
    ..and new players got the functions, but UI is hidden.
    ?? What...Bars, UI?? Thats the same ;)
    [DOUBLEPOST=1505565532][/DOUBLEPOST]
    If people would simply not be that lazy and from time to time scrall back a bit in the threads, they would not feel that lost and got their fixes presented already...

    But what do i expect....
    >>> ZLevels Remastered | Page 107 | Oxide
     
  6. Actually, it was quite the opposite of that abrasive assumption. I wasn't lazy, I did indeed go to that file, with fresh wiped data of course, there was nothing to search for. I went to search in the code itself, couldn't find it.

    As I was saying before, I'm not a developer, many of us aren't. So, you can see how I would get "lost" trying to fix sudden problems with a developer's plugin.

    Thank you for the help though, after finally realizing what was going on, It's running fine now. I also, understand how to fix the other server.
    Thanks Dev.
     
  7. Any idea how I set the starting amounts. I want everyone to start off being able to gather higher amounts from the start, so rather than the default of 10 for chopping a tree I want it to start of at 30. Thanks
     
  8. Why don't you use gathercontrol instead?
    [DOUBLEPOST=1505645078][/DOUBLEPOST]Zlevels UI seems to be disappeared at my server, the plugin is loaded and doesn't give any errors. The UI is gone and players have the normal server gather.
     
  9. [/DOUBLEPOST]Zlevels UI seems to be disappeared at my server, the plugin is loaded and doesn't give any errors. The UI is gone and players have the normal server gather.[/QUOTE]
    Same for me no error but no UI.. and normal gather too
     
  10. [DOUBLEPOST=1505645078][/DOUBLEPOST]Zlevels UI seems to be disappeared at my server, the plugin is loaded and doesn't give any errors. The UI is gone and players have the normal server gather.[/QUOTE]
    Your players have to enable the UI by using the chat command "/STATSONOFF".

    If you want it to be enabled for new players automatically... Change this setting in your configuration file to true.

    However, existing players who already have Zlevels data on the server will either have to use the command, or you
    can go into the Oxide/Data files, and edit the player data for each individual player.
    You can see instrustions on how to to do this here>> ZLevels Remastered | Page 107 | Oxide

    I hope I've helped.
     
  11. Can you please make it so you don't get experience for picking up stuff from the ground?
    I have disabled acquire and yet I get xp for picking up wood stomps / hemp, etc. in their respective categories.

    TL;DR: How can I disable multipliers & leveling completely for pickups? Thanks.
    I have re-written the plugin myself now to suit it for my needs but there should be an easier option to do this.
     
    Last edited by a moderator: Sep 18, 2017
  12. the answer is in the FAQ
     
  13. I don't think that is what he was looking for..
    Would you be willing to share? :) If your code excludes hemp, corn and pumpkins from being included in the gather bonus... it would stop the seed grief.
    [DOUBLEPOST=1505779071][/DOUBLEPOST]Nevermind. I'll just use this plugin NoSeedGrief for Rust | Oxide
     
  14. Can I buy you support MySQL? Or will you do it in the free version? I have a few servers that I would like that players on all servers had one status level
     
  15. You can change player stats using commands and set the XP rate players will receive. If you want them to not gain XP I assume you could set it to zero. More info on this here in the FAQs ZLevels Remastered for Rust - FAQ | Oxide

    Then using Timed Execute, http://oxidemod.org/plugins/timed-execute.1937/ configure it to run a command to your console to set levels, XP gain, ect. Either by Real-time, Game-time, repeat timer.

    Not sure if this helps with what your aiming for, but I hope it's useful.
     
  16. Thanks for the advice, but I'm interested in the plot plugin, and in General all information on MySQL that would in the future, information from the database to use for the site, various statistics and so on
     
  17. That's way over my head at this point, lol. Good luck :)

    -edit-
    I am going to be interested in this though for my servers as well, once I'm more proficient. SQL Tutorial
     
  18. Fujikura updated ZLevels Remastered with a new update entry:

    2.7.0

     
  19. I still don't see a ui on the server
     
  20. Toggle your ui status by "/statsui".
    Or your general plugin status by "/statsonoff".