ZLevelsRemastered

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Total Downloads: 41,379 - First Release: Nov 15, 2015 - Last Update: Jul 22, 2018

5/5, 127 likes
  1. answer found.
     
  2. FuJiCuRa updated ZLevelsRemastered with a new update entry:

    2.9.5

     
  3. Hello I just made a new and iam new to this the jackhammer is not working the Mining dose not go up can someone plz help
    [DOUBLEPOST=1532315472][/DOUBLEPOST]made a server
     
  4. suggestion is to have a different xpMultiplier for jackhammer and chainsaw.
    my server likes levels for jackhammer and chainsaw, but the xp gained is crazy due to how often it hits.
     
  5. Thank you sooo much for the last update! It was starting to get out of control. Also. Someone should separate "their" Resource Values in Gathering....Separately. Unless that happens there really is no way to control fairly,.....a players skill level so that his/her game experience becomes boring....... Because some mods do.
     
  6. hm cant see chainsaw and jackhammer is pointing any progress while farmin ?!
     
  7. Can I change the name of the skills? What about the / stats I can translate?
     
  8. Language file, by default under:
    Code:
    \oxide\lang\en\ZLevelsRemastered.json
     
  9. Can setting in config
     
  10. >> ZLevelsRemastered <<
     
  11. Quick question. Just recently decided to improve my server with some mods to enhance game play a little. I decided to get this mod & I do like it. However, I noticed that the exp earned to level up like woodcutting & mining level up pretty quickly & don't appear to slow down the rate after each level.
    I tried to look through the config but not sure. So I thought I would ask. Where do you slow down the level increase per level up? So each level takes longer to level up than the previous?
     
  12. You can edit "PointsPerHit" or "ResourcePerLevelMultiplier" or both!
    Below is section of my settings from my Primitive server:

    Code:
      "Settings": {
        "PointsPerHit": {
          "A": 0,
          "M": 1,
          "S": 1,
          "WC": 1
        },
        "ResourcePerLevelMultiplier": {
          "A": 0.3,
          "M": 0.3,
          "S": 0.3,
          "WC": 0.3
        },
      }