any idea while i place turrets as admin there not targeting normal players anymore they use too when i built raid bases etc
TurretConfig
Moved
Total Downloads: 4,361 - First Release: Nov 3, 2015 - Last Update: May 13, 2017
- 5/5, 24 likes
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i am they are shooting animals and shit fine just not targeting players, player ones targeting other players but not admin ones
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Calytic Community Admin Community Mod
Do you have an Admin clan?
Please send us your configuration. Thanks. -
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what would stop admin turrets from shooting at normal players i think its plugin effecting it not sure what they use too work fine trying to setup raid bases and they wont target players anymore
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What I've noticed is that whenever you add new turrets, they will not work until you reload the plugin. I've tested it.... AND make sure you are using the correct ammo listed in the json file.
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Calytic Community Admin Community Mod
Calytic updated TurretConfig with a new update entry:
0.1.2
[DOUBLEPOST=1450851308][/DOUBLEPOST] -
Code:
"aimCone": 5.0
With it...The Can launch a rocket? -
Calytic Community Admin Community Mod
A low value like "1" will be very accurate. 5 is the default cone. Raising it higher than 5 will make the turret less accurate. Increasing the value much past, say 20, will make the turret so wildly inaccurate as to render it basically useless..
[DOUBLEPOST=1451324750][/DOUBLEPOST]Also, I have not tested rockets so I cannot guarantee that they will work or be consistent with the kind of behavior you expect -
Thanks. Calytic
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will the turret shoot on helicopters too?
(i hope)
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Can you add a option for the turrets to not attack NPCs?
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Calytic Community Admin Community Mod
[DOUBLEPOST=1452451312][/DOUBLEPOST] -
Requests:
- make ""ammoType" in config a list of possible ammo types
- add option to give each ammo type it's own bullet damage, bullet speed, sight range and aimCone
- add the option to shot hatchets ! - LOL that would be interesting doesn't shoot hatchets until you're within 3-4 meters
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"adminOverride": true,
"aimCone": 5.0,
"ammoType": "ammo.rifle",
"animalOverride": true,
"animals": [
"stag",
"boar",
"chicken",
"horse"
],
"bulletDamage": 10000,
"bulletSpeed": 10000,
"clanOverride": true,
"globalDamageModifier": 10000,
"health": 10000,
"sightRange": 10000,
"sleepOverride": true,
"useGlobalDamageModifier": true,
"VERSION": "0.1.2"
}
[1/18/2016 5:57:01 PM] [Oxide] 5:56 PM [Error] [TurretConfig] Clans plugin missing, clan override disabled
[1/18/2016 5:57:01 PM] [Oxide] 5:56 PM [Error] [TurretConfig] EntityOwner plugin missing, clan override disabled
?? -
Rust:IO Clans for Rust | Oxide
EntityOwner for Rust | Oxide -
What do you think? -
The clan thing dont work
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Calytic Community Admin Community Mod