https://yadi.sk/d/KZWgbYAtcDBHj from config
https://yadi.sk/d/x6a-BKTfcDBLt from plugins
remove and reload plugin don't help.[DOUBLEPOST=1413984306][/DOUBLEPOST]hmm ... tried to put the first version that worked and there was the same error....
may be a problem with himself oxide?
Teleportation System [Unmaintained]
Discussion in 'Plugin Support' started by Mughisi, Oct 18, 2014.
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And so the latest version installed. And may be a conflict with the plugin "Teleport Home"?
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Ah yes, it will most likely conflict because mine also has a home system with the sethome command implemented.
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disabled Teleport Home and earned )))
Thank You! -
Mughisi updated Teleportation System with a new update entry:
Another minor bug fix.
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Happiness lasted for long. Decided to update the plug-in and started again .... =(((
[DOUBLEPOST=1414015272][/DOUBLEPOST][DOUBLEPOST=1414015338][/DOUBLEPOST] -
Mughisi updated Teleportation System with a new update entry:
Minor bugfixes
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This error each time someone connects to the game
Code:[Oxide] 6:06 PM [Info] Loaded plugin Advanced Teleportation System (v0.2.2) by Mughisi [Oxide] 6:06 PM [Error] Failed to initialise plugin m-Teleportation (A .NET exception occured in user-code) [Oxide] 6:06 PM [Debug] at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0 at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
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hahaha! oh man what an idiot! so I removed Teleport home plugin annnnnnd forgot to unload it from the server.. doh!! is working now
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If you would occur any bugs just post them and I'll try to fix them asap -
you should consider giving credit for where you copied the teleport code from, and the time changing in your other plugin.
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Would love to know to whom he should give crédit to xD!
The Assembly-Csharp? Or maybe UnityEngine xD? -
Error on line 1492
4:26 PM [Error] m-Teleportation: [string "m-Teleportation.lua"]:1492: bad argument #1 to 'pairs' (table expected, got nil) -
Mughisi updated Teleportation System with a new update entry:
Bug fix
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hahahahahahahahahahaha, this is just so funny ...
You know, if it's the only way to do something, of course people will find the same way at some point ...
It took Mughisi couple hours to figure this out, we were both trying for a lot of time!
Hmm oh wait i see sauerkraut also have an irc channel, fuck oxide also has one!!! that means oxide copied sauerkraut? -
Basically the API wraps ALL the same functions in Rust and Unity in a manner that we can hook and call from a different procedural language (i.e. LUA, etc).
Nobody is ripping anyone off...give it a little time and you will see Oxide plug-ins are far better and more creative than any others. PLUS oxide doesn't have to force servers to promote them in the server name - that is a sign of desperation if you ask me [DOUBLEPOST=1414106296][/DOUBLEPOST]In other news has anyone figured out the min and max coordinates of the procedural map or how to calculate them? -
procedural map is about -2500 to 2500