Players will be able to use /remove only on their own blocks. If there is no Building Owners then players will not be able to use /remove.
R-Remover-Tool
Building and entity removal tool
Total Downloads: 63,204 - First Release: Apr 3, 2015 - Last Update: Feb 7, 2018
- 5/5, 105 likes
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you mean if we make "ToolCupboard": {"activated": false
even the players access other player's toolcupboard, they will not able to remove anything is it correct? -
Right. And if you have Building Owners on your server then players can remove only own blocks.
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thanks a lot
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Any news on the /remove all on locks and code locks problem ?
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This is a wonderful plugin is there a way that you can add the ability to remove say for example the Fire, Lantern, boxes... and allow for a refund... say for example you miss placed and want to move it...
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You can already remove items mughisi ^^
You just dont get the refund for it as it's close to impossible to easily get the item that is was before (always but it would requière saving some data that might change between updates --' or with new items) -
Anyway to turn off bullets from removing? I'd like melee hits only so owners can't shoot there walls out when raiders are using them for cover.
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Can you please add phases like "remover tool (normal) Activated for 30 sec" and when deactivated available to translate in config? i just don't wan't always edit phases inside plugin when new version out.
thank you. -
i found this Error :
Code:8:39 AM [Error] Assembly referenced by RemoverTool plugin does not exist: Oxide.Ext.RustLegacy.dll 8:39 AM [Error] Assembly referenced by RemoverTool plugin does not exist: Facepunch.ID.dll 8:39 AM [Error] Assembly referenced by RemoverTool plugin does not exist: Facepunch.MeshBatch.dll 8:39 AM [Error] Assembly referenced by RemoverTool plugin does not exist: Facepunch.Utility.dll 8:39 AM [Error] Assembly referenced by RemoverTool plugin does not exist: Google.ProtocolBuffers.dll
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the problem is legacy using oxide2.0 as well therefore, plugin name need to be changed for legacy or experimental otherwise, most of the ppl will fall this mistake because nobody is looking in which section(legacy or experimental) they are reading messages
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Or people can open there eyes ^^
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Plugin devs should stop supporting Legacy.
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Legacy for oxide 1.18 yes
but i actually think that legacy is still fun to play ... -
Remove is not working for spikes and barricades, i mean the normal remove(not the admin or all)
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Hello!
I'm loving this Plugin, however it would be nice if it was a little more vanilla friendly and not as easy to wreck peoples base with it once you access their cabinet. Could you possibly make a way so you configure the amount of damage the tools used to ./remove a object with take? So like if you type /remove and hit a wall with a pickax, it takes substantial durability damage so they still have to go through tools and bring resources? As it stands right now, you could dismantle an entire base with ease and it takes no effort, strategy or materials. I understand it only takes 1 hit to remove something with the command and that's fine. But if each wall did 20-30 damage to your tool, it would suck and sort of compensate for the convenience. -