ZLevelsRemastered

Moved

Total Downloads: 41,383 - First Release: Nov 15, 2015 - Last Update: Jul 22, 2018

5/5, 127 likes
  1. The plugin developer can't do something about it. Seems like it's an issue with the rerendering process of the UI. You hit something, you get xp and maybe a higher lvl, UI needs to be rerendered --> lagg.

    That's why I also deleted plugins like LustyMap. They just make people lagg and facepunch probably won't do something about it in the near future
     
  2. Player's are no longer getting any skinning experience when using a bone knife to skin. Is there a fix to this?

    Also, with the new update to the plugin... Is there a way to have it automatically enabled for players, and they can turn it OFF if they don't want it?

    I ask because, my server, everyone likes it and uses it. With the most recent update I'm asked "What happened to Zlevels?". Then I have to explain the chat command, or if I'm not there to explain and no one else does, they just leave the server.....

    Also, Is there a way to keep the bonuses but hide the UI? I'm missing the point of having the bonuses removed. It's almost like it defeats even installing the plugin.
    I mean if it's players choice.. I guess that is fine, some players like vanilla rates but, this seems very unfriendly for servers who have Zlevels in the description to draw progression players, because this is how it goes now....

    1. Player joins for Zlevels.
    2. Player doesn't know about a required chat command to enable something that has always just been enabled already.
    3. Player leaves because of confusion, irritation or think the server isn't working right.
    [DOUBLEPOST=1505287095][/DOUBLEPOST]For now I'm just going to use the last version.
     
    Last edited by a moderator: Sep 13, 2017
  3. @Fujikura Maybe it's worth it to just make a small button with "FarmLevel" or "ZLevels"or something. And if pushed you can see the stats and get another button to just hide it again? Could be more intuitiv to use and it shouldn't lagg if only the first button is displayed?
     
  4. Can we have a config option to force the stats to be on when the client joins the server
     
  5. Can i use MySQL?
     
  6. ??

    Nope
     
  7. ... why Update, when old Version runs perfect ?

    WHY DEVELOPER TOUCH A RUNNING SYSTEM ?

    To much Time ?

    Ok, the new Version (2.6.4) shows NOTHING (in config enabled), so i use old Version (2.6.3) and tata, it works ...
     
  8. new plugin is broken does not work at all on my server. reverting to last version. hopefully that will work.
     
  9. save your old config then delite "data" - "config" and plug in.. instal the new one amd put your old config back work for me!
    save your old config then delite "data" - "config" and plug in.. instal the new one and put your old config back. work for me!
     
  10. @Fujikura
    With the introduction of the /statsonoff it's off by default....
     
  11. Yep, did forgot to set a bool for being activated on the existing players.
    New players are not affected.
     
  12. Code:
    (10:47:12) | Failed to call hook 'OnEntityDeath' on plugin 'ZLevelsRemastered v2.6.4' (KeyNotFoundException: The given key was not present in the dictionary.)
    (10:47:12) | at System.Collections.Generic.Dictionary`2[System.UInt64,Oxide.Plugins.ZLevelsRemastered+PlayerInfo].get_Item (UInt64 key) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.ZLevelsRemastered.OnEntityDeath (.BaseCombatEntity entity, .HitInfo hitInfo) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.ZLevelsRemastered.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
    this is normal?
     
  13. Can you fix that? i have existing players spamming me saying the plugin is broken.
     
  14. @ricsterd1 : Until it is fixed... just tell them to use /statsonoff one time... they wont have to do it again.
     
  15. > unload plugin
    > open "data/ZLevelsRemastered.json"
    > search
    Code:
    "ONOFF": false
    > replace
    Code:
    "ONOFF": true
    > load plugin
     
  16. this fixed it thank you
     
  17. Do not understand why you would even implement this feature.. no offense I love the work you do and I love this plugin but why!!! it confuses the hell out of people. I will just use old release for now... and if this is in future releases I will either pay you for a custom plugin like I did Alpha Loot or simply remove .ONOFF feature.
     
  18. that is, why i said:

    WHY DEVELOPER TOUCH A RUNNING SYSTEM ?

    the developer think, all people need this feature, but it makes only trouble and nobody want this.
    if i dont want see this levelsystem, i dont install the plugin ;)

    BUT: i respect all works from developers, they making a good job, that player has much fun, but somtime its better, to do not touching a good working plugin or tested it better, before it make public ... for the users is it not very funny to be a BETA-Tester for developers plugins. player wants to play and its stressfull. to find bugs in code from plugins.
    the most dont understand this, because we are not developers ;)

    i use the older version, this version is working and there u make a good job, thank u :)

    PS: sorry my english, iam a german merkel-potato guy :D
     
  19. Maybe by Request?? ;) >>>> ZLevels Remastered | Page 106 | Oxide
    Nope...
    ..but sometimes its simply more easy to give ZERO support or new features. ALL problem solved :p
    Digga, allet klarr
     
  20. Players don't lose XP when they die. Any idea why? Default config.