ok sorry,fail me color, all ok!!
Team Deathmatch
Team Deathmatch event for EventManager
Total Downloads: 3,050 - First Release: Dec 1, 2015 - Last Update: May 21, 2017
- 5/5, 7 likes
-
I have a problem when I do the following commands:
in console
event.game TeamDeathmatch
event.kit tdmkit
event.spawnfile "team_a"
event.spawnfile "team_b"
tdm.kills 10
event.open
* Join *
event.start
the problem that I tp them in the same spot.
Because? -
set the spawn files either in config or using tdm.spawns.a and tdm.spawns.b
-
In console
event.game TeamDeathmatch
event.kit tdmkit
tdm.spawns.a tdm_spawns_a
tdm.spawns.b tdm_spawns_b
tdm.kills 30
event.open
*join*
event.start
People still spawn in the side theyre not meant to. -
Nothing I tried ago tp have the same point
[DOUBLEPOST=1454762651][/DOUBLEPOST]In console
event.game TeamDeathmatch
event.kit tdmkit
tdm.spawns.a team_a
tdm.spawns.b team_b
tdm.kills 10
event.open
*join*
event.start
[DOUBLEPOST=1454762676][/DOUBLEPOST]They go to the same point -
It works perfectly for me, although when I was just testing I found another bug that would dupe the player. Its possible that is whats causing it, but probably not since I don't have any issues with it. Other then that all I can suggest is make sure you got the latest versions and you are setting it up correctly
-
k1lly0u updated Team Deathmatch with a new update entry:
0.2.01
-
Then starting from zero I create the map I put the area then from a point I
- / Spawns_new
- / Spawns_add
-/Spawns_save tdmspawns_a
then I go in the other side you do :
- / Spawns_new
- / Spawns_add
-/ Spawns_save tdmspawns_b
After you have done this go to the console :
- event.game TeamDeathmatch
- event.kit tdmkit
- tdm.spawns.a tdmspawns_a
- tdm.spawns.b tdmspawns_b
- tdm.kills 10 event.open
* Join *
- event.start
Where did I go wrong now ? I tried deleting all tmd file is event is spawns , stopping the server is put files then startare . They are all up to date .
[DOUBLEPOST=1454787276][/DOUBLEPOST] -
I'm going to write you a debug tonight, try with it and send me back the log
-
-
I have the same problem. spawn point Team A and Team В mixed.
-
I have the exact same problem. Team A and Team В spawn is mixed. Also no kit is provided on respawn
EDIT: The kit was configured wrong by me. Kit's worksLast edited by a moderator: Feb 8, 2016 -
At least I'm not the only one with that problem xP
-
k1lly0u updated Team Deathmatch with a new update entry:
0.2.02
-
hey.
can you add ability to use another kit for second team?
as example 1-2 more commands need to be implemented: for blues event.kitblue tdmkitblue, for reds respectively event.kitred tdmkitred
thank you. -
-
it seems that now works
-
Hello @k1lly0u , is it possible to set up your plugin so it just throws people out of a area when they enter it without permission?
I just want to create a shopping area for a group of players and as far as I understood it, it's not possible to realize this only with Zones Manager for Rust | Oxide and a spawnpoint -
I have a fix for eject feature in zonemanager, I'll ask nogrod if he will post it
-
That would be wonderful! Thank you very much.