ZLevelsRemastered

Moved

Total Downloads: 41,383 - First Release: Nov 15, 2015 - Last Update: Jul 22, 2018

5/5, 127 likes
  1. Code:
      "Generic": {
        "enableLevelupBroadcast": false, <-----------
     
  2. Thank you very much
     
  3. Sometimes i ask me, why people ask for to turn off features which are anyway off by default, and in result they did turn on by themself... ;)
     
  4. Edit: Question was already answered :)
     
  5. Can you answer me on fixing the client lag on XP gain?
     
  6. It's the CUI..it laggs since FP did made some changes on it weeks ago...
     
  7. is it possible to add higher level caps for vip user ??

    i dont find any way to make this
     
    Last edited by a moderator: Jul 22, 2017
  8. How to reset stats thanks
     
  9. Nope, there's no such function built-in.
     
  10. there is a problem with plugin
    when using bone hit stones level rises very quickly
    can fix it?
     
    Last edited by a moderator: Jul 24, 2017
  11. Fujikura updated ZLevels Remastered with a new update entry:

    2.6.1

     
  12. bravo! well done!
     
  13. Hello there. First of all, i appreciate the efforts done to this plugin. It is truly an amazing one!
    Once i installed it, i noticed that there is a huge raise in the rate of resources a player gets regarding "Acquiring" and "Mining" skills. I want to lower the resources players get from these two skills. I tried to lower all of existing values (I guess). An example for "Acquiring":

    defaultMultipliers = {Skills.ACQUIRE, 1}
    resourceMultipliers = {Skills.ACQUIRE, 1.2d}
    levelCaps = {Skills.ACQUIRE, 300}
    pointsPerHit = {Skills.ACQUIRE, 5}

    Did the same for "woodcutting" for example and it worked perfectly but acquiring now is OPed... Any solutions?

    Appreciated.
     
  14. Fixed - Just an idiot.
     
  15. Try to lower down the "ResourcePerLevelMultiplier" for "A". It does accept also values lower then 1.0, like 0.9, etc...
     
  16. Appreciate your reply. Mathematically, if i put any number lower than 1 there, it means each time you level up, you get less resources than you were getting before. Am i getting this right? (Multiplying anything less than 1 is the same as dividing). That's why i did not go anywhere less than 1.
     
  17. 2.0 = 20% bonus per level
    0.2 = 2% bonus per level
    :)
     
  18. Oh thanks a lot man. Appreciated!
     
  19. oxijen you'll get f**ked by everyone hhhhhhh
     
  20. Awesome plugin BTW.

    Is it possible to exclude certain ore types from the gather multiplier? We don't want to allow sulfur to be gathered at a multiplied rate. If not can this be added in a future release? Thanks Fujikura.