if a player authorizes himself on someone else cupboard they can remove his entire base!!!
R-Remover-Tool
Building and entity removal tool
Total Downloads: 63,197 - First Release: Apr 3, 2015 - Last Update: Feb 7, 2018
- 5/5, 105 likes
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Code:"ToolCupboard": { "activated": true },
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Mughisi updated R-Remover Tool with a new update entry:
Refund change
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Great update the last one Mughisi
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its possible to reencoding to LUA plugin format?
[DOUBLEPOST=1426005743,1425947339][/DOUBLEPOST]hi all ) , its possible to have this plugin in lua format? -
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is there a way to wipe all the tool cupboards on the map? or even in a specifc area? random area is blocked but no cupboards are visible at all. top corner of a guys base is unable to build, I se the building blocked but cannot find any tool cupboard...
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An error popped up, just an FYI
Code:11:31 AM [Debug] ExType: IndexOutOfRangeException 11:31 AM [Error] Failed to call hook 'cmdChatRemove' on plugin 'RemoverTool' (IndexOutOfRangeException: Array index is out of range.) 11:31 AM [Debug] at Oxide.Plugins.RemoverTool.TargetRemove (.BasePlayer player, System.String[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.RemoverTool.cmdChatRemove (.BasePlayer player, System.String command, System.String[] args) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
Last edited by a moderator: Mar 14, 2015 -
Mughisi updated R-Remover Tool with a new update entry:
Bug fix
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hi
The plugin does not work with me.
impossible to load pluign he told me every time "Plugin is already being loaded : RemoverTool " and it does not even create the .json .
What to do , thank you
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I have to try everything nothing works
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Would be quite useful if you added feature that functions as "ray" removeall,
but is activated simply by mouse0 (left mouse). So once you click the mouse,
no matter what you have in your hand, it will remove all the entities you are looking at. -
Bind your mouse, ez -
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HUGE problem - If you use /remove all and hit a code lock. It will remove all the code locks on the map.