Shouldn't be, there's been some issues with this and auto events. Try using the previous version if you want to manually run games, when I get some free time I'll try and come up a solution.
http://oxidemod.org/plugins/team-deathmatch.1484/download?version=8011
@Sammeh thanks for pointing that out, I'll patch it in the next update
Team Deathmatch
Team Deathmatch event for EventManager
Total Downloads: 3,050 - First Release: Dec 1, 2015 - Last Update: May 21, 2017
- 5/5, 7 likes
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We have installed the plugin, but we need to have two teams were different sets of KITS, as it can be done?
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I have an issue where sometimes people don't spawn in with the kit they were given, it seems like if you die you get the kit then but its weird sometimes no one spawns in with a kit, sometimes they spawn in with their items, sometimes they get the kit lol
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kits are handled by eventmanager so cant change anything sorry
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Oddly I am spawning everyone in one spot.
So I redid everything and still not having much luck
in the console i put event.game TeamDeathmatch, tdm.spawns.a "tdmspawns_a", tdm.spawns.b "tdmspawns_b", event.open, event.start
everything seems to be working except the spawns. Green and Blue spawn in the same room
tdmspawns_a & b spawns file
Code:tdmspawns_a { "1": { "x": -582.55, "y": 0.75, "z": -254.11 } }tdmspawns_b { "1": { "x": -543.75, "y": 0.75, "z": -198.36 } }
Code:{ "Messages - Kill": "{0} killed {4}. (<color=#00ee76>Team.A - {1}</color> | <color=#0099CC>Team.B - {2}</color> | <color=orange>Score Limit - {3}</color>)", "TeamDeathmatch - Damage - Scale": 0.0, "TeamDeathmatch - Event - Team A SpawnFile": "tdmspawns_a", "TeamDeathmatch - Event - Team B SpawnFile": "tdmspawns_b", "TeamDeathmatch - Kit - Default": "tdmkit", "TeamDeathmatch - Start - Health": 100.0, "TeamDeathmatch - Team A Shirt": "tshirt", "TeamDeathmatch - Team B Shirt": "tshirt.long", "TeamDeathmatch - Win - Kills Needed": 21, "TeamDeathmatch - Zone - Name": "TeamDeathmatch", "Tokens - On Win": 10, "Tokens - Per Kill": 1 }
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Are you running auto events? Because they are broken with this atm. If you are running manual events you will need to roll back to the previous version until I come up with a fix
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I loaded just the tdm.spawns.a as the spawnfile and it appears to be working now
I don't do auto events just yet. population is lower on the weekdays. still trying to figure something out for that -
I am trying to set up the team deathmatch but when I type in event.game teamdeathmatch it says its not found when I made it exactly like that
please make me a config premade to fit tdmkit tdmspawns_a/ tdmspawns_b -
event.game TeamDeathmatch. I can't make a config for you, you need to make the spawnfiles and kits yourself
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I have done a rewrite of TDM and am looking for a couple of testers to help me find bugs before I post it. Seems like autoevents are working properly now and the code has been tidied up. If you can help me out PM me
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Setup an Arena
Set the Spawns, 1 on either side.
both named , tdmspawns_a / tdmspawns_b respectively
created the kit , tdmkit
In console
event.game TeamDeathmatch
event.kit tdmkit
tdm.spawns.a tdm_spawns_a
tdm.spawns.b tdm_spawns_b
tdm.kills 30
event.open
*join*
event.start
People spawn on each spawn and not their correct team spawn either that or they just all spawn in the same place. -
I'll post the update tonight
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You are doing this correctly, you just need to only do tdm.spawns.a tdm_spawns_a don't do this for b -
k1lly0u updated Team Deathmatch with a new update entry:
0.2.0
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Hi, I have an error when entering the players check directly from the server !!
thanks for your work -
what is the error
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It gives me error console. Directly enter the second player in the event, the server ejects him and everybody else after the second.
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you need to post the error