One of our players did "/event leave" whilst in a Team Deathmatch and restarted their PC without waking up. When they returned, they still had the Team Deathmatch kit on. Is there a way to make sure this does not happen again? Easy way to exploit

Team Deathmatch
Team Deathmatch event for EventManager
Total Downloads: 3,050 - First Release: Dec 1, 2015 - Last Update: May 21, 2017
- 5/5, 7 likes
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possible to make so teams are sorted based on their friends list/clan? so its easier to have clan vs clan for example? so when you join it will check your clan.. if any of your clan mates are also in event, then put on same team?
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Hello, i have a big problem with this plugin (i think so).
I fully configured EMInterface, EventManager, TeamDeathmatch, ZonesManager and Spawns Database.
Players can join and play TDM. I use kit Boots+Pants+Hoodie+MetalFacemask+SignJacket+SignKilt+AK47
BUT, any hit in enemy chest takes 20/33 dmg, and any hit in their head takes ONE-SHOT KILL. Why? Normally AK47 takes 50 dmg in MetalFacemask, i tested it.
This bug appears only if TMD started. I test this shit in my arena without starting TDM and everything was fine.
I think this problem is the inability to take off your clothes.
UPD: i install GunGame and see some problem. AK kill with one headshot on Full equiped armor.Last edited by a moderator: Jul 25, 2017 -
how to destroy all high external woodwalls when then round is finished?
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Is there a way i can choose teams?
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The damage multiplier seems to be a lot higher than it should be but it says its 0.0 When out of the arena it takes 2 ak shots close range in full metal to kill but in the arena it takes 1 shot half the time when someone is full hp. How to fix this?
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Failed to call hook "OnEventPlayerDeath" on plugin "Team Deathmatch v0.3.52"
The player who gets shot and dies gets kicked and that pops up in the console. -
Can you make it so you can only pick kits that you have permission for?
And perhaps a class selector per-map?Last edited by a moderator: Nov 21, 2017 -
Getting this error when player die and respawn.Chat freeze and no kits.Only helps to rejoin server.
Btw, when match starts, every player get kit.
Edit: i have also noticed that i get a Zone leave_message that i set for arena zone, like i am set somewhere outside
Code:Failed to call hook 'OnEventKitGiven' on plugin 'TeamDeathmatch v0.3.52' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[TDMPlayer] () [0x00000] in <filename unknown>:0 at Oxide.Plugins.TeamDeathmatch.GiveTeamShirts (.BasePlayer player) [0x00000] in <filename unknown>:0 at Oxide.Plugins.TeamDeathmatch.OnEventKitGiven (.BasePlayer player) [0x00000] in <filename unknown>:0 at Oxide.Plugins.TeamDeathmatch.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
Last edited by a moderator: Jan 10, 2018 -
help...SOS
Code:to call hook 'GiveKit' on plugin 'Kits v3.2.9' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component:get_transform () at BaseEntity.get_currentTemperature () [0x00000] in <filename unknown>:0 at PlayerInventory.ServerUpdate (Single delta) [0x00000] in <filename unknown>:0 at PlayerInventory.OnClothingChanged (.Item item, Boolean bAdded) [0x00000] in <filename unknown>:0 at ItemContainer.Insert (.Item item) [0x00000] in <filename unknown>:0 at Item.SetParent (.ItemContainer target) [0x00000] in <filename unknown>:0 at Item.MoveToContainer (.ItemContainer newcontainer, Int32 iTargetPos, Boolean allowStack) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Kits.GiveItem (.PlayerInventory inv, .Item item, .ItemContainer container) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Kits.GiveKit (.BasePlayer player, System.String kitname) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Kits.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0 (23:32:54) | Failed to call hook 'OnEventKitGiven' on plugin 'TeamDeathmatch v0.3.52' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[TDMPlayer] () [0x00000] in <filename unknown>:0 at Oxide.Plugins.TeamDeathmatch.GiveTeamShirts (.BasePlayer player) [0x00000] in <filename unknown>:0 at Oxide.Plugins.TeamDeathmatch.OnEventKitGiven (.BasePlayer player) [0x00000] in <filename unknown>:0 at Oxide.Plugins.TeamDeathmatch.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
Last edited by a moderator: Feb 19, 2018 -
After Death Cant Respawn With The kit, is not visble to other players, cant type in chat
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"DropCorpseOnDeath": false
I changed this value in config/event manager and it worked