Thank you resistance for correction (is this with the server offline ?)
and the config is already shown in the original post I submitted (no one pointed out any errors in it )
TurretConfig
Moved
Total Downloads: 4,361 - First Release: Nov 3, 2015 - Last Update: May 13, 2017
- 5/5, 24 likes
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2: I see the error of the program, am I correct in saying there is nothing after this code:
Code:"animals": [ "stag", "boar", "chicken", "horse" ],
This is because the , tells the program there is something else.
That is why chicken has a , but horse does not as horse is the last item inside that list. -
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Calytic Community Admin Community Mod
[DOUBLEPOST=1447703912][/DOUBLEPOST]If you are having issues when upgrading the mod, try deleting the configuration file and reloading
Code:oxide.reload TurretConfig
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Thanks -
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I just change passives animals, health...but nevermind...
If I reload the plugin, it's says : Failed to call hook 'CanBeTargeted' on plugin 'TurretConfig v0.0.7' (NullReferenceException: Object reference not set to an instance of an object)
but...if I unload it, delete config and reload...it works...and if I reload (without any change), same error :
Failed to call hook 'CanBeTargeted' on plugin 'TurretConfig v0.0.7' (NullReferenceException: Object reference not set to an instance of an object)
can someone help me ?... -
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can you add an attack helicopter?
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Calytic Community Admin Community Mod
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Calytic Community Admin Community Mod
Calytic updated TurretConfig with a new update entry:
0.0.8
[DOUBLEPOST=1447789114][/DOUBLEPOST] -
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Thing is yes the turrets will be the same (more or less) with or without the mod, this mod is not designed to completely change them as more to give more control over the turret and how it behaves.
Just the came with the heli mod.
So possible more context would have better suited your first comment as I did understand what you meant.
Also when someone creates a mod it doesn't feel nice when receiving what feels to be negative feedback, unless that feedback is constructive. -
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But I 2 like this mod but for the time being are only testing each version till it is more stable.
Keep up the work Calytic -
Turrets are shooting at deployables and building (walls, wood box, etc). Can fix it? Thanks.
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It is possible to prevent the Autoturret shoot me? (admin)
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That option is already in the config and turned on by default
"adminOverride": true, -
Plug in not working for me /clan override.
is their a command the players have to use or admins have to use for this to work? -
Plugin is working BUT not the changes I made, still stays at 750 health (set at 1000) don't know about altered range as it wont target me, cone is still unchanged,
might come good on a later game patch
Seems the interest in a fix for this plugin has dropped (which is a pity), I have noticed that if the gun is not authorised by a player who has authorised a cupboard in the area the gun will "follow" the player but wont shoot him ?Last edited by a moderator: Nov 27, 2015