QuickSmelt

Moved

Total Downloads: 57,447 - First Release: May 27, 2015 - Last Update: Jun 13, 2018

5/5, 106 likes
  1. yeah that crazy. im just gonna roll back..:)
     
  2. Nope.
    Maybe
     
  3. I take that as a "yes" and wait for it ;) Anyway, good job with this plug-in :)
    Sticking with the old one for now :)
     
  4. good afternoon
    Coal mining is 20 how to change?
     
  5. I feel this new plugin version is a downgrade. I've changed back to version 1.3.0.
     
  6. Fujikura updated QuickSmelt with a new update entry:

    2.1.0


    [DOUBLEPOST=1486559114][/DOUBLEPOST]
    Feeling is not knowing :p
     
  7. Hello, new here and I'm quite confused... I've read through at least 15 pages of comments before making this post, messed around with the .json in the config files, and tested in-game several times.

    To my understanding this plugin was made to simply make smelting 'quicker' but the community seems to want it to return more smelted items and a quicker rate. It seems like they found the solution somewhere but I cannot get it to work, I see that changing "ProductModifier" would increase its return but it doesn't at all.

    CURRENTLY: Using '"furnace": 5.0,' works perfect and it's going about 5x as fast, but it's blowing through wood and not giving many resources in return :/.
    This is my entire config file, sorry if I messed my code up:
    Code:
    {
      "CharcoalChanceModifier": 2.0,
      "CookedModifier": 100.0,
      "CookedPercent": 100,
      "FuelUsageModifier": 90,
      "OvenMultipliers": {
        "campfire": 2.0,
        "ceilinglight.deployed": 1.0,
        "furnace": 5.0,
        "furnace.large": 8.0,
        "jackolantern.angry": 1.0,
        "jackolantern.happy": 1.0,
        "lantern.deployed": 1.0,
        "refinery_small_deployed": 2.0,
        "tunalight.deployed": 1.0
      },
      "OvercookMeat": true,
      "ProductModifier": 150.0,
      "ProductPercent": 100,
      "UsePermissions": false
    }
    Could I get some help? I'd like say, 1 sulfur ore to produce 10 sulfur or something like that.
     
  8. The current config (2.1.0) holds only that:
    Code:
    {
      "CharcoalPercentLoss": 25,
      "OvenMultipliers": {
        "campfire": 1.0,
        "ceilinglight.deployed": 1.0,
        "furnace": 1.0,
        "furnace.large": 1.0,
        "jackolantern.angry": 1.0,
        "jackolantern.happy": 1.0,
        "lantern.deployed": 1.0,
        "refinery_small_deployed": 1.0,
        "tunalight.deployed": 1.0
      },
      "OvercookMeat": false,
      "UsePermissions": false
    }
    [DOUBLEPOST=1486560319][/DOUBLEPOST]Plugin Info on the end of the description (was also there before 1.3.0):

    Note: this plugin does not cause materials to smelt into "extra". You still lose the same amount of pre-smelt items, and gain the correct amount of post-smelt items in return. This is not a count increase. Simply a speed increase.
     
  9. quick question, why cant the crude oil be smelted in the Furnace ?
     
  10. Because facepunch decided so. (Has nothing to do with this plugin)
     
  11. Alright, well how do I get a count increase? This is the only "smelting" plugin I can find and I notice other servers have it setup properly.
     
  12. i have updated to the latest version and i was woundering what multiplier i have to put in so camfires and furnaces cook 100 wood per tick if i am able to do that?
     
  13. why are you again changed the cfg, I barely understood the old one, and what obout future updates, how often it will continue or version 1.3.0 better staying?
     
  14. do anyone have the 1.30 version? i dont like this new version sorry
     
  15. Click on history at the top and you can use the older version
     
  16. but with next updating rust we can't use older version anymore
     
  17. really?
     
  18. he also will update only the currently last version as far as I understand